Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Z3R0.C00L vs imertalbayrak

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:34
Blue Lagoon map preview
Map Blue Lagoon
Defeated
Z3R0.C00LSet
Pre-match Elo752
Win probability48.8%
31:34 Match length imertalbayrak favored
Winner
imertalbayrakZeus
Pre-match Elo760
Win probability51.2%

Match at a glance

Z3R0.C00L vs imertalbayrak

Winnerimertalbayrak
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration31:34
Started
Ended
Elo favorite51.2%imertalbayrak
Fastest Classical5:59*imertalbayrak
First pressure7:02imertalbayrak · Military Academy
First extra TC6:39imertalbayrak · Town Center
Market timing11:48Z3R0.C00L · Market
Most military units152imertalbayrak
Highest EAPM40.9Z3R0.C00L
Market volume5,600Z3R0.C00L

Z3R0.C00L

Set

Defeat
Elo752-17
EAPM40.9
Military units123
First pressure8:37Barracks
First expansion6:46
Market volume5600
Total score 32,901
Military score 10,728
Economic score 16,742
Kills score 5,431
Units killed 138
Units lost 234
Buildings razed 44
Largest army 123
Favorite unit Axeman 35 fielded
Classical 6:35* Research start 5:35
Heroic 11:27* Research start 10:12
Mythic Not reached
Victory
Elo760+17
EAPM20.1
Military units152
First pressure7:02Military Academy
First expansion6:39
Market volume0
Total score 39,488
Military score 11,245
Economic score 21,688
Kills score 6,555
Units killed 231
Units lost 138
Buildings razed 17
Largest army 152
Favorite unit Hoplite 101 fielded
Classical 5:59* Research start 4:59
Heroic 27:59* Research start 26:44
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Athena
Sekhmet
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Z3R0.C00LSet
Match time
imertalbayrakZeus
Key technologyPickaxe
Key technologyHusbandry
Town CenterAdditional center
First military pressureBarracks
ArmoryArmory
God powerVision
Axeman5 training queues
Axeman13 training queues
Key technologyPlow
MarketMarket
God powerCitadel
Fortress-tier buildingMigdol Stronghold
Scarab3 training queues
Siege Tower7 training queues
Camel Rider2 training queues
Trade route startedCaravan Egyptian queued
Farm transition18 farms clustered
Key technologyHeavy Chariot Archers
Chariot Archer5 training queues
God powerVision
God powerShifting Sands
Fortress-tier buildingMigdol Stronghold
Axeman3 training queues
Slinger4 training queues
Mercenary4 training queues
Chariot Archer9 training queues
Siege Tower8 training queues
Catapult2 training queues
Siege Tower5 training queues
Chariot Archer3 training queues
Axeman8 training queues
Key technologyCopper Armor
Camel Rider2 training queues
God powerVision
Camel Rider4 training queues
Town CenterAdditional center
Siege Tower2 training queues
God powerVision
God powerShifting Sands
Fortress-tier buildingMigdol Stronghold
Catapult2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy War Elephants
War Elephant12 training queues
Axeman3 training queues
Key technologyHeavy Camel Riders
Camel Rider4 training queues
Catapult3 training queues
Axeman3 training queues
War Elephant2 training queues
Fortress-tier buildingMigdol Stronghold
DefeatMatch result
Key technologyHusbandry
Town CenterAdditional center
First military pressureMilitary Academy
Key technologyHand Axe
Hoplite29 training queues
God powerRestoration
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyPlow
Toxotes5 training queues
Key technologyMedium Archers
Farm transition4 farms clustered
Minotaur4 training queues
ArmoryArmory
Toxotes4 training queues
Key technologyCopper Weapons
Town CenterAdditional center
Hoplite6 training queues
Toxotes11 training queues
Key technologyCopper Shields
God powerBolt
Town CenterAdditional center
Hoplite4 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyCrenellations
Toxotes11 training queues
Town CenterAdditional center
Town CenterAdditional center
Hoplite5 training queues
Hoplite44 training queues
Town CenterAdditional center
Minotaur4 training queues
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
ArmoryArmory
Key technologyCopper Armor
Hoplite13 training queues
Minotaur2 training queues
Key technologyHeavy Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.2%imertalbayrak
Fastest Classical5:59*imertalbayrak
Fastest Heroic11:27*Z3R0.C00L
First pressure7:02imertalbayrak · Military Academy
First extra TC6:39imertalbayrak · Town Center
Fortress timing13:54Z3R0.C00L · Migdol Stronghold
Market timing11:48Z3R0.C00L · Market
Armory timing8:55Z3R0.C00L · Armory
Farm transition13:24–14:07imertalbayrak · 4 farms clustered
Trade route started14:48Z3R0.C00L

Player highlights

Standout performances

Highest total score39,488imertalbayrak
Highest military score11,245imertalbayrak
Highest economy score21,688imertalbayrak
Most kills6,555imertalbayrak
Most units killed231imertalbayrak
Most deaths234Z3R0.C00L
Most buildings razed44Z3R0.C00L
Largest army152imertalbayrak
Favorite unitHopliteimertalbayrak · 101 fielded

Z3R0.C00L

Most DeathsMost Resources

imertalbayrak

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Z3R0.C00L

Late Classical6:35 estimated completion
Delayed pressure8:37 · Barracks
Fast expansion6:46 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:48 · Market
Early armory / Heroic prep8:55 · Armory
Fortress tech path13:54 · Migdol Stronghold
Heavy walling signal8 wall build events
Farm transition15:45–16:34 · 18 farms clustered
Trade route started14:48 · Caravan Egyptian queued
Market economy signal5,600 total resource volume
Large army production123 military units

imertalbayrak

Late Classical5:59 estimated completion
Delayed pressure7:02 · Military Academy
Fast expansion6:39 · Town Center
Multi-TC boom signal11 expansion build events
Early armory / Heroic prep14:04 · Armory
Farm transition13:24–14:07 · 4 farms clustered
Large army production152 military units
Z3R0.C00L · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Z3R0.C00L · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Z3R0.C00L · Late ClassicalClassical completed after 5:00 on a standard land opening.
Z3R0.C00L · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
imertalbayrak · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
imertalbayrak · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
imertalbayrak · Early MilitaryMeaningful trained combat units were produced during the early opening.
imertalbayrak · Late ClassicalClassical completed after 5:00 on a standard land opening.
imertalbayrak · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5600 total volume

Z3R0.C00L

Bought

Food1600

Sold

Food300
Wood3700
Total player market volume5600

imertalbayrak

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Z3R0.C00L

Army

Axeman35
Siege Tower22
Chariot Archer18
War Elephant15
Camel Rider12
Catapult9
Mercenary4
Scarab4
Slinger4
Buildings18 types
Farm41
House30
Granary12
Wall8
Mining Camp7
Obelisk6
Siege Works6
Migdol Stronghold5
Barracks4
Lumber Camp4
Town Center2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
God powers3 invoked
Vision4
Shifting Sands2
Citadel1

imertalbayrak

Army

Hoplite101
Toxotes32
Minotaur12
Heracles4
Jason3
Buildings10 types
Farm31
House26
Town Center11
Military Academy10
Storehouse10
Archery Range4
Temple4
Granary3
Armory2
Sentry Tower2
God powers2 invoked
Bolt1
Restoration1