Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

vw.roman vs Rawkey Jr

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:32
Anatolia map preview
Map Anatolia
Defeated
vw.romanIsis
Pre-match Elo1323
Win probability31.6%
11:32 Match length Rawkey Jr favored
Winner
Rawkey JrZeus
Pre-match Elo1457
Win probability68.4%

Match at a glance

vw.roman vs Rawkey Jr

WinnerRawkey Jr
MapAnatolia
QueueRanked 1v1 Supremacy
Duration11:32
Started
Ended
Elo favorite68.4%Rawkey Jr
Fastest Classical5:38*vw.roman
First pressure5:26Rawkey Jr · Military Academy
Market timing8:15vw.roman · Market
First extra TC6:40vw.roman · Town Center
Most military units63Rawkey Jr
Highest EAPM39.4Rawkey Jr
Market volume200vw.roman

vw.roman

Isis

Defeat
Elo1323-11
EAPM38.1
Military units50
First pressure6:51Barracks
First expansion6:40
Market volume200
Total score 10,739
Military score 3,552
Economic score 6,879
Kills score 308
Units killed 13
Units lost 62
Buildings razed 0
Largest army 50
Favorite unit Axeman 37 fielded
Classical 5:38* Estimated start 4:38
Heroic Estimated start 10:29 · not reached
Mythic Not reached

Rawkey Jr

Zeus

Victory
Elo1457+11
EAPM39.4
Military units63
First pressure5:26Military Academy
First expansion
Market volume0
Total score 16,468
Military score 8,440
Economic score 6,934
Kills score 1,153
Units killed 62
Units lost 13
Buildings razed 15
Largest army 63
Favorite unit Hoplite 53 fielded
Classical 5:52* Estimated start 4:52
Heroic Estimated start 10:20 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Athena
Sobek
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

vw.romanIsis
Match time
Rawkey JrZeus
DockDock
DockDock
DockDock
DockDock
God powerProsperity
DockDock
DockDock
Town CenterAdditional center
First military pressureBarracks
Axeman37 training queues
God powerPlague Of Serpents
Kebenit11 training queues
MarketMarket
ArmoryArmory
DockDock
DockDock
Key technologyMedium Axemen
Ramming Galley2 training queues
DefeatMatch result
DockDock
DockDock
DockDock
DockDock
First military pressureMilitary Academy
Key technologyMedium Infantry
Hoplite53 training queues
DockDock
ArmoryArmory
Juggernaut2 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Minotaur4 training queues
God powerRestoration
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.4%Rawkey Jr
Fastest Classical5:38*vw.roman
First pressure5:26Rawkey Jr · Military Academy
First extra TC6:40vw.roman · Town Center
Market timing8:15vw.roman · Market
Armory timing8:16vw.roman · Armory

Player highlights

Standout performances

Highest total score16,468Rawkey Jr
Highest military score8,440Rawkey Jr
Highest economy score6,934Rawkey Jr
Most kills1,153Rawkey Jr
Most units killed62Rawkey Jr
Most deaths62vw.roman
Most buildings razed15Rawkey Jr
Largest army63Rawkey Jr
Favorite unitHopliteRawkey Jr · 53 fielded

vw.roman

Most Deaths

Rawkey Jr

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

vw.roman

Late Classical5:38 estimated completion
Early pressure6:51 · Barracks
Fast expansion6:40 · Town Center
Early market / Heroic prep8:15 · Market
Early armory / Heroic prep8:16 · Armory
Heavy walling signal13 wall build events
Water commitment signal8 dock build events
Market economy signal200 total resource volume

Rawkey Jr

Late Classical5:52 estimated completion
Early pressure5:26 · Military Academy
Early armory / Heroic prep8:21 · Armory
Water commitment signal5 dock build events
vw.roman · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
vw.roman · Late ClassicalClassical completed after 5:00 on a standard land opening.
Rawkey Jr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rawkey Jr · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

vw.roman

Bought

Food200

Sold

No sells

Total player market volume200

Rawkey Jr

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

vw.roman

Army

Axeman37
Kebenit11
Ramming Galley2
Buildings14 types
House24
Wall13
Obelisk10
Dock8
Barracks4
Mining Camp4
Granary3
Lumber Camp2
Temple2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers2 invoked
Plague Of Serpents1
Prosperity1

Rawkey Jr

Army

Hoplite53
Minotaur4
Heracles2
Jason2
Juggernaut2
Buildings6 types
House17
Dock5
Military Academy4
Storehouse4
Armory2
Temple1
God powers1 invoked
Restoration1