Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

miguelbaptistadj vs super_dougie

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 54:08
Oasis map preview
Map Oasis
Winner
miguelbaptistadjSusanoo
Pre-match Elo534
Win probability32.4%
54:08 Match length UpsetThe Elo underdog won
Defeated
super_dougieHades
Pre-match Elo662
Win probability67.6%

Match at a glance

miguelbaptistadj vs super_dougie

Winnermiguelbaptistadj
MapOasis
QueueRanked 1v1 Supremacy
Duration54:08
Started
Ended
Elo favorite67.6%super_dougie · Upset
Fastest Classical4:25*super_dougie
First pressure5:40super_dougie · Archery Range
First extra TC6:02miguelbaptistadj · Town Center
Market timing14:24miguelbaptistadj · Market
Most military units402super_dougie
Highest EAPM39.3miguelbaptistadj
Market volume10,500miguelbaptistadj
Victory
Elo534+23
EAPM39.3
Military units388
First pressure6:27Stable Japanese
First expansion6:02
Market volume10500
Total score 127,969
Military score 60,488
Economic score 55,174
Kills score 12,307
Units killed 404
Units lost 371
Buildings razed 9
Largest army 388
Favorite unit Naginata Rider 57 fielded
Classical 4:44* Research start 3:44
Heroic 16:56* Research start 15:41
Mythic 31:31* Research start 29:31

super_dougie

Hades

Defeat
Elo662-23
EAPM22.7
Military units402
First pressure5:40Archery Range
First expansion12:26
Market volume3300
Total score 72,347
Military score 33,684
Economic score 26,779
Kills score 11,921
Units killed 346
Units lost 400
Buildings razed 52
Largest army 402
Favorite unit Toxotes 108 fielded
Classical 4:25* Research start 3:25
Heroic 11:09* Research start 9:54
Mythic 31:29* Research start 29:29

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Athena
Raijin
HeroicAge
Aphrodite
Takemikazuchi
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

miguelbaptistadjSusanoo
Match time
super_dougieHades
Town CenterAdditional center
First military pressureStable Japanese
Key technologyHand Axe
Naginata Rider2 training queues
Yumi Archer4 training queues
Yari Spearman6 training queues
Farm transition4 farms clustered
Key technologyHusbandry
Key technologyPlow
Naginata Rider3 training queues
Key technologyPickaxe
ArmoryArmory
Town CenterAdditional center
Naginata Rider2 training queues
Key technologyMedium Stable Soldiers
Yari Spearman2 training queues
Yumi Archer2 training queues
Bushi2 training queues
Key technologyMedium Guardhouse Soldiers
Yari Spearman2 training queues
Yumi Archer2 training queues
Naginata Rider3 training queues
Key technologyMedium Stable Soldiers
Key technologyCopper Weapons
Key technologyCopper Armor
MarketMarket
MarketMarket
Bushi2 training queues
Yumi Archer2 training queues
Yari Spearman2 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyCrenellations
God powerSwampland
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingCastle
Key technologyShaft Mine
Fortress-tier buildingCastle
Naginata Rider11 training queues
Key technologyHeavy Stable Soldiers
Daimyo2 training queues
Raiju2 training queues
Fortress-tier buildingCastle
Oyumi7 training queues
Fortress-tier buildingCastle
God powerKusanagi
Oyumi3 training queues
Raiju3 training queues
Daimyo5 training queues
Yumi Horse Archer6 training queues
Naginata Rider8 training queues
Bushi4 training queues
Yumi Archer4 training queues
Yari Spearman7 training queues
Onna Musha2 training queues
Shinobi2 training queues
Samurai2 training queues
Trade route startedCaravan Japanese queued
Fortress-tier buildingCastle
Shinobi9 training queues
Onna Musha8 training queues
Samurai8 training queues
Fortress-tier buildingCastle
Town CenterAdditional center
Key technologyBow Saw
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Oyumi2 training queues
Town CenterAdditional center
Fortress-tier buildingCastle
Fortress-tier buildingCastle
God powerDivine Slash
God powerThunder Burst
Yari Spearman4 training queues
Yumi Archer3 training queues
Bushi2 training queues
Naginata Rider3 training queues
Yumi Horse Archer3 training queues
Daimyo2 training queues
Kitsune2 training queues
Town CenterAdditional center
God powerTitan Gate
Fortress-tier buildingCastle
Bushi3 training queues
Yumi Archer3 training queues
Oyumi4 training queues
Daimyo2 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Onna Musha3 training queues
Shinobi3 training queues
Samurai3 training queues
Onmyoji2 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Key technologyIron Armor
Key technologyIron Weapons
Bushi5 training queues
Yumi Archer5 training queues
Yari Spearman7 training queues
Onna Musha4 training queues
Shinobi3 training queues
Samurai4 training queues
Daimyo6 training queues
Yumi Horse Archer6 training queues
Naginata Rider9 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Asura3 training queues
Kitsune2 training queues
Onna Musha2 training queues
Shinobi6 training queues
Samurai6 training queues
Oyumi3 training queues
Daimyo2 training queues
Yumi Horse Archer2 training queues
Naginata Rider3 training queues
Bushi6 training queues
Yumi Archer6 training queues
Yari Spearman10 training queues
Fortress-tier buildingCastle
God powerSwampland
Onna Musha2 training queues
Shinobi4 training queues
Samurai2 training queues
Yumi Horse Archer2 training queues
Naginata Rider2 training queues
Daimyo2 training queues
Oyumi3 training queues
Yumi Archer15 training queues
Bushi8 training queues
Town CenterAdditional center
Yumi Horse Archer10 training queues
Daimyo5 training queues
Naginata Rider11 training queues
Yari Spearman8 training queues
Shinobi12 training queues
Onna Musha5 training queues
Samurai11 training queues
Oyumi3 training queues
Onmyoji2 training queues
VictoryMatch result
Key technologyHusbandry
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
First military pressureArchery Range
Toxotes6 training queues
Hoplite4 training queues
ArmoryArmory
Toxotes7 training queues
Hoplite6 training queues
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Hippeus2 training queues
Key technologyMedium Archers
Peltast2 training queues
Key technologyShaft Mine
Town CenterAdditional center
Hippeus2 training queues
Fortress-tier buildingFortress
Key technologyMedium Cavalry
Key technologyMedium Infantry
Hoplite3 training queues
Peltast2 training queues
Prodromos5 training queues
Key technologyCrenellations
Key technologyPlow
Hoplite3 training queues
Peltast3 training queues
Minotaur2 training queues
Petrobolos2 training queues
God powerRestoration
God powerCurse
Hippeus7 training queues
Toxotes4 training queues
Farm transition8 farms clustered
Peltast2 training queues
God powerSentinel
Key technologyHeavy Archers
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Cavalry
Hoplite7 training queues
Nemean Lion2 training queues
Town CenterAdditional center
Hippeus2 training queues
Petrobolos3 training queues
God powerSentinel
Fortress-tier buildingFortress
Hippeus8 training queues
Toxotes11 training queues
Hoplite25 training queues
Key technologyHeavy Infantry
God powerRestoration
Peltast2 training queues
Toxotes6 training queues
Key technologyHeavy Infantry
Hippeus9 training queues
Prodromos8 training queues
Peltast3 training queues
Hypaspist4 training queues
Key technologyBronze Shields
Key technologyBow Saw
Toxotes4 training queues
MarketMarket
Minotaur3 training queues
Toxotes3 training queues
Peltast9 training queues
Petrobolos2 training queues
Hypaspist7 training queues
Prodromos3 training queues
Key technologyChampion Archers
Toxotes7 training queues
Hoplite5 training queues
Hippeus4 training queues
Peltast5 training queues
Key technologyChampion Cavalry
Gastraphetoros3 training queues
Trade route startedCaravan Greek queued
Petrobolos2 training queues
God powerCurse
Toxotes11 training queues
Hoplite5 training queues
God powerEarthquake
Nemean Lion2 training queues
Hypaspist3 training queues
Hoplite2 training queues
Key technologyIron Armor
Gastraphetoros5 training queues
God powerRestoration
Toxotes21 training queues
Hoplite7 training queues
Key technologyIron Shields
Hippeus4 training queues
Chimera4 training queues
Peltast6 training queues
Minotaur2 training queues
Gastraphetoros5 training queues
Helepolis2 training queues
Toxotes9 training queues
Gastraphetoros2 training queues
Key technologyIron Weapons
Key technologyChampion Infantry
God powerTitan Gate
Hoplite8 training queues
Toxotes4 training queues
Hippeus7 training queues
Prodromos2 training queues
Gastraphetoros3 training queues
Town CenterAdditional center
God powerRestoration
Toxotes15 training queues
Nemean Lion3 training queues
Minotaur2 training queues
Chimera2 training queues
Hoplite13 training queues
Hippeus4 training queues
Gastraphetoros4 training queues
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.6%super_dougie · Upset
Fastest Classical4:25*super_dougie
Fastest Heroic11:09*super_dougie
Fastest Mythic31:29*super_dougie
First pressure5:40super_dougie · Archery Range
First extra TC6:02miguelbaptistadj · Town Center
Fortress timing13:16super_dougie · Fortress
Market timing14:24miguelbaptistadj · Market
Armory timing7:56super_dougie · Armory
Farm transition8:12–8:14miguelbaptistadj · 4 farms clustered
Trade route started27:05miguelbaptistadj

Player highlights

Standout performances

Highest total score127,969miguelbaptistadj
Highest military score60,488miguelbaptistadj
Highest economy score55,174miguelbaptistadj
Most kills12,307miguelbaptistadj
Most units killed404miguelbaptistadj
Most deaths400super_dougie
Most buildings razed52super_dougie
Largest army402super_dougie
Favorite unitToxotessuper_dougie · 108 fielded

miguelbaptistadj

Highest ScoreMost KillsMost Resources

super_dougie

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

miguelbaptistadj

Classical timing4:44 estimated completion
Early pressure6:27 · Stable Japanese
Fast expansion6:02 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep14:24 · Market
Early armory / Heroic prep11:46 · Armory
Fortress tech path17:58 · Castle
Heavy walling signal21 wall build events
Farm transition8:12–8:14 · 4 farms clustered
Trade route started27:05 · Caravan Japanese queued
Market economy signal10,500 total resource volume
Large army production388 military units

super_dougie

Classical timing4:25 estimated completion
Early pressure5:40 · Archery Range
Expansion signal12:26 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep29:04 · Market
Early armory / Heroic prep7:56 · Armory
Fortress tech path13:16 · Fortress
Heavy walling signal18 wall build events
Farm transition17:30–18:09 · 8 farms clustered
Trade route started33:15 · Caravan Greek queued
Market economy signal3,300 total resource volume
Large army production402 military units
miguelbaptistadj · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
miguelbaptistadj · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
miguelbaptistadj · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
super_dougie · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
super_dougie · Early MilitaryMeaningful trained combat units were produced during the early opening.
super_dougie · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 13800 total volume

miguelbaptistadj

Bought

Food1000

Sold

Food3400
Wood6100
Total player market volume10500

super_dougie

Bought

No buys

Sold

Food3000
Wood300
Total player market volume3300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

miguelbaptistadj

Army

Naginata Rider57
Yari Spearman48
Yumi Archer46
Shinobi39
Samurai36
Bushi34
Yumi Horse Archer30
Daimyo27
Onna Musha26
Oyumi25
Kitsune6
Onmyoji5
Raiju5
Asura3
Jorogumo1
Buildings15 types
Sentry Tower39
House35
Farm34
Watermill23
Castle22
Wall21
Dojo13
Stable Japanese9
Guardhouse7
Mining Camp Japanese6
Town Center6
Shrine Japanese3
Market2
Temple2
Armory1
God powers5 invoked
Swampland2
Divine Slash1
Kusanagi1
Thunder Burst1
Titan Gate1

super_dougie

Army

Toxotes108
Hoplite88
Hippeus49
Peltast34
Gastraphetoros23
Prodromos18
Hypaspist14
Minotaur13
Petrobolos13
Chimera9
Nemean Lion9
Achilles7
Ajax7
Chiron5
Perseus3
Helepolis2
Buildings14 types
Farm19
Wall18
House16
Sentry Tower16
Storehouse8
Granary5
Town Center4
Archery Range2
Fortress2
Military Academy2
Stable2
Armory1
Market1
Temple1
God powers5 invoked
Restoration4
Sentinel3
Curse2
Earthquake1
Titan Gate1