Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Promo47Thodo vs AlvaroMB5

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:02
Anatolia map preview
Map Anatolia
Defeated
Promo47ThodoHades
Pre-match Elo1285
Win probability42.2%
20:02 Match length AlvaroMB5 favored
Winner
AlvaroMB5Odin
Pre-match Elo1340
Win probability57.8%

Match at a glance

Promo47Thodo vs AlvaroMB5

WinnerAlvaroMB5
MapAnatolia
QueueRanked 1v1 Supremacy
Duration20:02
Started
Ended
Elo favorite57.8%AlvaroMB5
Fastest Classical4:39*Promo47Thodo
First pressure4:54AlvaroMB5 · Hersir trained
First extra TC11:33Promo47Thodo · Town Center
Market timing19:05Promo47Thodo · Market
Most military units83Promo47Thodo
Highest EAPM43.8AlvaroMB5

Promo47Thodo

Hades

Defeat
Elo1285-15
EAPM29.8
Military units83
First pressure6:18Archery Range
First expansion11:33
Market volume0
Total score 28,407
Military score 12,667
Economic score 15,003
Kills score 767
Units killed 24
Units lost 40
Buildings razed 1
Largest army 83
Favorite unit Toxotes 28 fielded
Classical 4:39* Research start 3:39
Heroic 8:42* Research start 7:27
Mythic 19:18* Estimated start 17:18

AlvaroMB5

Odin

Victory
Elo1340+15
EAPM43.8
Military units75
First pressure4:54Hersir trained
First expansion12:09
Market volume0
Total score 44,467
Military score 28,660
Economic score 14,393
Kills score 1,746
Units killed 41
Units lost 103
Buildings razed 18
Largest army 75
Favorite unit Raiding Cavalry 23 fielded
Classical 5:30* Estimated start 4:30
Heroic 12:58* Estimated start 11:43
Mythic 16:45* Estimated start 14:45

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Freyja
Apollo
HeroicAge
Skadi
Artemis
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Promo47ThodoHades
Match time
AlvaroMB5Odin
DockDock
Key technologyPickaxe
Key technologyHand Axe
First military pressureArchery Range
ArmoryArmory
Trireme5 training queues
Toxotes4 training queues
Hoplite3 training queues
Key technologyCopper Shields
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerSentinel
Pentekonter2 training queues
Hoplite2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHusbandry
Key technologyPlow
DockDock
Town CenterAdditional center
Hoplite3 training queues
Toxotes18 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyShaft Mine
Fortress-tier buildingFortress
Key technologyHeavy Warships
Trireme2 training queues
Key technologyHeavy Archers
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Hoplite15 training queues
Key technologyMedium Infantry
DockDock
Petrobolos2 training queues
Farm transition11 farms clustered
Fortress-tier buildingFortress
Toxotes5 training queues
Hypaspist10 training queues
MarketMarket
Key technologyIron Armor
Key technologyIron Shields
Key technologyIron Weapons
DefeatMatch result
God powerGreat Hunt
DockDock
DockDock
DockDock
First military pressureHersir trained
Hersir3 training queues
DockDock
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry21 training queues
Dreki2 training queues
Dragon Ship2 training queues
Longboat2 training queues
Key technologyMedium Cavalry
Hersir4 training queues
God powerForest Fire
Godi4 training queues
ArmoryArmory
Raiding Cavalry2 training queues
Godi8 training queues
Key technologyMedium Infantry
Throwing Axeman9 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Fortress-tier buildingHill Fort
Jarl4 training queues
Portable Ram6 training queues
Fortress-tier buildingHill Fort
Key technologyCopper Weapons
Key technologyCopper Armor
Town CenterAdditional center
Town CenterAdditional center
Key technologyCopper Shields
Jarl5 training queues
Portable Ram2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyChampion Infantry
Key technologyChampion Cavalry
Key technologyBronze Shields
Key technologyBallistics
Key technologyHeavy Warships
Key technologyIron Shields
God powerRagnarok
God powerFrost
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.8%AlvaroMB5
Fastest Classical4:39*Promo47Thodo
Fastest Heroic8:42*Promo47Thodo
Fastest Mythic16:45*AlvaroMB5
First pressure4:54AlvaroMB5 · Hersir trained
First extra TC11:33Promo47Thodo · Town Center
Fortress timing13:45AlvaroMB5 · Hill Fort
Market timing19:05Promo47Thodo · Market
Armory timing6:40Promo47Thodo · Armory
Farm transition16:29–17:26Promo47Thodo · 11 farms clustered

Player highlights

Standout performances

Highest total score44,467AlvaroMB5
Highest military score28,660AlvaroMB5
Highest economy score15,003Promo47Thodo
Most kills1,746AlvaroMB5
Most units killed41AlvaroMB5
Most deaths103AlvaroMB5
Most buildings razed18AlvaroMB5
Largest army83Promo47Thodo
Favorite unitToxotesPromo47Thodo · 28 fielded

Promo47Thodo

Most Improvements

AlvaroMB5

Highest ScoreLargest ArmyMost DeathsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Promo47Thodo

Classical timing4:39 estimated completion
Early pressure6:18 · Archery Range
Expansion signal11:33 · Town Center
Early market / Heroic prep19:05 · Market
Early armory / Heroic prep6:40 · Armory
Fortress tech path14:40 · Fortress
Heavy walling signal9 wall build events
Water commitment signal3 dock build events
Farm transition16:29–17:26 · 11 farms clustered
Large army production83 military units

AlvaroMB5

Late Classical5:30 estimated completion
Early pressure4:54 · Hersir trained
Expansion signal12:09 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep10:13 · Armory
Fortress tech path13:45 · Hill Fort
Water commitment signal4 dock build events
Promo47Thodo · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Promo47Thodo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Promo47Thodo · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Promo47Thodo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
AlvaroMB5 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
AlvaroMB5 · Early MilitaryMeaningful trained combat units were produced during the early opening.
AlvaroMB5 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Promo47Thodo

Army

Toxotes28
Hoplite24
Hypaspist10
Trireme7
Pentekonter5
Petrobolos2
Achilles1
Ajax1
Chiron1
Cyclops1
Juggernaut1
Manticore1
Peltast1
Buildings13 types
House19
Farm12
Storehouse9
Wall9
Archery Range6
Military Academy4
Dock3
Granary3
Fortress2
Armory1
Market1
Temple1
Town Center1
God powers1 invoked
Sentinel1

AlvaroMB5

Army

Raiding Cavalry23
Godi12
Jarl9
Throwing Axeman9
Portable Ram8
Hersir7
Dragon Ship2
Dreki2
Longboat2
Valkyrie1
Buildings9 types
House16
Ox Cart Building8
Longhouse6
Great Hall5
Dock4
Town Center3
Hill Fort2
Armory1
Temple1
God powers4 invoked
Forest Fire1
Frost1
Great Hunt1
Ragnarok1