Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

GSHARK vs goblinhen

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:58
Giza map preview
Map Giza
Defeated
GSHARKIsis
Pre-match Elo782
Win probability34.9%
30:58 Match length goblinhen favored
Winner
goblinhenPoseidon
Pre-match Elo890
Win probability65.1%

Match at a glance

GSHARK vs goblinhen

Winnergoblinhen
MapGiza
QueueRanked 1v1 Supremacy
Duration30:58
Started
Ended
Elo favorite65.1%goblinhen
Fastest Classical4:22*GSHARK
First pressure4:09goblinhen · Military Academy
First extra TC7:11GSHARK · Town Center
Market timing17:50GSHARK · Market
Most military units183GSHARK
Highest EAPM47.7GSHARK
Market volume12,000GSHARK

GSHARK

Isis

Defeat
Elo782-13
EAPM47.7
Military units183
First pressure4:52Barracks
First expansion7:11
Market volume12000
Total score 48,731
Military score 15,386
Economic score 30,974
Kills score 2,522
Units killed 91
Units lost 229
Buildings razed 7
Largest army 183
Favorite unit Spearman 71 fielded
Classical 4:22* Research start 3:22
Heroic 19:48* Research start 18:32
Mythic 29:03* Estimated start 27:03

goblinhen

Poseidon

Victory
Elo890+28
EAPM33.9
Military units153
First pressure4:09Military Academy
First expansion9:31
Market volume0
Total score 71,476
Military score 29,082
Economic score 37,457
Kills score 5,099
Units killed 183
Units lost 90
Buildings razed 35
Largest army 153
Favorite unit Hippeus 41 fielded
Classical 4:24* Estimated start 3:24
Heroic 15:04* Estimated start 13:50
Mythic 20:57* Estimated start 18:57

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Hermes
Sobek
HeroicAge
Dionysus
Thoth
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GSHARKIsis
Match time
goblinhenPoseidon
Key technologyPickaxe
Key technologyHand Axe
First military pressureBarracks
ArmoryArmory
Axeman4 training queues
Key technologyMedium Axemen
Spearman2 training queues
Town CenterAdditional center
Key technologyCopper Shields
Spearman2 training queues
Spearman13 training queues
Key technologyShaft Mine
Key technologyMedium Spearmen
Key technologyCopper Weapons
Farm transition12 farms clustered
Axeman5 training queues
Spearman8 training queues
Key technologyCopper Armor
Key technologyBallistics
Axeman5 training queues
Spearman9 training queues
MarketMarket
God powerProsperity
Spearman10 training queues
Axeman5 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Petsuchos5 training queues
Key technologyHeavy Spearmen
God powerLocust Swarm
Chariot Archer46 training queues
Key technologyHeavy Chariot Archers
Key technologyBronze Shields
Spearman22 training queues
Camel Rider5 training queues
Key technologyHeavy Camel Riders
Siege Tower3 training queues
Camel Rider15 training queues
Key technologyIron Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingMigdol Stronghold
Spearman5 training queues
Town CenterAdditional center
MarketMarket
MarketMarket
MarketMarket
Camel Rider5 training queues
Trade route startedCaravan Egyptian queued
Key technologyHeavy War Elephants
Fortress-tier buildingMigdol Stronghold
Chariot Archer5 training queues
Camel Rider5 training queues
DefeatMatch result
God powerLure
First military pressureMilitary Academy
Hoplite8 training queues
Hippeus5 training queues
Town CenterAdditional center
Centaur2 training queues
ArmoryArmory
Key technologyHusbandry
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
Hoplite5 training queues
Hippeus5 training queues
Farm transition12 farms clustered
Town CenterAdditional center
Hoplite5 training queues
Hypaspist5 training queues
Prodromos5 training queues
Fortress-tier buildingFortress
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Petrobolos2 training queues
Hippolyta2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Key technologyMedium Archers
Fortress-tier buildingFortress
God powerBronze
Hippeus10 training queues
Fortress-tier buildingFortress
God powerCease Fire
Petrobolos3 training queues
Hoplite5 training queues
Toxotes5 training queues
Hippeus5 training queues
Key technologyChampion Infantry
Key technologyBronze Armor
God powerPlenty Vault
Key technologyChampion Cavalry
Key technologyIron Armor
Key technologyIron Weapons
Key technologyBronze Shields
Key technologyHeavy Archers
Petrobolos2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Hetairos35 training queues
MarketMarket
MarketMarket
MarketMarket
Hoplite10 training queues
Toxotes5 training queues
Hippeus15 training queues
Petrobolos3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.1%goblinhen
Fastest Classical4:22*GSHARK
Fastest Heroic15:04*goblinhen
Fastest Mythic20:57*goblinhen
First pressure4:09goblinhen · Military Academy
First extra TC7:11GSHARK · Town Center
Fortress timing16:34goblinhen · Fortress
Market timing17:50GSHARK · Market
Armory timing5:06GSHARK · Armory
Farm transition12:30–12:32GSHARK · 12 farms clustered
Trade route started27:11GSHARK

Player highlights

Standout performances

Highest total score71,476goblinhen
Highest military score29,082goblinhen
Highest economy score37,457goblinhen
Most kills5,099goblinhen
Most units killed183goblinhen
Most deaths229GSHARK
Most buildings razed35goblinhen
Largest army183GSHARK
Favorite unitSpearmanGSHARK · 71 fielded

GSHARK

Largest ArmyMost Deaths

goblinhen

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

GSHARK

Classical timing4:22 estimated completion
Early pressure4:52 · Barracks
Fast expansion7:11 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:50 · Market
Early armory / Heroic prep5:06 · Armory
Fortress tech path20:04 · Migdol Stronghold
Heavy walling signal23 wall build events
Farm transition12:30–12:32 · 12 farms clustered
Trade route started27:11 · Caravan Egyptian queued
Market economy signal12,000 total resource volume
Large army production183 military units

goblinhen

Classical timing4:24 estimated completion
Early pressure4:09 · Military Academy
Expansion signal9:31 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep29:11 · Market
Early armory / Heroic prep12:20 · Armory
Fortress tech path16:34 · Fortress
Heavy walling signal28 wall build events
Farm transition15:48–16:53 · 12 farms clustered
Large army production153 military units
GSHARK · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
GSHARK · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
GSHARK · Early MilitaryMeaningful trained combat units were produced during the early opening.
GSHARK · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
goblinhen · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
goblinhen · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
goblinhen · Early MilitaryMeaningful trained combat units were produced during the early opening.
goblinhen · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 12000 total volume

GSHARK

Bought

Food1200

Sold

Wood10800
Total player market volume12000

goblinhen

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GSHARK

Army

Spearman71
Chariot Archer51
Camel Rider30
Axeman20
Petsuchos5
Siege Tower3
Sphinx3
Buildings18 types
Farm39
Wall23
House21
Obelisk12
Barracks10
Granary7
Lumber Camp7
Migdol Stronghold6
Market4
Mining Camp4
Temple3
Monument To Priests2
Monument To Soldiers2
Siege Works2
Town Center2
Armory1
Monument To Gods1
Monument To Pharaohs1
God powers2 invoked
Locust Swarm1
Prosperity1

goblinhen

Army

Hippeus41
Hetairos35
Hoplite34
Toxotes12
Petrobolos10
Hypaspist5
Prodromos5
Centaur3
Atalanta2
Hippolyta2
Theseus2
Hydra1
Polyphemus1
Buildings13 types
Farm33
Wall28
House17
Stable15
Storehouse8
Military Academy7
Archery Range6
Fortress6
Granary4
Market3
Town Center2
Armory1
Temple1
God powers4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1