Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

๐‚ƒ๐‚ƒ vs Rawkey Jr

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:01
Marsh map preview
Map Marsh
Winner
๐‚ƒ๐‚ƒLoki
Pre-match Elo1519
Win probability60.8%
0:01 Match length ๐‚ƒ๐‚ƒ favored
Defeated
Rawkey JrZeus
Pre-match Elo1443
Win probability39.2%

Match at a glance

๐‚ƒ๐‚ƒ vs Rawkey Jr

Winner๐‚ƒ๐‚ƒ
MapMarsh
QueueRanked 1v1 Supremacy
Duration0:01
Started
Ended
Elo favorite60.8%๐‚ƒ๐‚ƒ
Most military units0๐‚ƒ๐‚ƒ
Highest EAPM0.0๐‚ƒ๐‚ƒ
Victory
Elo1519+14
EAPM0.0
Military units0
First pressureโ€”
First expansionโ€”
Market volume0
Total score 2,090
Military score 940
Economic score 1,150
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical โ€” Not reached
Heroic โ€” Not reached
Mythic โ€” Not reached

Rawkey Jr

Zeus

Defeat
Elo1443-14
EAPM0.0
Military units0
First pressureโ€”
First expansionโ€”
Market volume0
Total score 2,250
Military score 1,000
Economic score 1,250
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical โ€” Not reached
Heroic โ€” Not reached
Mythic โ€” Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

๐‚ƒ๐‚ƒLoki
Match time
Rawkey JrZeus
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.8%๐‚ƒ๐‚ƒ

Player highlights

Standout performances

Highest total score2,250Rawkey Jr
Highest military score1,000Rawkey Jr
Highest economy score1,250Rawkey Jr
Most kills0๐‚ƒ๐‚ƒ
Most units killed0๐‚ƒ๐‚ƒ
Most deaths0๐‚ƒ๐‚ƒ
Most buildings razed0๐‚ƒ๐‚ƒ
Largest army0๐‚ƒ๐‚ƒ

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

๐‚ƒ๐‚ƒ

No strong intent signals were detected.

Rawkey Jr

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

๐‚ƒ๐‚ƒ

Army

โ€”

Buildings0 types

โ€”

Rawkey Jr

Army

โ€”

Buildings0 types

โ€”