Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

WatermelonInTheFanta vs [DoD]FireFox

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 5:52
Marsh map preview
Map Marsh
Defeated
WatermelonInTheFantaOdin
Pre-match Elo1599
Win probability10.8%
5:52 Match length [DoD]FireFox favored
Winner
[DoD]FireFoxHades
Pre-match Elo1965
Win probability89.2%

Match at a glance

WatermelonInTheFanta vs [DoD]FireFox

Winner[DoD]FireFox
MapMarsh
QueueRanked 1v1 Supremacy
Duration5:52
Started
Ended
Elo favorite89.2%[DoD]FireFox
Fastest Classical4:15*WatermelonInTheFanta
First pressure2:00[DoD]FireFox · Ajax produced
First extra TC5:15[DoD]FireFox · Town Center
Most military units8WatermelonInTheFanta
Highest EAPM50.8[DoD]FireFox
Defeat
Elo1599-4
EAPM41.6
Military units8
First pressure3:23Hersir trained
First expansion
Market volume0
Total score 5,202
Military score 1,995
Economic score 3,177
Kills score 30
Units killed 2
Units lost 5
Buildings razed 0
Largest army 8
Favorite unit Hersir 5 fielded
Classical 4:15* Research start 3:15
Heroic Not reached
Mythic Not reached

[DoD]FireFox

Hades

Victory
Elo1965+4
EAPM50.8
Military units2
First pressure2:00Ajax produced
First expansion5:15
Market volume0
Total score 6,132
Military score 1,965
Economic score 4,001
Kills score 166
Units killed 6
Units lost 2
Buildings razed 0
Largest army 2
Favorite unit Achilles 1 fielded
Classical 4:35* Research start 3:35
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ares
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

WatermelonInTheFantaOdin
Match time
[DoD]FireFoxHades
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry3 training queues
DefeatMatch result
First military pressureAjax produced
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite89.2%[DoD]FireFox
Fastest Classical4:15*WatermelonInTheFanta
First pressure2:00[DoD]FireFox · Ajax produced
First extra TC5:15[DoD]FireFox · Town Center

Player highlights

Standout performances

Highest total score6,132[DoD]FireFox
Highest military score1,995WatermelonInTheFanta
Highest economy score4,001[DoD]FireFox
Most kills166[DoD]FireFox
Most units killed6[DoD]FireFox
Most deaths5WatermelonInTheFanta
Most buildings razed0WatermelonInTheFanta
Largest army8WatermelonInTheFanta
Favorite unitHersirWatermelonInTheFanta · 5 fielded

WatermelonInTheFanta

Most Deaths

[DoD]FireFox

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

WatermelonInTheFanta

Classical timing4:15 estimated completion
Early pressure3:23 · Hersir trained

[DoD]FireFox

Classical timing4:35 estimated completion
Early pressure2:00 · Ajax produced
Fast expansion5:15 · Town Center
WatermelonInTheFanta · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]FireFox · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]FireFox · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WatermelonInTheFanta

Army

Hersir5
Raiding Cavalry3
Buildings4 types
House3
Great Hall2
Ox Cart Building2
Temple1

[DoD]FireFox

Army

Achilles1
Ajax1
Buildings6 types
House2
Wall2
Granary1
Storehouse1
Temple1
Town Center1