Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Neosaldina500mg vs Floko05

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:31
Elysium map preview
Map Elysium
Winner
Neosaldina500mgOdin
Pre-match Elo1640
Win probability80.3%
17:31 Match length Neosaldina500mg favored
Defeated
Floko05Zeus
Pre-match Elo1396
Win probability19.7%

Match at a glance

Neosaldina500mg vs Floko05

WinnerNeosaldina500mg
MapElysium
QueueRanked 1v1 Supremacy
Duration17:31
Started
Ended
Elo favorite80.3%Neosaldina500mg
Fastest Classical4:07*Floko05
First pressure1:28Neosaldina500mg · Hersir trained
Most military units122Neosaldina500mg
Highest EAPM70.6Neosaldina500mg
Victory
Elo1640+7
EAPM70.6
Military units122
First pressure1:28Hersir trained
First expansion
Market volume0
Total score 21,679
Military score 8,804
Economic score 11,005
Kills score 1,870
Units killed 72
Units lost 59
Buildings razed 11
Largest army 122
Favorite unit Throwing Axeman 51 fielded
Classical 4:12* Estimated start 3:12
Heroic Estimated start 16:31 · not reached
Mythic Not reached

Floko05

Zeus

Defeat
Elo1396-7
EAPM35.0
Military units94
First pressure4:16Military Academy
First expansion
Market volume0
Total score 16,297
Military score 4,902
Economic score 9,905
Kills score 1,490
Units killed 61
Units lost 72
Buildings razed 4
Largest army 94
Favorite unit Hoplite 34 fielded
Classical 4:07* Research start 3:07
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Hermes
Skadi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Neosaldina500mgOdin
Match time
Floko05Zeus
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Hersir6 training queues
God powerUndermine
Key technologyPickaxe
Berserk2 training queues
Throwing Axeman5 training queues
Einheri4 training queues
Raiding Cavalry10 training queues
Berserk3 training queues
Hirdman2 training queues
Key technologyHand Axe
Key technologyHusbandry
Throwing Axeman4 training queues
Raiding Cavalry3 training queues
Hirdman2 training queues
Einheri3 training queues
Hersir4 training queues
Throwing Axeman41 training queues
Key technologyMedium Infantry
Hirdman9 training queues
Raiding Cavalry4 training queues
Einheri4 training queues
Berserk3 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyBallistics
Raiding Cavalry7 training queues
Key technologyMedium Cavalry
God powerFrost
Fortress-tier buildingHill Fort
VictoryMatch result
Key technologyHand Axe
First military pressureMilitary Academy
Hippeus2 training queues
Hoplite34 training queues
Toxotes34 training queues
God powerCease Fire
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyMedium Archers
Hippeus18 training queues
Key technologyHusbandry
Key technologyMedium Cavalry
God powerBolt
Farm transition5 farms clustered
Key technologyPlow
Key technologyPlow
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite80.3%Neosaldina500mg
Fastest Classical4:07*Floko05
First pressure1:28Neosaldina500mg · Hersir trained
Fortress timing17:10Neosaldina500mg · Hill Fort
Armory timing15:01Neosaldina500mg · Armory
Farm transition14:45–15:25Floko05 · 5 farms clustered

Player highlights

Standout performances

Highest total score21,679Neosaldina500mg
Highest military score8,804Neosaldina500mg
Highest economy score11,005Neosaldina500mg
Most kills1,870Neosaldina500mg
Most units killed72Neosaldina500mg
Most deaths72Floko05
Most buildings razed11Neosaldina500mg
Largest army122Neosaldina500mg
Favorite unitThrowing AxemanNeosaldina500mg · 51 fielded

Neosaldina500mg

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Floko05

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Neosaldina500mg

Classical timing4:12 estimated completion
Early pressure1:28 · Hersir trained
Early armory / Heroic prep15:01 · Armory
Fortress tech path17:10 · Hill Fort
Heavy walling signal16 wall build events
Large army production122 military units

Floko05

Classical timing4:07 estimated completion
Early pressure4:16 · Military Academy
Heavy walling signal9 wall build events
Farm transition14:45–15:25 · 5 farms clustered
Large army production94 military units
Neosaldina500mg · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Neosaldina500mg · Early MilitaryMeaningful trained combat units were produced during the early opening.
Floko05 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Floko05 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Neosaldina500mg

Army

Throwing Axeman51
Raiding Cavalry25
Hersir13
Hirdman13
Einheri11
Berserk9
Buildings9 types
House17
Wall16
Ox Cart Building4
Longhouse3
Sentry Tower3
Great Hall2
Temple2
Armory1
Hill Fort1
God powers3 invoked
Frost1
Great Hunt1
Undermine1

Floko05

Army

Hoplite34
Toxotes34
Hippeus20
Centaur3
Jason2
Heracles1
Buildings9 types
House14
Wall9
Granary6
Storehouse6
Farm5
Stable4
Military Academy3
Archery Range2
Temple1
God powers2 invoked
Bolt1
Cease Fire1