Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FarBeyondDriven vs Neosaldina500mg

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:27
Ghost Lake map preview
Map Ghost Lake
Winner
FarBeyondDrivenZeus
Pre-match Elo1658
Win probability54.9%
26:27 Match length FarBeyondDriven favored
Defeated
Neosaldina500mgOranos
Pre-match Elo1624
Win probability45.1%

Match at a glance

FarBeyondDriven vs Neosaldina500mg

WinnerFarBeyondDriven
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration26:27
Started
Ended
Elo favorite54.9%FarBeyondDriven
Fastest Classical3:56*Neosaldina500mg
First pressure3:25Neosaldina500mg · Military Barracks
First extra TC4:34FarBeyondDriven · Town Center
Market timing9:50FarBeyondDriven · Market
Most military units204FarBeyondDriven
Highest EAPM67.8FarBeyondDriven
Market volume6,400FarBeyondDriven
Victory
Elo1658+16
EAPM67.8
Military units204
First pressure6:40Military Academy
First expansion4:34
Market volume6400
Total score 42,926
Military score 15,605
Economic score 22,628
Kills score 4,781
Units killed 149
Units lost 130
Buildings razed 16
Largest army 204
Favorite unit Hoplite 76 fielded
Classical 4:11* Estimated start 3:11
Heroic 12:35* Estimated start 11:20
Mythic 25:19* Estimated start 23:19
Defeat
Elo1624-16
EAPM63.3
Military units192
First pressure3:25Military Barracks
First expansion24:04
Market volume500
Total score 32,164
Military score 11,078
Economic score 17,552
Kills score 3,556
Units killed 124
Units lost 146
Buildings razed 11
Largest army 192
Favorite unit Murmillo 79 fielded
Classical 3:56* Estimated start 2:56
Heroic 16:31* Estimated start 15:16
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Oceanus
Dionysus
HeroicAge
Hyperion
Hera
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FarBeyondDrivenZeus
Match time
Neosaldina500mgOranos
Town CenterAdditional center
God powerBolt
First military pressureMilitary Academy
Key technologyHusbandry
Key technologyHand Axe
Toxotes8 training queues
Key technologyMedium Archers
Farm transition3 farms clustered
MarketMarket
Key technologyCrenellations
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyCrenellations
Hypaspist18 training queues
Peltast11 training queues
ArmoryArmory
Key technologyPlow
God powerRestoration
God powerBronze
Key technologyHeavy Archers
Toxotes5 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCopper Shields
Hoplite15 training queues
Peltast5 training queues
Toxotes11 training queues
Key technologyShaft Mine
Hypaspist3 training queues
Town CenterAdditional center
Jason3 training queues
Fortress-tier buildingFortress
Hoplite61 training queues
Peltast18 training queues
Toxotes8 training queues
God powerRestoration
Key technologyHeavy Archers
Jason2 training queues
Fortress-tier buildingFortress
Hypaspist2 training queues
Toxotes2 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyBronze Armor
Key technologyBronze Shields
Peltast5 training queues
Key technologyBow Saw
MarketMarket
MarketMarket
MarketMarket
Jason3 training queues
God powerRestoration
Toxotes14 training queues
Hypaspist2 training queues
Trade route startedCaravan Greek queued
God powerLightning Storm
VictoryMatch result
First military pressureMilitary Barracks
Murmillo33 training queues
Key technologyMedium Infantry
Key technologyHusbandry
Turma6 training queues
God powerShockwave
Cheiroballista5 training queues
Key technologyPickaxe
Key technologyHand Axe
Murmillo5 training queues
Turma9 training queues
ArmoryArmory
Key technologyMedium Archers
Cheiroballista3 training queues
Murmillo18 training queues
Key technologyHeavy Infantry
Arcus26 training queues
Key technologyCopper Armor
God powerChaos
Contarius13 training queues
God powerShockwave
Farm transition10 farms clustered
MarketMarket
Key technologyPlow
Key technologyHeavy Archers
Arcus22 training queues
God powerCarnivora
Murmillo3 training queues
Fortress-tier buildingPalace
Destroyer8 training queues
God powerChaos
God powerShockwave
Cheiroballista2 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Weapons
Murmillo15 training queues
Key technologyBronze Armor
Contarius4 training queues
Key technologyHeavy Cavalry
Key technologyBronze Shields
Town CenterAdditional center
Destroyer2 training queues
God powerCarnivora
Murmillo5 training queues
Contarius5 training queues
MarketMarket
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.9%FarBeyondDriven
Fastest Classical3:56*Neosaldina500mg
Fastest Heroic12:35*FarBeyondDriven
Fastest Mythic25:19*FarBeyondDriven
First pressure3:25Neosaldina500mg · Military Barracks
First extra TC4:34FarBeyondDriven · Town Center
Fortress timing17:57FarBeyondDriven · Fortress
Market timing9:50FarBeyondDriven · Market
Armory timing12:30FarBeyondDriven · Armory
Farm transition9:17–9:18FarBeyondDriven · 3 farms clustered
Trade route started26:08FarBeyondDriven

Player highlights

Standout performances

Highest total score42,926FarBeyondDriven
Highest military score15,605FarBeyondDriven
Highest economy score22,628FarBeyondDriven
Most kills4,781FarBeyondDriven
Most units killed149FarBeyondDriven
Most deaths146Neosaldina500mg
Most buildings razed16FarBeyondDriven
Largest army204FarBeyondDriven
Favorite unitMurmilloNeosaldina500mg · 79 fielded

FarBeyondDriven

Highest ScoreMost ImprovementsMost KillsMost Resources

Neosaldina500mg

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FarBeyondDriven

Classical timing4:11 estimated completion
Early pressure6:40 · Military Academy
Fast expansion4:34 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:50 · Market
Early armory / Heroic prep12:30 · Armory
Fortress tech path17:57 · Fortress
Heavy walling signal17 wall build events
Farm transition9:17–9:18 · 3 farms clustered
Trade route started26:08 · Caravan Greek queued
Market economy signal6,400 total resource volume
Large army production204 military units

Neosaldina500mg

Fast Classical3:56 estimated completion
Early pressure3:25 · Military Barracks
Expansion signal24:04 · Town Center
Early market / Heroic prep17:06 · Market
Early armory / Heroic prep13:46 · Armory
Fortress tech path19:35 · Palace
Heavy walling signal7 wall build events
Farm transition16:31–17:26 · 10 farms clustered
Market economy signal500 total resource volume
Large army production192 military units
FarBeyondDriven · Early MilitaryMeaningful trained combat units were produced during the early opening.
FarBeyondDriven · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
FarBeyondDriven · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Neosaldina500mg · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Neosaldina500mg · Early MilitaryMeaningful trained combat units were produced during the early opening.
Neosaldina500mg · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Neosaldina500mg · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6900 total volume

FarBeyondDriven

Bought

No buys

Sold

Food2200
Wood4200
Total player market volume6400

Neosaldina500mg

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FarBeyondDriven

Army

Hoplite76
Toxotes49
Peltast40
Hypaspist26
Jason9
Heracles2
Minotaur1
Odysseus1
Buildings12 types
Farm40
Storehouse19
House18
Wall17
Granary11
Military Academy10
Archery Range5
Market4
Town Center3
Fortress2
Temple2
Armory1
God powers4 invoked
Restoration3
Bolt1
Bronze1
Lightning Storm1

Neosaldina500mg

Army

Murmillo79
Arcus48
Contarius22
Turma15
Cheiroballista11
Destroyer10
Oracle4
Caladria3
Buildings12 types
Farm24
Manor14
Sky Passage7
Wall7
Military Barracks4
Counter Barracks3
Market2
Armory1
Economic Guild1
Palace1
Temple1
Town Center1
God powers3 invoked
Shockwave3
Carnivora2
Chaos2