Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jeremydsimmonds vs MavsFan41

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:00
Alfheim map preview
Map Alfheim
Winner
jeremydsimmondsOdin
Pre-match Elo296
Win probability14.2%
14:00 Match length UpsetThe Elo underdog won
Defeated
MavsFan41Loki
Pre-match Elo608
Win probability85.8%

Match at a glance

jeremydsimmonds vs MavsFan41

Winnerjeremydsimmonds
MapAlfheim
QueueRanked 1v1 Supremacy
Duration14:00
Started
Ended
Elo favorite85.8%MavsFan41 · Upset
Fastest Classical5:20*MavsFan41
First pressure4:04MavsFan41 · Hersir trained
First extra TC8:58jeremydsimmonds · Town Center
Market timing7:31jeremydsimmonds · Market
Most military units41MavsFan41
Highest EAPM31.9jeremydsimmonds
Market volume600jeremydsimmonds
Victory
Elo296+29
EAPM31.9
Military units17
First pressure6:40Hersir trained
First expansion8:58
Market volume600
Total score 9,708
Military score 4,355
Economic score 4,526
Kills score 827
Units killed 38
Units lost 10
Buildings razed 2
Largest army 17
Favorite unit Hersir 8 fielded
Classical 5:23* Research start 4:23
Heroic Not reached
Mythic Not reached

MavsFan41

Loki

Defeat
Elo608-29
EAPM23.0
Military units41
First pressure4:04Hersir trained
First expansion
Market volume0
Total score 8,209
Military score 4,157
Economic score 3,719
Kills score 333
Units killed 11
Units lost 35
Buildings razed 6
Largest army 41
Favorite unit Throwing Axeman 24 fielded
Classical 5:20* Research start 4:20
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jeremydsimmondsOdin
Match time
MavsFan41Loki
God powerGreat Hunt
God powerForest Fire
Berserk2 training queues
First military pressureHersir trained
MarketMarket
Town CenterAdditional center
Key technologyHand Axe
Town CenterAdditional center
Berserk2 training queues
Throwing Axeman2 training queues
Hersir6 training queues
Key technologyCrenellations
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir14 training queues
Key technologyMedium Infantry
Throwing Axeman8 training queues
Throwing Axeman6 training queues
MarketMarket
God powerSpy
Throwing Axeman10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite85.8%MavsFan41 · Upset
Fastest Classical5:20*MavsFan41
First pressure4:04MavsFan41 · Hersir trained
First extra TC8:58jeremydsimmonds · Town Center
Market timing7:31jeremydsimmonds · Market

Player highlights

Standout performances

Highest total score9,708jeremydsimmonds
Highest military score4,355jeremydsimmonds
Highest economy score4,526jeremydsimmonds
Most kills827jeremydsimmonds
Most units killed38jeremydsimmonds
Most deaths35MavsFan41
Most buildings razed6MavsFan41
Largest army41MavsFan41
Favorite unitThrowing AxemanMavsFan41 · 24 fielded

jeremydsimmonds

Highest ScoreMost ImprovementsMost Kills

MavsFan41

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jeremydsimmonds

Late Classical5:23 estimated completion
Early pressure6:40 · Hersir trained
Fast expansion8:58 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:31 · Market
Market economy signal600 total resource volume

MavsFan41

Late Classical5:20 estimated completion
Early pressure4:04 · Hersir trained
Early market / Heroic prep9:43 · Market
jeremydsimmonds · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
jeremydsimmonds · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
jeremydsimmonds · Late ClassicalClassical completed after 5:00 on a standard land opening.
MavsFan41 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MavsFan41 · Early MilitaryMeaningful trained combat units were produced during the early opening.
MavsFan41 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

jeremydsimmonds

Bought

Food100
Wood200

Sold

Food300
Total player market volume600

MavsFan41

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jeremydsimmonds

Army

Hersir8
Berserk4
Hirdman2
Throwing Axeman2
Raiding Cavalry1
Buildings8 types
House5
Ox Cart Building4
Town Center2
Great Hall1
Longhouse1
Market1
Sentry Tower1
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1

MavsFan41

Army

Throwing Axeman24
Hersir14
Einheri2
Berserk1
Buildings7 types
House15
Wall5
Longhouse3
Ox Cart Building3
Great Hall1
Market1
Temple1
God powers1 invoked
Spy2