Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Reddred vs Dralex

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:47
Anatolia map preview
Map Anatolia
Defeated
ReddredPoseidon
Pre-match Elo1148
Win probability45.1%
32:47 Match length Dralex favored
Winner
DralexKronos
Pre-match Elo1182
Win probability54.9%

Match at a glance

Reddred vs Dralex

WinnerDralex
MapAnatolia
QueueRanked 1v1 Supremacy
Duration32:47
Started
Ended
Elo favorite54.9%Dralex
Fastest Classical4:41*Reddred
First pressure5:53Dralex · Counter Barracks
Market timing24:01Reddred · Market
First extra TC7:30Reddred · Town Center
Most military units372Reddred
Highest EAPM48.2Reddred
Market volume2,500Reddred

Reddred

Poseidon

Defeat
Elo1148-16
EAPM48.2
Military units372
First pressure6:07Stable
First expansion7:30
Market volume2500
Total score 49,501
Military score 11,940
Economic score 24,474
Kills score 13,112
Units killed 447
Units lost 439
Buildings razed 13
Largest army 372
Favorite unit Prodromos 125 fielded
Classical 4:41* Research start 3:41
Heroic 14:58* Research start 13:43
Mythic 26:28* Research start 24:28

Dralex

Kronos

Victory
Elo1182+16
EAPM46.8
Military units354
First pressure5:53Counter Barracks
First expansion12:08
Market volume2500
Total score 46,577
Military score 11,769
Economic score 22,732
Kills score 12,113
Units killed 437
Units lost 451
Buildings razed 19
Largest army 354
Favorite unit Katapeltes 143 fielded
Classical 5:20* Estimated start 4:20
Heroic 16:34* Estimated start 15:19
Mythic 20:20* Estimated start 18:20

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Prometheus
Dionysus
HeroicAge
Hyperion
Artemis
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ReddredPoseidon
Match time
DralexKronos
God powerLure
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
DockDock
DockDock
Key technologyHusbandry
First military pressureStable
Pentekonter3 training queues
Hippeus2 training queues
Town CenterAdditional center
Pentekonter4 training queues
Hippeus2 training queues
Trireme3 training queues
Toxotes2 training queues
Farm transition8 farms clustered
Toxotes2 training queues
Town CenterAdditional center
Key technologyPlow
ArmoryArmory
Key technologyMedium Cavalry
Toxotes2 training queues
Key technologyMedium Archers
DockDock
DockDock
Toxotes5 training queues
Fortress-tier buildingFortress
Peltast80 training queues
Key technologyShaft Mine
Hydra3 training queues
Key technologyHeavy Archers
Key technologyBow Saw
Key technologyHeavy Cavalry
Hippeus30 training queues
Prodromos50 training queues
Theseus4 training queues
Toxotes10 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingFortress
God powerBronze
Hydra3 training queues
Fortress-tier buildingFortress
Theseus2 training queues
Atalanta2 training queues
MarketMarket
Toxotes35 training queues
Prodromos60 training queues
Hydra3 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBallistics
Peltast5 training queues
Key technologyChampion Archers
Fortress-tier buildingFortress
God powerCease Fire
Chimera3 training queues
Fortress-tier buildingFortress
Key technologyChampion Cavalry
Hippolyta2 training queues
Helepolis2 training queues
Hetairos2 training queues
Chimera3 training queues
Prodromos10 training queues
Toxotes10 training queues
God powerEarthquake
MarketMarket
Prodromos5 training queues
DefeatMatch result
DockDock
God powerDeconstruction
DockDock
Key technologyHand Axe
Oracle2 training queues
DockDock
God powerDeconstruction
God powerValor
Siege Bireme4 training queues
First military pressureCounter Barracks
Promethean4 training queues
Fire Ship8 training queues
God powerValor
God powerValor
Katapeltes6 training queues
Bireme4 training queues
God powerValor
Siege Bireme3 training queues
God powerValor
God powerValor
Katapeltes6 training queues
ArmoryArmory
DockDock
DockDock
Fire Ship2 training queues
Town CenterAdditional center
Farm transition6 farms clustered
God powerValor
Katapeltes14 training queues
Promethean9 training queues
Cheiroballista5 training queues
Town CenterAdditional center
Turma10 training queues
God powerValor
God powerValor
Key technologyMedium Infantry
Key technologyMedium Archers
Town CenterAdditional center
God powerChaos
God powerValor
Fortress-tier buildingPalace
Satyr2 training queues
Key technologyPickaxe
Key technologyBow Saw
Key technologyHeavy Infantry
Key technologyHeavy Archers
Turma2 training queues
Oracle3 training queues
Destroyer21 training queues
Fortress-tier buildingPalace
God powerValor
Katapeltes48 training queues
Turma39 training queues
Promethean7 training queues
Cheiroballista5 training queues
God powerValor
God powerImplode
Fire Siphon4 training queues
Fanatic3 training queues
Key technologyChampion Infantry
Fortress-tier buildingPalace
God powerValor
God powerValor
Fanatic20 training queues
Town CenterAdditional center
Katapeltes24 training queues
Turma26 training queues
Fortress-tier buildingPalace
God powerValor
Fire Siphon2 training queues
Fortress-tier buildingPalace
Key technologyChampion Archers
Key technologyCopper Weapons
Key technologyBallistics
Destroyer2 training queues
Katapeltes29 training queues
MarketMarket
MarketMarket
MarketMarket
Satyr2 training queues
Trade route startedCaravan Atlantean queued
Fanatic5 training queues
Turma7 training queues
Katapeltes16 training queues
God powerValor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.9%Dralex
Fastest Classical4:41*Reddred
Fastest Heroic14:58*Reddred
Fastest Mythic20:20*Dralex
First pressure5:53Dralex · Counter Barracks
First extra TC7:30Reddred · Town Center
Fortress timing15:56Reddred · Fortress
Market timing24:01Reddred · Market
Armory timing11:22Dralex · Armory
Farm transition11:27–11:28Reddred · 8 farms clustered
Trade route started29:48Dralex

Player highlights

Standout performances

Highest total score49,501Reddred
Highest military score11,940Reddred
Highest economy score24,474Reddred
Most kills13,112Reddred
Most units killed447Reddred
Most deaths451Dralex
Most buildings razed19Dralex
Largest army372Reddred
Favorite unitKatapeltesDralex · 143 fielded

Reddred

Highest ScoreMost ImprovementsMost Kills

Dralex

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Reddred

Classical timing4:41 estimated completion
Early pressure6:07 · Stable
Fast expansion7:30 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep24:01 · Market
Early armory / Heroic prep13:13 · Armory
Fortress tech path15:56 · Fortress
Water commitment signal6 dock build events
Farm transition11:27–11:28 · 8 farms clustered
Market economy signal2,500 total resource volume
Large army production372 military units

Dralex

Late Classical5:20 estimated completion
Early pressure5:53 · Counter Barracks
Expansion signal12:08 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep28:42 · Market
Early armory / Heroic prep11:22 · Armory
Fortress tech path17:15 · Palace
Water commitment signal5 dock build events
Farm transition13:13–13:14 · 6 farms clustered
Trade route started29:48 · Caravan Atlantean queued
Market economy signal2,500 total resource volume
Large army production354 military units
Reddred · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Reddred · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Reddred · Early MilitaryMeaningful trained combat units were produced during the early opening.
Reddred · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Dralex · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dralex · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dralex · Late ClassicalClassical completed after 5:00 on a standard land opening.
Dralex · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5000 total volume

Reddred

Bought

No buys

Sold

Food1800
Wood700
Total player market volume2500

Dralex

Bought

No buys

Sold

Food1200
Wood1300
Total player market volume2500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Reddred

Army

Prodromos125
Peltast85
Toxotes66
Hippeus35
Theseus11
Hydra10
Atalanta9
Pentekonter8
Chimera6
Hippolyta5
Trireme5
Helepolis2
Hetairos2
Juggernaut1
Petrobolos1
Polyphemus1
Buildings13 types
Farm44
House26
Storehouse10
Stable7
Archery Range6
Dock6
Fortress5
Granary3
Wall3
Market2
Town Center2
Armory1
Temple1
God powers4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1

Dralex

Army

Katapeltes143
Turma85
Fanatic28
Destroyer23
Promethean22
Cheiroballista11
Fire Ship10
Siege Bireme8
Fire Siphon7
Oracle6
Satyr6
Bireme4
Transport Ship Atlantean1
Buildings11 types
Farm20
Manor19
Counter Barracks17
Dock5
Palace5
Town Center4
Market3
Wall3
Economic Guild2
Armory1
Temple1
God powers4 invoked
Valor16
Deconstruction2
Chaos1
Implode1