Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mário bross mato grossense vs HyRoXz

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:44
Marsh map preview
Map Marsh
Winner
Mário bross mato grossenseShennong
Pre-match Elo975
Win probability59.5%
31:44 Match length Mário bross mato grossense favored
Defeated
HyRoXzHades
Pre-match Elo908
Win probability40.5%

Match at a glance

Mário bross mato grossense vs HyRoXz

WinnerMário bross mato grossense
MapMarsh
QueueRanked 1v1 Supremacy
Duration31:44
Started
Ended
Elo favorite59.5%Mário bross mato grossense
Fastest Classical4:26*HyRoXz
First pressure5:00HyRoXz · Stable
First extra TC16:10Mário bross mato grossense · Town Center
Market timing21:47HyRoXz · Market
Most military units246Mário bross mato grossense
Highest EAPM43.6HyRoXz
Victory
Elo975+14
EAPM43.2
Military units246
First pressure13:58Imperial Academy
First expansion16:10
Market volume0
Total score 60,930
Military score 32,528
Economic score 20,095
Kills score 8,332
Units killed 259
Units lost 167
Buildings razed 24
Largest army 246
Favorite unit Fire Archer 90 fielded
Classical 4:32* Estimated start 3:32
Heroic 10:53* Estimated start 9:38
Mythic Not reached

HyRoXz

Hades

Defeat
Elo908-14
EAPM43.6
Military units229
First pressure5:00Stable
First expansion20:40
Market volume0
Total score 39,791
Military score 16,295
Economic score 18,690
Kills score 4,827
Units killed 181
Units lost 267
Buildings razed 0
Largest army 229
Favorite unit Hoplite 53 fielded
Classical 4:26* Research start 3:26
Heroic 10:16* Research start 9:01
Mythic 23:33* Research start 21:33

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Ares
Nuba
HeroicAge
Aphrodite
Zhurong
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mário bross mato grossenseShennong
Match time
HyRoXzHades
Pioneer2 training queues
Dao Swordsman13 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Dao Swordsman2 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Fire Archer9 training queues
Dao Swordsman7 training queues
Key technologyHeavy Infantry
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureImperial Academy
Sage3 training queues
Fire Archer13 training queues
Key technologyHeavy Archers
Dao Swordsman2 training queues
Pioneer4 training queues
Key technologyBallistics
Key technologyBronze Weapons
Key technologyBronze Armor
Town CenterAdditional center
God powerDrought Land
Dao Swordsman28 training queues
Wuzu Javelineer3 training queues
Pioneer4 training queues
Sage2 training queues
Fire Archer13 training queues
Jiang Zi Ya2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Shields
Wuzu Javelineer6 training queues
Siege Crossbow2 training queues
Ge Halberdier5 training queues
Siege Crossbow2 training queues
Town CenterAdditional center
Key technologyChampion Archers
Key technologyChampion Infantry
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Dao Swordsman5 training queues
Fire Archer5 training queues
Sage2 training queues
Fire Archer4 training queues
God powerBlazing Prairie
Dao Swordsman28 training queues
Fire Archer11 training queues
Axe Cart3 training queues
Key technologyHeavy Cavalry
White Horse Cavalry2 training queues
Tiger Cavalry2 training queues
Siege Crossbow2 training queues
Wuzu Javelineer2 training queues
Town CenterAdditional center
Sage2 training queues
Zhu Que2 training queues
Fire Archer35 training queues
Axe Cart6 training queues
White Horse Cavalry6 training queues
Farm transition21 farms clustered
God powerProsperous Seeds
VictoryMatch result
God powerSentinel
Key technologyHand Axe
First military pressureStable
Hippeus3 training queues
Hoplite3 training queues
ArmoryArmory
Hippeus2 training queues
Key technologyPickaxe
Farm transition5 farms clustered
Key technologyHusbandry
Key technologyPlow
Toxotes3 training queues
Cyclops4 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyMedium Infantry
Key technologyMedium Archers
Hoplite3 training queues
Hypaspist2 training queues
Key technologyBronze Shields
Toxotes3 training queues
Hoplite2 training queues
Hippeus2 training queues
Toxotes2 training queues
Peltast2 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyMedium Cavalry
Key technologyHeavy Infantry
Key technologyHeavy Archers
Toxotes7 training queues
Peltast4 training queues
Petrobolos3 training queues
God powerCurse
Key technologyBronze Armor
Key technologyCrenellations
Key technologyShaft Mine
Town CenterAdditional center
MarketMarket
Hoplite38 training queues
Hippeus7 training queues
Toxotes16 training queues
Peltast23 training queues
Hypaspist14 training queues
God powerPlenty Vault
Key technologyBallistics
Key technologyChampion Infantry
Key technologyChampion Archers
Town CenterAdditional center
Town CenterAdditional center
Trade route startedCaravan Greek queued
Key technologyHeavy Cavalry
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Hypaspist6 training queues
God powerCurse
Ajax4 training queues
Achilles4 training queues
Toxotes12 training queues
Perseus4 training queues
Peltast17 training queues
Hippeus4 training queues
Hoplite5 training queues
Hypaspist3 training queues
Cyclops5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.5%Mário bross mato grossense
Fastest Classical4:26*HyRoXz
Fastest Heroic10:16*HyRoXz
Fastest Mythic23:33*HyRoXz
First pressure5:00HyRoXz · Stable
First extra TC16:10Mário bross mato grossense · Town Center
Fortress timing14:08HyRoXz · Fortress
Market timing21:47HyRoXz · Market
Armory timing7:54HyRoXz · Armory
Farm transition9:51–10:26HyRoXz · 5 farms clustered
Trade route started26:39HyRoXz

Player highlights

Standout performances

Highest total score60,930Mário bross mato grossense
Highest military score32,528Mário bross mato grossense
Highest economy score20,095Mário bross mato grossense
Most kills8,332Mário bross mato grossense
Most units killed259Mário bross mato grossense
Most deaths267HyRoXz
Most buildings razed24Mário bross mato grossense
Largest army246Mário bross mato grossense
Favorite unitFire ArcherMário bross mato grossense · 90 fielded

Mário bross mato grossense

Highest ScoreMost ImprovementsMost KillsMost Resources

HyRoXz

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mário bross mato grossense

Classical timing4:32 estimated completion
Delayed pressure13:58 · Imperial Academy
Expansion signal16:10 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep8:08 · Armory
Heavy walling signal18 wall build events
Farm transition30:47–31:07 · 21 farms clustered
Large army production246 military units

HyRoXz

Classical timing4:26 estimated completion
Early pressure5:00 · Stable
Expansion signal20:40 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep21:47 · Market
Early armory / Heroic prep7:54 · Armory
Fortress tech path14:08 · Fortress
Heavy walling signal30 wall build events
Farm transition9:51–10:26 · 5 farms clustered
Trade route started26:39 · Caravan Greek queued
Large army production229 military units
Mário bross mato grossense · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Mário bross mato grossense · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mário bross mato grossense · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
HyRoXz · Early MilitaryMeaningful trained combat units were produced during the early opening.
HyRoXz · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mário bross mato grossense

Army

Fire Archer90
Dao Swordsman85
Pioneer11
Wuzu Javelineer11
Axe Cart10
Sage10
White Horse Cavalry8
Siege Crossbow6
Ge Halberdier5
Tiger Cavalry3
Zhu Que3
Jiang Zi Ya2
Chu Ko Nu1
Wen Zhong1
Buildings11 types
Farm21
Wall18
House16
Silo16
Baolei11
Machine Workshop8
Military Camp5
Town Center3
Imperial Academy2
Armory1
Temple1
God powers3 invoked
Blazing Prairie1
Drought Land1
Prosperous Seeds1

HyRoXz

Army

Hoplite53
Peltast47
Toxotes43
Hypaspist26
Hippeus19
Cyclops10
Achilles7
Ajax7
Perseus5
Chiron3
Nemean Lion3
Petrobolos3
Prodromos3
Buildings14 types
Wall30
Farm22
House17
Archery Range10
Storehouse10
Sentry Tower6
Military Academy5
Granary3
Stable3
Town Center3
Fortress2
Armory1
Market1
Temple1
God powers3 invoked
Curse2
Plenty Vault1
Sentinel1