Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jaime-shinobi vs ACTOR

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:24
Megalopolis map preview
Map Megalopolis
Winner
jaime-shinobiRa
Pre-match Elo954
Win probability65.3%
30:24 Match length jaime-shinobi favored
Defeated
ACTORHades
Pre-match Elo844
Win probability34.7%

Match at a glance

jaime-shinobi vs ACTOR

Winnerjaime-shinobi
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration30:24
Started
Ended
Elo favorite65.3%jaime-shinobi
Fastest Classical5:12*ACTOR
First pressure6:09ACTOR · Archery Range
Market timing14:37jaime-shinobi · Market
First extra TC6:03jaime-shinobi · Town Center
Most military units229jaime-shinobi
Highest EAPM39.6jaime-shinobi
Victory
Elo954+12
EAPM39.6
Military units229
First pressure6:26Barracks
First expansion6:03
Market volume0
Total score 92,415
Military score 39,814
Economic score 44,710
Kills score 7,913
Units killed 239
Units lost 156
Buildings razed 16
Largest army 229
Favorite unit Spearman 76 fielded
Classical 5:15* Estimated start 4:15
Heroic 14:01* Estimated start 12:46
Mythic 21:59* Estimated start 19:59

ACTOR

Hades

Defeat
Elo844-12
EAPM22.5
Military units102
First pressure6:09Archery Range
First expansion8:33
Market volume0
Total score 50,930
Military score 21,701
Economic score 23,835
Kills score 5,394
Units killed 144
Units lost 239
Buildings razed 24
Largest army 102
Favorite unit Toxotes 20 fielded
Classical 5:12* Research start 4:12
Heroic 16:04* Estimated start 14:49
Mythic 27:38* Research start 25:38

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Ares
Sobek
HeroicAge
Apollo
Horus
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jaime-shinobiRa
Match time
ACTORHades
Key technologyPickaxe
Key technologyShaft Mine
Key technologyHusbandry
Key technologyPlow
Town CenterAdditional center
First military pressureBarracks
Axeman2 training queues
Spearman6 training queues
Axeman3 training queues
Slinger5 training queues
Key technologyHand Axe
ArmoryArmory
Town CenterAdditional center
Key technologyMedium Slingers
Key technologyMedium Axemen
Key technologyMedium Spearmen
Slinger15 training queues
Axeman15 training queues
Fortress-tier buildingMigdol Stronghold
Farm transition14 farms clustered
MarketMarket
MarketMarket
MarketMarket
Siege Tower3 training queues
Petsuchos4 training queues
Camel Rider3 training queues
Fortress-tier buildingMigdol Stronghold
Trade route startedCaravan Egyptian queued
War Elephant2 training queues
Key technologyHand Axe
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
Key technologyHeavy War Elephants
Key technologyHeavy Camel Riders
Key technologyHeavy Chariot Archers
God powerRain
Camel Rider10 training queues
War Elephant10 training queues
Town CenterAdditional center
Key technologyBow Saw
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Siege Tower3 training queues
God powerLocust Swarm
Camel Rider2 training queues
Sphinx2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
Key technologyHeavy Axemen
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
God powerRain
Key technologyChampion Camel Riders
Key technologyChampion War Elephants
Key technologyChampion Chariot Archers
Key technologyHeavy Slingers
Key technologyHeavy Axemen
Key technologyChampion Spearmen
Axeman10 training queues
Catapult6 training queues
Spearman70 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Avenger2 training queues
Key technologyChampion Spearmen
Key technologyHeavy Axemen
Key technologyHeavy Slingers
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Slinger25 training queues
Key technologyIron Armor
Key technologyIron Weapons
God powerTornado
Key technologyChampion War Elephants
Key technologyChampion Chariot Archers
Avenger2 training queues
God powerRain
Fortress-tier buildingMigdol Stronghold
Catapult4 training queues
Key technologyCrenellations
Key technologyIron Shields
Fortress-tier buildingMigdol Stronghold
War Elephant10 training queues
Key technologyChampion Axemen
Key technologyChampion Slingers
Slinger15 training queues
Town CenterAdditional center
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureArchery Range
Key technologyMedium Archers
Key technologyMedium Infantry
Hoplite5 training queues
Town CenterAdditional center
Toxotes4 training queues
Hypaspist2 training queues
Toxotes5 training queues
Hoplite2 training queues
Farm transition17 farms clustered
ArmoryArmory
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPlow
Key technologyMedium Cavalry
Hypaspist3 training queues
Key technologyHeavy Archers
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Petrobolos4 training queues
Hippeus2 training queues
Key technologyHeavy Cavalry
Toxotes2 training queues
Peltast2 training queues
God powerSentinel
God powerPestilence
Town CenterAdditional center
Fortress-tier buildingFortress
Petrobolos2 training queues
Fortress-tier buildingFortress
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Infantry
Key technologyShaft Mine
Key technologyBow Saw
Manticore2 training queues
Toxotes2 training queues
Petrobolos2 training queues
Hippeus4 training queues
Manticore2 training queues
Petrobolos2 training queues
Hypaspist2 training queues
Town CenterAdditional center
Toxotes6 training queues
Hippeus6 training queues
Fortress-tier buildingFortress
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Key technologyChampion Archers
Manticore2 training queues
Fortress-tier buildingFortress
Helepolis2 training queues
Petrobolos4 training queues
Fortress-tier buildingFortress
Hoplite3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.3%jaime-shinobi
Fastest Classical5:12*ACTOR
Fastest Heroic14:01*jaime-shinobi
Fastest Mythic21:59*jaime-shinobi
First pressure6:09ACTOR · Archery Range
First extra TC6:03jaime-shinobi · Town Center
Fortress timing13:07jaime-shinobi · Migdol Stronghold
Market timing14:37jaime-shinobi · Market
Armory timing11:16jaime-shinobi · Armory
Farm transition12:55–13:54ACTOR · 17 farms clustered
Trade route started16:11jaime-shinobi

Player highlights

Standout performances

Highest total score92,415jaime-shinobi
Highest military score39,814jaime-shinobi
Highest economy score44,710jaime-shinobi
Most kills7,913jaime-shinobi
Most units killed239jaime-shinobi
Most deaths239ACTOR
Most buildings razed24ACTOR
Largest army229jaime-shinobi
Favorite unitSpearmanjaime-shinobi · 76 fielded

jaime-shinobi

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

ACTOR

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jaime-shinobi

Late Classical5:15 estimated completion
Early pressure6:26 · Barracks
Fast expansion6:03 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep14:37 · Market
Early armory / Heroic prep11:16 · Armory
Fortress tech path13:07 · Migdol Stronghold
Heavy walling signal20 wall build events
Farm transition13:52–13:58 · 14 farms clustered
Trade route started16:11 · Caravan Egyptian queued
Large army production229 military units

ACTOR

Late Classical5:12 estimated completion
Early pressure6:09 · Archery Range
Fast expansion8:33 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep13:19 · Armory
Fortress tech path15:24 · Fortress
Heavy walling signal7 wall build events
Farm transition12:55–13:54 · 17 farms clustered
Large army production102 military units
jaime-shinobi · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
jaime-shinobi · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
jaime-shinobi · Late ClassicalClassical completed after 5:00 on a standard land opening.
jaime-shinobi · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
ACTOR · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ACTOR · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ACTOR · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ACTOR · Early MilitaryMeaningful trained combat units were produced during the early opening.
ACTOR · Late ClassicalClassical completed after 5:00 on a standard land opening.
ACTOR · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jaime-shinobi

Army

Spearman76
Slinger60
Axeman30
War Elephant22
Camel Rider15
Catapult10
Siege Tower6
Avenger4
Petsuchos4
Sphinx2
Buildings18 types
Farm29
House27
Wall20
Barracks13
Migdol Stronghold11
Sentry Tower10
Granary9
Obelisk9
Siege Works8
Temple7
Mining Camp6
Town Center4
Market3
Lumber Camp2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
God powers3 invoked
Rain3
Locust Swarm2
Tornado1

ACTOR

Army

Toxotes20
Petrobolos14
Hippeus13
Hoplite12
Hypaspist11
Ajax8
Achilles6
Manticore6
Chiron5
Peltast3
Helepolis2
Perseus2
Buildings12 types
Farm34
House15
Storehouse13
Military Academy11
Archery Range7
Fortress7
Wall7
Stable6
Temple6
Granary5
Town Center3
Armory1
God powers2 invoked
Pestilence1
Sentinel1