Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Solmyr vs FarBeyondDriven

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:16
Yellow River map preview
Map Yellow River
Winner
SolmyrZeus
Pre-match Elo1897
Win probability81.3%
12:16 Match length Solmyr favored
Defeated
FarBeyondDrivenZeus
Pre-match Elo1642
Win probability18.7%

Match at a glance

Solmyr vs FarBeyondDriven

WinnerSolmyr
MapYellow River
QueueRanked 1v1 Supremacy
Duration12:16
Started
Ended
Elo favorite81.3%Solmyr
Fastest Classical3:25*Solmyr
First pressure4:06FarBeyondDriven · Military Academy
Most military units42FarBeyondDriven
Highest EAPM94.1Solmyr

Solmyr

Zeus

Victory
Elo1897+6
EAPM94.1
Military units29
First pressure4:54Military Academy
First expansion
Market volume0
Total score 12,225
Military score 6,601
Economic score 4,991
Kills score 633
Units killed 25
Units lost 23
Buildings razed 0
Largest army 29
Favorite unit Hoplite 15 fielded
Classical 3:25* Research start 2:25
Heroic Not reached
Mythic Not reached
Defeat
Elo1642-6
EAPM68.6
Military units42
First pressure4:06Military Academy
First expansion
Market volume0
Total score 9,802
Military score 5,427
Economic score 3,824
Kills score 551
Units killed 23
Units lost 27
Buildings razed 0
Largest army 42
Favorite unit Hoplite 31 fielded
Classical 3:46* Research start 2:46
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SolmyrZeus
Match time
FarBeyondDrivenZeus
Centaur3 training queues
First military pressureMilitary Academy
God powerBolt
Hoplite12 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Infantry
God powerCease Fire
Centaur5 training queues
ArmoryArmory
Key technologyBallistics
Hoplite3 training queues
VictoryMatch result
Heracles2 training queues
First military pressureMilitary Academy
Hoplite2 training queues
Minotaur2 training queues
Hoplite29 training queues
God powerBolt
Minotaur2 training queues
God powerRestoration
Minotaur3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite81.3%Solmyr
Fastest Classical3:25*Solmyr
First pressure4:06FarBeyondDriven · Military Academy
Armory timing9:47Solmyr · Armory

Player highlights

Standout performances

Highest total score12,225Solmyr
Highest military score6,601Solmyr
Highest economy score4,991Solmyr
Most kills633Solmyr
Most units killed25Solmyr
Most deaths27FarBeyondDriven
Most buildings razed0Solmyr
Largest army42FarBeyondDriven
Favorite unitHopliteFarBeyondDriven · 31 fielded

Solmyr

Highest ScoreMost ImprovementsMost KillsMost Resources

FarBeyondDriven

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Solmyr

Fast Classical3:25 estimated completion
Early pressure4:54 · Military Academy
Early armory / Heroic prep9:47 · Armory

FarBeyondDriven

Fast Classical3:46 estimated completion
Early pressure4:06 · Military Academy
Heavy walling signal8 wall build events
Solmyr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Solmyr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Solmyr · Fast ClassicalClassical completed before 4:00 on a standard land opening.
FarBeyondDriven · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FarBeyondDriven · Early MilitaryMeaningful trained combat units were produced during the early opening.
FarBeyondDriven · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Solmyr

Army

Hoplite15
Centaur9
Heracles3
Jason2
Buildings8 types
House9
Storehouse4
Granary2
Military Academy2
Wall2
Armory1
Stable1
Temple1
God powers2 invoked
Bolt1
Cease Fire1

FarBeyondDriven

Army

Hoplite31
Minotaur7
Heracles2
Jason2
Buildings6 types
House8
Wall8
Military Academy4
Granary3
Storehouse3
Temple1
God powers2 invoked
Bolt1
Restoration1