Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rawkey Jr vs tom.wettstein

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:11
Mount Olympus map preview
Map Mount Olympus
Winner
Rawkey JrZeus
Pre-match Elo1433
Win probability69.4%
10:11 Match length Rawkey Jr favored
Defeated
tom.wettsteinFreyr
Pre-match Elo1291
Win probability30.6%

Match at a glance

Rawkey Jr vs tom.wettstein

WinnerRawkey Jr
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration10:11
Started
Ended
Elo favorite69.4%Rawkey Jr
Fastest Classical4:06*Rawkey Jr
First pressure3:42tom.wettstein · Hersir trained
Most military units34Rawkey Jr
Highest EAPM38.0Rawkey Jr

Rawkey Jr

Zeus

Victory
Elo1433+11
EAPM38.0
Military units34
First pressure4:10Stable
First expansion
Market volume0
Total score 10,913
Military score 5,385
Economic score 4,910
Kills score 618
Units killed 23
Units lost 8
Buildings razed 1
Largest army 34
Favorite unit Hippeus 20 fielded
Classical 4:06* Research start 3:06
Heroic Not reached
Mythic Not reached
Defeat
Elo1291-11
EAPM28.0
Military units29
First pressure3:42Hersir trained
First expansion
Market volume0
Total score 8,471
Military score 3,296
Economic score 4,953
Kills score 244
Units killed 8
Units lost 24
Buildings razed 0
Largest army 29
Favorite unit Berserk 12 fielded
Classical 4:21* Research start 3:21
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ullr
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Rawkey JrZeus
Match time
tom.wettsteinFreyr
First military pressureStable
Hippeus20 training queues
Key technologyPickaxe
Hoplite9 training queues
Key technologyHusbandry
God powerRestoration
God powerBolt
VictoryMatch result
Key technologyPickaxe
First military pressureHersir trained
Hersir4 training queues
Berserk3 training queues
Key technologyHand Axe
Key technologyMedium Infantry
God powerAsgardian Bastion
Key technologyHusbandry
Throwing Axeman3 training queues
ArmoryArmory
Hersir2 training queues
God powerGullinbursti
Berserk9 training queues
Throwing Axeman6 training queues
Key technologyCopper Shields
Key technologyCopper Armor
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.4%Rawkey Jr
Fastest Classical4:06*Rawkey Jr
First pressure3:42tom.wettstein · Hersir trained
Armory timing6:47tom.wettstein · Armory

Player highlights

Standout performances

Highest total score10,913Rawkey Jr
Highest military score5,385Rawkey Jr
Highest economy score4,953tom.wettstein
Most kills618Rawkey Jr
Most units killed23Rawkey Jr
Most deaths24tom.wettstein
Most buildings razed1Rawkey Jr
Largest army34Rawkey Jr
Favorite unitHippeusRawkey Jr · 20 fielded

Rawkey Jr

Highest ScoreLargest ArmyMost KillsMost Resources

tom.wettstein

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rawkey Jr

Classical timing4:06 estimated completion
Early pressure4:10 · Stable

tom.wettstein

Classical timing4:21 estimated completion
Early pressure3:42 · Hersir trained
Early armory / Heroic prep6:47 · Armory
Heavy walling signal11 wall build events
Rawkey Jr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.
tom.wettstein · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
tom.wettstein · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rawkey Jr

Army

Hippeus20
Hoplite9
Minotaur3
Heracles1
Jason1
Buildings6 types
House12
Granary5
Storehouse3
Military Academy2
Stable2
Temple1
God powers2 invoked
Bolt1
Restoration1

tom.wettstein

Army

Berserk12
Throwing Axeman9
Hersir7
Draugr1
Buildings6 types
Wall11
House8
Longhouse3
Ox Cart Building2
Armory1
Temple1
God powers2 invoked
Asgardian Bastion1
Gullinbursti1