Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

heraklit vs vw.roman

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 33:18
Tundra map preview
Map Tundra
Winner
heraklitHades
Pre-match Elo1304
Win probability49.9%
33:18 Match length UpsetThe Elo underdog won
Defeated
vw.romanIsis
Pre-match Elo1305
Win probability50.1%

Match at a glance

heraklit vs vw.roman

Winnerheraklit
MapTundra
QueueRanked 1v1 Supremacy
Duration33:18
Started
Ended
Elo favorite50.1%vw.roman · Upset
Fastest Classical4:06*heraklit
First pressure4:58heraklit · Archery Range
First extra TC4:41vw.roman · Town Center
Market timing9:10vw.roman · Market
Most military units570heraklit
Highest EAPM47.4vw.roman
Market volume17,800vw.roman

heraklit

Hades

Victory
Elo1304+18
EAPM42.4
Military units570
First pressure4:58Archery Range
First expansion13:36
Market volume2000
Total score 58,540
Military score 19,832
Economic score 25,858
Kills score 12,910
Units killed 490
Units lost 518
Buildings razed 47
Largest army 570
Favorite unit Hoplite 181 fielded
Classical 4:06* Research start 3:06
Heroic 14:35* Research start 13:20
Mythic 26:37* Research start 24:37

vw.roman

Isis

Defeat
Elo1305-18
EAPM47.4
Military units460
First pressure6:06Barracks
First expansion4:41
Market volume17800
Total score 50,095
Military score 11,718
Economic score 24,352
Kills score 14,037
Units killed 518
Units lost 491
Buildings razed 24
Largest army 460
Favorite unit Slinger 118 fielded
Classical 4:17* Estimated start 3:17
Heroic 11:55* Estimated start 10:40
Mythic 24:19* Estimated start 22:19

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Anubis
Apollo
HeroicAge
Sobek
Artemis
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

heraklitHades
Match time
vw.romanIsis
God powerSentinel
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureArchery Range
Key technologyPlow
Toxotes3 training queues
Hoplite3 training queues
ArmoryArmory
Hoplite13 training queues
Hippeus11 training queues
Toxotes10 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyMedium Archers
God powerRestoration
Town CenterAdditional center
Town CenterAdditional center
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
God powerUnderworld Passage
Hoplite2 training queues
Toxotes2 training queues
Fortress-tier buildingFortress
Farm transition3 farms clustered
Key technologyBronze Weapons
Key technologyBronze Shields
Hypaspist10 training queues
Hippeus41 training queues
Peltast10 training queues
Hoplite91 training queues
Toxotes65 training queues
Peltast10 training queues
Petrobolos2 training queues
Peltast15 training queues
Key technologyMedium Cavalry
Key technologyHeavy Archers
Key technologyHeavy Infantry
Town CenterAdditional center
MarketMarket
MarketMarket
MarketMarket
Fortress-tier buildingFortress
Peltast46 training queues
Hippeus32 training queues
God powerSentinel
MarketMarket
Trade route startedCaravan Greek queued
Hoplite47 training queues
Toxotes11 training queues
Town CenterAdditional center
Gastraphetoros3 training queues
Key technologyBronze Shields
Petrobolos2 training queues
God powerEarthquake
Hoplite15 training queues
Hippeus5 training queues
Toxotes5 training queues
Key technologyIron Weapons
Key technologyIron Armor
Peltast65 training queues
Chimera3 training queues
God powerTitan Gate
Hippeus5 training queues
Hoplite10 training queues
Petrobolos2 training queues
Hippeus10 training queues
VictoryMatch result
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
First military pressureBarracks
Axeman10 training queues
Spearman2 training queues
Slinger10 training queues
MarketMarket
Axeman19 training queues
ArmoryArmory
Key technologyHusbandry
Spearman30 training queues
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
War Elephant2 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Farm transition18 farms clustered
Key technologyPlow
Chariot Archer3 training queues
Fortress-tier buildingMigdol Stronghold
War Elephant9 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerPlague Of Serpents
Camel Rider2 training queues
Axeman5 training queues
Fortress-tier buildingMigdol Stronghold
Petsuchos2 training queues
Key technologyHeavy War Elephants
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyShaft Mine
Key technologyHand Axe
Camel Rider29 training queues
War Elephant6 training queues
Siege Tower15 training queues
Fortress-tier buildingMigdol Stronghold
Slinger6 training queues
Spearman5 training queues
Axeman7 training queues
Key technologyBow Saw
Slinger4 training queues
Petsuchos2 training queues
Spearman6 training queues
Chariot Archer23 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Slinger7 training queues
Axeman9 training queues
Spearman12 training queues
Trade route startedCaravan Egyptian queued
Camel Rider3 training queues
Key technologyHeavy Chariot Archers
Key technologyMedium Spearmen
Key technologyMedium Axemen
Key technologyMedium Slingers
Siege Tower4 training queues
God powerMeteor
Town CenterAdditional center
Key technologyCopper Shields
Camel Rider3 training queues
Catapult5 training queues
Spearman28 training queues
Siege Tower3 training queues
Slinger5 training queues
Chariot Archer12 training queues
Siege Tower2 training queues
Slinger40 training queues
Axeman11 training queues
Key technologyHeavy Slingers
Camel Rider4 training queues
Chariot Archer19 training queues
Slinger35 training queues
Siege Tower3 training queues
Chariot Archer29 training queues
Phoenix3 training queues
Slinger10 training queues
Fortress-tier buildingMigdol Stronghold
Spearman10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.1%vw.roman · Upset
Fastest Classical4:06*heraklit
Fastest Heroic11:55*vw.roman
Fastest Mythic24:19*vw.roman
First pressure4:58heraklit · Archery Range
First extra TC4:41vw.roman · Town Center
Fortress timing12:00vw.roman · Migdol Stronghold
Market timing9:10vw.roman · Market
Armory timing7:57heraklit · Armory
Farm transition13:54–13:59vw.roman · 18 farms clustered
Trade route started22:58vw.roman

Player highlights

Standout performances

Highest total score58,540heraklit
Highest military score19,832heraklit
Highest economy score25,858heraklit
Most kills14,037vw.roman
Most units killed518vw.roman
Most deaths518heraklit
Most buildings razed47heraklit
Largest army570heraklit
Favorite unitHopliteheraklit · 181 fielded

heraklit

Highest ScoreLargest ArmyMost Deaths

vw.roman

Most ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

heraklit

Classical timing4:06 estimated completion
Early pressure4:58 · Archery Range
Expansion signal13:36 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep23:34 · Market
Early armory / Heroic prep7:57 · Armory
Fortress tech path17:05 · Fortress
Farm transition17:32–17:33 · 3 farms clustered
Trade route started25:09 · Caravan Greek queued
Market economy signal2,000 total resource volume
Large army production570 military units

vw.roman

Classical timing4:17 estimated completion
Early pressure6:06 · Barracks
Fast expansion4:41 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:10 · Market
Early armory / Heroic prep10:31 · Armory
Fortress tech path12:00 · Migdol Stronghold
Heavy walling signal27 wall build events
Farm transition13:54–13:59 · 18 farms clustered
Trade route started22:58 · Caravan Egyptian queued
Market economy signal17,800 total resource volume
Large army production460 military units
heraklit · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
heraklit · Early MilitaryMeaningful trained combat units were produced during the early opening.
heraklit · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
vw.roman · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
vw.roman · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
vw.roman · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
vw.roman · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 19800 total volume

heraklit

Bought

No buys

Sold

Food500
Wood1500
Total player market volume2000

vw.roman

Bought

Food1400

Sold

Food1300
Wood15100
Total player market volume17800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

heraklit

Army

Hoplite181
Peltast146
Hippeus106
Toxotes96
Hypaspist10
Petrobolos8
Ajax6
Chiron5
Chimera4
Gastraphetoros4
Achilles3
Perseus1
Buildings12 types
Farm26
House26
Storehouse13
Granary9
Archery Range7
Military Academy7
Stable7
Town Center5
Market4
Fortress2
Temple2
Armory1
God powers5 invoked
Sentinel2
Earthquake1
Restoration1
Titan Gate1
Underworld Passage1

vw.roman

Army

Slinger118
Spearman94
Chariot Archer86
Axeman61
Camel Rider42
Siege Tower28
War Elephant17
Petsuchos6
Catapult5
Phoenix3
Buildings16 types
House50
Farm32
Wall27
Obelisk22
Barracks18
Granary14
Lumber Camp12
Migdol Stronghold7
Mining Camp6
Market5
Siege Works4
Town Center2
Armory1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers4 invoked
Locust Swarm1
Meteor1
Plague Of Serpents1
Prosperity1