Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Darion vs M_o_o_M_o_o

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:13
Nile Shallows map preview
Map Nile Shallows
Winner
DarionHades
Pre-match Elo1206
Win probability59.1%
14:13 Match length Darion favored
Defeated
M_o_o_M_o_oZeus
Pre-match Elo1142
Win probability40.9%

Match at a glance

Darion vs M_o_o_M_o_o

WinnerDarion
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration14:13
Started
Ended
Elo favorite59.1%Darion
Fastest Classical4:32*M_o_o_M_o_o
First pressure4:50Darion · Archery Range
Most military units61Darion
Highest EAPM30.2Darion

Darion

Hades

Victory
Elo1206+14
EAPM30.2
Military units61
First pressure4:50Archery Range
First expansion
Market volume0
Total score 16,386
Military score 7,982
Economic score 7,533
Kills score 871
Units killed 27
Units lost 40
Buildings razed 3
Largest army 61
Favorite unit Toxotes 32 fielded
Classical 4:45* Research start 3:45
Heroic Not reached
Mythic Not reached
Defeat
Elo1142-14
EAPM24.4
Military units34
First pressure8:23Stable
First expansion
Market volume0
Total score 13,256
Military score 4,775
Economic score 7,516
Kills score 965
Units killed 40
Units lost 27
Buildings razed 0
Largest army 34
Favorite unit Hippeus 16 fielded
Classical 4:32* Research start 3:32
Heroic 11:41* Research start 10:26
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Athena
No choice recorded
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DarionHades
Match time
M_o_o_M_o_oZeus
Key technologyPickaxe
First military pressureArchery Range
Key technologyHand Axe
Toxotes24 training queues
Key technologyHusbandry
Achilles2 training queues
Key technologyMedium Archers
ArmoryArmory
Cyclops5 training queues
Key technologyCopper Weapons
Key technologyBallistics
God powerPestilence
Key technologyCopper Armor
Key technologyCopper Shields
Hoplite17 training queues
God powerSentinel
Key technologyMedium Infantry
Toxotes8 training queues
VictoryMatch result
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
First military pressureStable
Hippeus12 training queues
God powerBolt
Key technologyMedium Cavalry
God powerRestoration
Hippeus4 training queues
Key technologyMedium Cavalry
Fortress-tier buildingFortress
Key technologyCopper Weapons
Hoplite9 training queues
Hypaspist5 training queues
Key technologyMedium Infantry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.1%Darion
Fastest Classical4:32*M_o_o_M_o_o
Fastest Heroic11:41*M_o_o_M_o_o
First pressure4:50Darion · Archery Range
Fortress timing12:39M_o_o_M_o_o · Fortress
Armory timing7:27M_o_o_M_o_o · Armory

Player highlights

Standout performances

Highest total score16,386Darion
Highest military score7,982Darion
Highest economy score7,533Darion
Most kills965M_o_o_M_o_o
Most units killed40M_o_o_M_o_o
Most deaths40Darion
Most buildings razed3Darion
Largest army61Darion
Favorite unitToxotesDarion · 32 fielded

Darion

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

M_o_o_M_o_o

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Darion

Classical timing4:45 estimated completion
Early pressure4:50 · Archery Range
Early armory / Heroic prep8:12 · Armory

M_o_o_M_o_o

Classical timing4:32 estimated completion
Delayed pressure8:23 · Stable
Early armory / Heroic prep7:27 · Armory
Fortress tech path12:39 · Fortress
Heavy walling signal16 wall build events
Darion · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Darion · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Darion · Early MilitaryMeaningful trained combat units were produced during the early opening.
M_o_o_M_o_o · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
M_o_o_M_o_o · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Darion

Army

Toxotes32
Hoplite17
Cyclops8
Achilles3
Ajax1
Buildings7 types
House11
Granary7
Archery Range2
Military Academy2
Storehouse2
Armory1
Temple1
God powers2 invoked
Pestilence1
Sentinel1

M_o_o_M_o_o

Army

Hippeus16
Hoplite9
Hypaspist5
Heracles2
Jason2
Buildings9 types
Wall16
House9
Stable4
Granary3
Storehouse3
Military Academy2
Temple2
Armory1
Fortress1
God powers2 invoked
Bolt1
Restoration1