Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Plaguewielder vs hethorner

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:03
Blue Lagoon map preview
Map Blue Lagoon
Winner
PlaguewielderOdin
Pre-match Elo1070
Win probability58.5%
30:03 Match length Plaguewielder favored
Defeated
hethornerHades
Pre-match Elo1010
Win probability41.5%

Match at a glance

Plaguewielder vs hethorner

WinnerPlaguewielder
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration30:03
Started
Ended
Elo favorite58.5%Plaguewielder
Fastest Classical4:53*hethorner
First pressure4:24Plaguewielder · Hersir trained
First extra TC14:38hethorner · Town Center
Market timing24:21hethorner · Market
Most military units156hethorner
Highest EAPM38.6hethorner
Market volume3,000hethorner
Victory
Elo1070+15
EAPM29.2
Military units138
First pressure4:24Hersir trained
First expansion21:09
Market volume0
Total score 66,263
Military score 25,955
Economic score 34,804
Kills score 5,736
Units killed 199
Units lost 117
Buildings razed 54
Largest army 138
Favorite unit Throwing Axeman 37 fielded
Classical 5:00* Estimated start 4:00
Heroic 11:51* Estimated start 10:36
Mythic 16:34* Estimated start 14:34

hethorner

Hades

Defeat
Elo1010-15
EAPM38.6
Military units156
First pressure4:49Archery Range
First expansion14:38
Market volume3000
Total score 30,486
Military score 9,099
Economic score 19,249
Kills score 2,232
Units killed 83
Units lost 199
Buildings razed 0
Largest army 156
Favorite unit Toxotes 77 fielded
Classical 4:53* Estimated start 3:53
Heroic 18:31* Research start 17:16
Mythic 29:18* Estimated start 27:18

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ares
Skadi
HeroicAge
Apollo
Tyr
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PlaguewielderOdin
Match time
hethornerHades
God powerGreat Hunt
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir5 training queues
Throwing Axeman7 training queues
Key technologyMedium Infantry
Berserk2 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
God powerForest Fire
Key technologyCopper Armor
God powerGreat Hunt
Throwing Axeman3 training queues
Berserk4 training queues
Key technologyHusbandry
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Infantry
Throwing Axeman3 training queues
Fortress-tier buildingHill Fort
Portable Ram2 training queues
Key technologyBronze Shields
Key technologyBronze Weapons
Throwing Axeman7 training queues
Portable Ram9 training queues
Fortress-tier buildingHill Fort
Key technologyIron Weapons
Throwing Axeman4 training queues
God powerFrost
Key technologyChampion Infantry
Berserk9 training queues
Throwing Axeman6 training queues
God powerFimbulwinter
Farm transition16 farms clustered
Key technologyPlow
Town CenterAdditional center
Huskarl8 training queues
Huskarl3 training queues
Throwing Axeman3 training queues
Valkyrie6 training queues
Ballista2 training queues
Town CenterAdditional center
Huskarl6 training queues
Throwing Axeman4 training queues
Town CenterAdditional center
Ballista4 training queues
Ballista7 training queues
Fortress-tier buildingHill Fort
Huskarl11 training queues
Berserk20 training queues
Key technologyBronze Armor
Key technologyIron Shields
Key technologyIron Armor
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
First military pressureArchery Range
Toxotes13 training queues
Key technologyMedium Archers
Key technologyMedium Archers
ArmoryArmory
Cyclops2 training queues
Key technologyBallistics
Key technologyMedium Infantry
God powerSentinel
Hypaspist6 training queues
Toxotes8 training queues
Hippeus7 training queues
Key technologyMedium Cavalry
Hypaspist14 training queues
Farm transition12 farms clustered
Toxotes18 training queues
Town CenterAdditional center
Key technologyPlow
Hypaspist28 training queues
God powerSentinel
Key technologyHeavy Infantry
Key technologyHeavy Archers
Toxotes36 training queues
Town CenterAdditional center
God powerUnderworld Passage
ArmoryArmory
Ajax2 training queues
MarketMarket
Hippeus3 training queues
Hippeus2 training queues
Toxotes2 training queues
Hypaspist2 training queues
Fortress-tier buildingFortress
God powerPlenty Vault
Key technologyChampion Infantry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.5%Plaguewielder
Fastest Classical4:53*hethorner
Fastest Heroic11:51*Plaguewielder
Fastest Mythic16:34*Plaguewielder
First pressure4:24Plaguewielder · Hersir trained
First extra TC14:38hethorner · Town Center
Fortress timing13:34Plaguewielder · Hill Fort
Market timing24:21hethorner · Market
Armory timing6:59hethorner · Armory
Farm transition13:00–13:15hethorner · 12 farms clustered

Player highlights

Standout performances

Highest total score66,263Plaguewielder
Highest military score25,955Plaguewielder
Highest economy score34,804Plaguewielder
Most kills5,736Plaguewielder
Most units killed199Plaguewielder
Most deaths199hethorner
Most buildings razed54Plaguewielder
Largest army156hethorner
Favorite unitToxoteshethorner · 77 fielded

Plaguewielder

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

hethorner

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Plaguewielder

Late Classical5:00 estimated completion
Early pressure4:24 · Hersir trained
Expansion signal21:09 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep7:34 · Armory
Fortress tech path13:34 · Hill Fort
Farm transition19:53–20:39 · 16 farms clustered
Large army production138 military units

hethorner

Classical timing4:53 estimated completion
Early pressure4:49 · Archery Range
Expansion signal14:38 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep24:21 · Market
Early armory / Heroic prep6:59 · Armory
Fortress tech path26:18 · Fortress
Farm transition13:00–13:15 · 12 farms clustered
Market economy signal3,000 total resource volume
Large army production156 military units
Plaguewielder · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Plaguewielder · Early MilitaryMeaningful trained combat units were produced during the early opening.
Plaguewielder · Late ClassicalClassical completed after 5:00 on a standard land opening.
hethorner · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
hethorner · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
hethorner · Early MilitaryMeaningful trained combat units were produced during the early opening.
hethorner · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3000 total volume

Plaguewielder

Bought

No buys

Sold

No sells

Total player market volume0

hethorner

Bought

Food900
Wood100

Sold

Food700
Wood1300
Total player market volume3000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Plaguewielder

Army

Throwing Axeman37
Berserk35
Huskarl28
Ballista13
Portable Ram11
Valkyrie7
Hersir6
Godi1
Buildings9 types
Farm26
House16
Longhouse7
Ox Cart Building6
Hill Fort3
Town Center3
Armory1
Great Hall1
Temple1
God powers4 invoked
Great Hunt2
Fimbulwinter1
Forest Fire1
Frost1

hethorner

Army

Toxotes77
Hypaspist50
Hippeus12
Ajax7
Achilles5
Cyclops3
Hoplite1
Petrobolos1
Buildings12 types
Farm97
House49
Granary7
Storehouse7
Archery Range5
Military Academy3
Stable3
Temple3
Armory2
Town Center2
Fortress1
Market1
God powers3 invoked
Sentinel2
Plenty Vault1
Underworld Passage1