Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Osmand vs Devil

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 3:47
Mount Olympus map preview
Map Mount Olympus
Defeated
OsmandThor
Pre-match Elo1643
Win probability18.6%
3:47 Match length Devil favored
Winner
DevilThor
Pre-match Elo1899
Win probability81.4%

Match at a glance

Osmand vs Devil

WinnerDevil
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration3:47
Started
Ended
Elo favorite81.4%Devil
Fastest Classical2:58*Devil
First pressure1:34Osmand · Hersir trained
Most military units4Devil
Highest EAPM56.3Osmand

Osmand

Thor

Defeat
Elo1643-6
EAPM56.3
Military units3
First pressure1:34Hersir trained
First expansion
Market volume0
Total score 3,969
Military score 1,665
Economic score 2,284
Kills score 20
Units killed 1
Units lost 1
Buildings razed 0
Largest army 3
Favorite unit Hersir 3 fielded
Classical Research start 3:20 · not reached
Heroic Not reached
Mythic Not reached

Devil

Thor

Victory
Elo1899+6
EAPM50.2
Military units4
First pressure2:25Hersir trained
First expansion
Market volume0
Total score 4,099
Military score 1,875
Economic score 2,209
Kills score 15
Units killed 1
Units lost 1
Buildings razed 0
Largest army 4
Favorite unit Hersir 4 fielded
Classical 2:58* Estimated start 1:58
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

OsmandThor
Match time
DevilThor
First military pressureHersir trained
Hersir2 training queues
DefeatMatch result
God powerDwarven Mine
First military pressureHersir trained
Hersir4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite81.4%Devil
Fastest Classical2:58*Devil
First pressure1:34Osmand · Hersir trained

Player highlights

Standout performances

Highest total score4,099Devil
Highest military score1,875Devil
Highest economy score2,284Osmand
Most kills20Osmand
Most units killed1Osmand
Most deaths1Osmand
Most buildings razed0Osmand
Largest army4Devil
Favorite unitHersirDevil · 4 fielded

Osmand

Most Resources

Devil

Highest ScoreLargest ArmyMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Osmand

Early pressure1:34 · Hersir trained

Devil

Fast Classical2:58 estimated completion
Early pressure2:25 · Hersir trained
Osmand · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Osmand · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Osmand

Army

Hersir3
Buildings2 types
House1
Temple1

Devil

Army

Hersir4
Buildings2 types
House1
Temple1
God powers1 invoked
Dwarven Mine1