Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

dady vs AlvaroMB5

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:16
Oasis map preview
Map Oasis
Winner
dadyHades
Pre-match Elo1206
Win probability33.5%
18:16 Match length UpsetThe Elo underdog won
Defeated
AlvaroMB5Tsukuyomi
Pre-match Elo1325
Win probability66.5%

Match at a glance

dady vs AlvaroMB5

Winnerdady
MapOasis
QueueRanked 1v1 Supremacy
Duration18:16
Started
Ended
Elo favorite66.5%AlvaroMB5 · Upset
Fastest Classical3:41*dady
First pressure3:46AlvaroMB5 · Stable Japanese
First extra TC4:04dady · Town Center
Market timing11:47dady · Market
Most military units74AlvaroMB5
Highest EAPM45.0AlvaroMB5
Market volume200dady

dady

Hades

Victory
Elo1206+23
EAPM32.7
Military units68
First pressure5:42Stable
First expansion4:04
Market volume200
Total score 25,137
Military score 8,340
Economic score 15,106
Kills score 1,703
Units killed 48
Units lost 71
Buildings razed 2
Largest army 68
Favorite unit Hippeus 45 fielded
Classical 3:41* Research start 2:41
Heroic 13:12* Research start 11:57
Mythic 18:11* Research start 16:11

AlvaroMB5

Tsukuyomi

Defeat
Elo1325-23
EAPM45.0
Military units74
First pressure3:46Stable Japanese
First expansion
Market volume0
Total score 20,712
Military score 7,770
Economic score 11,074
Kills score 1,868
Units killed 71
Units lost 48
Buildings razed 3
Largest army 74
Favorite unit Naginata Rider 32 fielded
Classical 3:50* Estimated start 3:06
Heroic 11:20* Estimated start 10:24
Mythic Estimated start 18:09 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Inari Okami
Apollo
HeroicAge
Fujin
Artemis
MythicAge
Watatsumi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

dadyHades
Match time
AlvaroMB5Tsukuyomi
Town CenterAdditional center
First military pressureStable
Hippeus2 training queues
Toxotes11 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerRestoration
Key technologyHusbandry
ArmoryArmory
Hippeus3 training queues
God powerSentinel
Toxotes6 training queues
Hippeus32 training queues
Farm transition8 farms clustered
Key technologyPlow
MarketMarket
Key technologyMedium Cavalry
Key technologyMedium Archers
Fortress-tier buildingFortress
Achilles2 training queues
Key technologyCrenellations
ArmoryArmory
Town CenterAdditional center
Hippeus8 training queues
Key technologyHeavy Cavalry
God powerEarthquake
VictoryMatch result
First military pressureStable Japanese
Naginata Rider6 training queues
Bushi2 training queues
Naginata Rider4 training queues
Samurai2 training queues
Bushi4 training queues
ArmoryArmory
Naginata Rider7 training queues
God powerNew Moon
Oni7 training queues
Yumi Horse Archer5 training queues
Yumi Archer2 training queues
God powerSmiting Gust
God powerSwampland
Shinobi2 training queues
Naginata Rider15 training queues
Yumi Horse Archer10 training queues
Fortress-tier buildingCastle
MarketMarket
Oyumi4 training queues
Key technologyPickaxe
Farm transition7 farms clustered
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.5%AlvaroMB5 · Upset
Fastest Classical3:41*dady
Fastest Heroic11:20*AlvaroMB5
Fastest Mythic18:11*dady
First pressure3:46AlvaroMB5 · Stable Japanese
First extra TC4:04dady · Town Center
Fortress timing13:26dady · Fortress
Market timing11:47dady · Market
Armory timing8:54AlvaroMB5 · Armory
Farm transition11:34–12:48dady · 8 farms clustered

Player highlights

Standout performances

Highest total score25,137dady
Highest military score8,340dady
Highest economy score15,106dady
Most kills1,868AlvaroMB5
Most units killed71AlvaroMB5
Most deaths71dady
Most buildings razed3AlvaroMB5
Largest army74AlvaroMB5
Favorite unitHippeusdady · 45 fielded

dady

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

AlvaroMB5

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

dady

Fast Classical3:41 estimated completion
Early pressure5:42 · Stable
Fast expansion4:04 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:47 · Market
Early armory / Heroic prep9:24 · Armory
Fortress tech path13:26 · Fortress
Farm transition11:34–12:48 · 8 farms clustered
Market economy signal200 total resource volume

AlvaroMB5

Fast Classical3:50 estimated completion
Early pressure3:46 · Stable Japanese
Early market / Heroic prep16:29 · Market
Early armory / Heroic prep8:54 · Armory
Fortress tech path15:40 · Castle
Farm transition17:22–18:01 · 7 farms clustered
dady · Early MilitaryMeaningful trained combat units were produced during the early opening.
dady · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
dady · Fast ClassicalClassical completed before 4:00 on a standard land opening.
dady · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
AlvaroMB5 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
AlvaroMB5 · Early MilitaryMeaningful trained combat units were produced during the early opening.
AlvaroMB5 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

dady

Bought

Food100
Wood100

Sold

No sells

Total player market volume200

AlvaroMB5

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dady

Army

Hippeus45
Toxotes18
Achilles3
Ajax2
Buildings12 types
Farm26
House18
Storehouse9
Granary5
Archery Range4
Wall4
Stable3
Armory2
Town Center2
Fortress1
Market1
Temple1
God powers3 invoked
Earthquake1
Restoration1
Sentinel1

AlvaroMB5

Army

Naginata Rider32
Yumi Horse Archer15
Oni7
Bushi6
Oyumi4
Samurai4
Shinobi2
Yumi Archer2
Daimyo1
Onna Musha1
Buildings12 types
House19
Watermill11
Farm7
Stable Japanese6
Mining Camp Japanese3
Shrine Japanese3
Armory1
Castle1
Dojo1
Guardhouse1
Market1
Temple1
God powers3 invoked
New Moon1
Smiting Gust1
Swampland1