Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

✪ Matias vs Mathis2683

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:38
Ghost Lake map preview
Map Ghost Lake
Winner
✪ MatiasHades
Pre-match Elo1194
Win probability58.1%
11:38 Match length ✪ Matias favored
Defeated
Mathis2683Loki
Pre-match Elo1137
Win probability41.9%

Match at a glance

✪ Matias vs Mathis2683

Winner✪ Matias
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration11:38
Started
Ended
Elo favorite58.1%✪ Matias
Fastest Classical4:37*✪ Matias
First pressure3:44Mathis2683 · Hersir trained
Market timing7:53✪ Matias · Market
Most military units32✪ Matias
Highest EAPM32.6✪ Matias
Market volume300✪ Matias

✪ Matias

Hades

Victory
Elo1194+15
EAPM32.6
Military units32
First pressure4:46Stable
First expansion
Market volume300
Total score 11,843
Military score 4,430
Economic score 6,826
Kills score 825
Units killed 27
Units lost 15
Buildings razed 2
Largest army 32
Favorite unit Toxotes 15 fielded
Classical 4:37* Research start 3:37
Heroic 10:38* Estimated start 9:23
Mythic Not reached

Mathis2683

Loki

Defeat
Elo1137-15
EAPM29.0
Military units29
First pressure3:44Hersir trained
First expansion
Market volume0
Total score 8,096
Military score 3,585
Economic score 4,145
Kills score 410
Units killed 15
Units lost 27
Buildings razed 0
Largest army 29
Favorite unit Hersir 9 fielded
Classical 4:58* Estimated start 3:58
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Heimdall
Apollo
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

✪ MatiasHades
Match time
Mathis2683Loki
Key technologyHand Axe
Ajax2 training queues
Key technologyHand Axe
First military pressureStable
Key technologyPickaxe
Hippeus6 training queues
Key technologyMedium Cavalry
Hippeus6 training queues
MarketMarket
God powerSentinel
Toxotes10 training queues
Cyclops3 training queues
Key technologyMedium Archers
God powerPestilence
God powerUnderworld Passage
Toxotes5 training queues
VictoryMatch result
First military pressureHersir trained
Hersir9 training queues
Raiding Cavalry3 training queues
Hirdman3 training queues
Raiding Cavalry3 training queues
Throwing Axeman2 training queues
Hirdman2 training queues
God powerSpy
Throwing Axeman5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.1%✪ Matias
Fastest Classical4:37*✪ Matias
Fastest Heroic10:38*✪ Matias
First pressure3:44Mathis2683 · Hersir trained
Market timing7:53✪ Matias · Market

Player highlights

Standout performances

Highest total score11,843✪ Matias
Highest military score4,430✪ Matias
Highest economy score6,826✪ Matias
Most kills825✪ Matias
Most units killed27✪ Matias
Most deaths27Mathis2683
Most buildings razed2✪ Matias
Largest army32✪ Matias
Favorite unitToxotes✪ Matias · 15 fielded

✪ Matias

Highest ScoreMost ImprovementsMost KillsMost Resources

Mathis2683

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

✪ Matias

Classical timing4:37 estimated completion
Early pressure4:46 · Stable
Early market / Heroic prep7:53 · Market
Market economy signal300 total resource volume

Mathis2683

Classical timing4:58 estimated completion
Early pressure3:44 · Hersir trained
✪ Matias · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
✪ Matias · Early MilitaryMeaningful trained combat units were produced during the early opening.
✪ Matias · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Mathis2683 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mathis2683 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

✪ Matias

Bought

Food200
Wood100

Sold

No sells

Total player market volume300

Mathis2683

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

✪ Matias

Army

Toxotes15
Hippeus12
Cyclops3
Ajax2
Buildings7 types
House10
Granary3
Archery Range2
Stable2
Market1
Storehouse1
Temple1
God powers3 invoked
Pestilence1
Sentinel1
Underworld Passage1

Mathis2683

Army

Hersir9
Throwing Axeman7
Raiding Cavalry6
Hirdman5
Berserk1
Einheri1
Buildings5 types
House7
Longhouse4
Ox Cart Building2
Temple2
Great Hall1
God powers1 invoked
Spy1