Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

WatermelonInTheFanta vs yung_goat

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:06
Watering Hole map preview
Map Watering Hole
Winner
WatermelonInTheFantaOdin
Pre-match Elo1616
Win probability52.6%
29:06 Match length WatermelonInTheFanta favored
Defeated
yung_goatFreyr
Pre-match Elo1598
Win probability47.4%

Match at a glance

WatermelonInTheFanta vs yung_goat

WinnerWatermelonInTheFanta
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration29:06
Started
Ended
Elo favorite52.6%WatermelonInTheFanta
Fastest Classical4:05*WatermelonInTheFanta
First pressure1:37WatermelonInTheFanta · Hersir trained
First extra TC5:45yung_goat · Town Center
Market timing13:39yung_goat · Market
Most military units492yung_goat
Highest EAPM61.8yung_goat
Market volume3,300yung_goat
Victory
Elo1616+17
EAPM51.5
Military units328
First pressure1:37Hersir trained
First expansion8:38
Market volume400
Total score 71,410
Military score 42,270
Economic score 20,633
Kills score 8,507
Units killed 289
Units lost 346
Buildings razed 17
Largest army 328
Favorite unit Throwing Axeman 141 fielded
Classical 4:05* Research start 3:05
Heroic 14:03* Research start 12:48
Mythic 24:35* Estimated start 22:35

yung_goat

Freyr

Defeat
Elo1598-17
EAPM61.8
Military units492
First pressure4:12Hersir trained
First expansion5:45
Market volume3300
Total score 58,746
Military score 16,695
Economic score 35,022
Kills score 7,029
Units killed 253
Units lost 288
Buildings razed 10
Largest army 492
Favorite unit Berserk 226 fielded
Classical 4:54* Research start 3:54
Heroic 12:44* Estimated start 11:29
Mythic 18:51* Estimated start 16:51

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ullr
Njord
HeroicAge
Aegir
Baldr
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

WatermelonInTheFantaOdin
Match time
yung_goatFreyr
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
Hersir3 training queues
Raiding Cavalry11 training queues
Throwing Axeman5 training queues
Valkyrie2 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
Key technologyPickaxe
Key technologyMedium Infantry
DockDock
ArmoryArmory
Throwing Axeman4 training queues
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyHand Axe
Throwing Axeman30 training queues
Key technologyShaft Mine
Key technologyCopper Armor
Key technologyHeavy Cavalry
Key technologyBow Saw
Key technologyHeavy Infantry
Jarl5 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Armor
Key technologyHusbandry
Key technologyPlow
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Jarl25 training queues
Godi25 training queues
God powerForest Fire
God powerWalking Woods
Throwing Axeman40 training queues
God powerGreat Hunt
Farm transition25 farms clustered
Key technologyCopper Shields
Key technologyBallistics
Jarl25 training queues
Throwing Axeman12 training queues
Mountain Giant4 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
MarketMarket
Key technologyChampion Cavalry
Throwing Axeman15 training queues
Key technologyCopper Shields
Hirdman10 training queues
Jarl20 training queues
Fortress-tier buildingHill Fort
Key technologyChampion Infantry
Key technologyIron Armor
Fire Giant10 training queues
Key technologyChampion Cavalry
Throwing Axeman20 training queues
Key technologyIron Weapons
Jarl5 training queues
Ballista5 training queues
Fire Giant7 training queues
Hirdman10 training queues
Ballista10 training queues
Throwing Axeman15 training queues
Key technologyIron Weapons
Mountain Giant5 training queues
God powerRagnarok
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureHersir trained
Hersir8 training queues
Town CenterAdditional center
Berserk6 training queues
ArmoryArmory
Berserk6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
DockDock
God powerAsgardian Bastion
God powerTempest
Throwing Axeman4 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Farm transition10 farms clustered
Key technologyPlow
MarketMarket
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Hersir2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Jarl2 training queues
Throwing Axeman3 training queues
Fortress-tier buildingHill Fort
Fafnir33 training queues
MarketMarket
Ballista4 training queues
Key technologyChampion Infantry
Key technologyChampion Cavalry
Trade route startedCaravan Norse queued
Throwing Axeman4 training queues
Key technologyBow Saw
Key technologyShaft Mine
God powerInferno
Berserk69 training queues
Throwing Axeman6 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyBronze Shields
Key technologyCrenellations
Berserk101 training queues
Jarl10 training queues
Throwing Axeman11 training queues
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Hersir12 training queues
Ballista4 training queues
Jarl62 training queues
Hersir58 training queues
Jormun Elver2 training queues
Ballista10 training queues
Berserk43 training queues
God powerGullinbursti
Throwing Axeman30 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%WatermelonInTheFanta
Fastest Classical4:05*WatermelonInTheFanta
Fastest Heroic12:44*yung_goat
Fastest Mythic18:51*yung_goat
First pressure1:37WatermelonInTheFanta · Hersir trained
First extra TC5:45yung_goat · Town Center
Fortress timing15:42WatermelonInTheFanta · Hill Fort
Market timing13:39yung_goat · Market
Armory timing9:59yung_goat · Armory
Farm transition13:13–13:20yung_goat · 10 farms clustered
Trade route started17:39yung_goat

Player highlights

Standout performances

Highest total score71,410WatermelonInTheFanta
Highest military score42,270WatermelonInTheFanta
Highest economy score35,022yung_goat
Most kills8,507WatermelonInTheFanta
Most units killed289WatermelonInTheFanta
Most deaths346WatermelonInTheFanta
Most buildings razed17WatermelonInTheFanta
Largest army492yung_goat
Favorite unitBerserkyung_goat · 226 fielded

WatermelonInTheFanta

Highest ScoreLargest ArmyMost DeathsMost Kills

yung_goat

Most ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

WatermelonInTheFanta

Classical timing4:05 estimated completion
Early pressure1:37 · Hersir trained
Fast expansion8:38 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep22:23 · Market
Early armory / Heroic prep10:54 · Armory
Fortress tech path15:42 · Hill Fort
Water commitment signal1 dock build events
Farm transition20:32–21:20 · 25 farms clustered
Market economy signal400 total resource volume
Large army production328 military units

yung_goat

Classical timing4:54 estimated completion
Early pressure4:12 · Hersir trained
Fast expansion5:45 · Town Center
Early market / Heroic prep13:39 · Market
Early armory / Heroic prep9:59 · Armory
Fortress tech path15:51 · Hill Fort
Heavy walling signal15 wall build events
Water commitment signal1 dock build events
Farm transition13:13–13:20 · 10 farms clustered
Trade route started17:39 · Caravan Norse queued
Market economy signal3,300 total resource volume
Large army production492 military units
WatermelonInTheFanta · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
WatermelonInTheFanta · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.
WatermelonInTheFanta · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
yung_goat · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
yung_goat · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3700 total volume

WatermelonInTheFanta

Bought

Food400

Sold

No sells

Total player market volume400

yung_goat

Bought

No buys

Sold

Food600
Wood2700
Total player market volume3300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WatermelonInTheFanta

Army

Throwing Axeman141
Jarl80
Godi25
Hirdman20
Fire Giant17
Ballista15
Raiding Cavalry11
Mountain Giant10
Hersir6
Valkyrie2
Transport Ship Norse1
Buildings11 types
Farm73
House27
Longhouse15
Ox Cart Building15
Great Hall9
Hill Fort5
Temple2
Town Center2
Armory1
Dock1
Market1
God powers4 invoked
Great Hunt2
Forest Fire1
Ragnarok1
Walking Woods1

yung_goat

Army

Berserk226
Hersir80
Jarl74
Throwing Axeman58
Fafnir33
Ballista19
Jormun Elver2
Buildings12 types
Farm72
House19
Wall15
Ox Cart Building11
Longhouse8
Great Hall6
Temple3
Hill Fort2
Market2
Armory1
Dock1
Town Center1
God powers4 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1