Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cocoa vs DJ Jefin do PVL

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:10
Ghost Lake map preview
Map Ghost Lake
Winner
CocoaPoseidon
Pre-match Elo1709
Win probability59.1%
30:10 Match length Cocoa favored
Defeated
DJ Jefin do PVLOranos
Pre-match Elo1645
Win probability40.9%

Match at a glance

Cocoa vs DJ Jefin do PVL

WinnerCocoa
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration30:10
Started
Ended
Elo favorite59.1%Cocoa
Fastest Classical3:43*Cocoa
First pressure3:55DJ Jefin do PVL · Military Barracks
Market timing9:53Cocoa · Market
First extra TC5:50Cocoa · Town Center
Most military units533Cocoa
Highest EAPM106.3Cocoa
Market volume15,200Cocoa

Cocoa

Poseidon

Victory
Elo1709+14
EAPM106.3
Military units533
First pressure3:58Stable
First expansion5:50
Market volume15200
Total score 44,044
Military score 19,739
Economic score 19,537
Kills score 4,800
Units killed 172
Units lost 307
Buildings razed 3
Largest army 533
Favorite unit Hypaspist 250 fielded
Classical 3:43* Research start 2:43
Heroic 12:48* Estimated start 11:33
Mythic 25:51* Estimated start 23:51
Defeat
Elo1645-14
EAPM55.3
Military units212
First pressure3:55Military Barracks
First expansion15:30
Market volume4100
Total score 53,150
Military score 15,777
Economic score 29,517
Kills score 7,856
Units killed 300
Units lost 167
Buildings razed 10
Largest army 212
Favorite unit Murmillo 78 fielded
Classical 3:47* Research start 2:47
Heroic 15:48* Estimated start 14:33
Mythic 20:21* Estimated start 18:21

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Oceanus
Dionysus
HeroicAge
Hyperion
Hephaestus
MythicAge
Helios

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CocoaPoseidon
Match time
DJ Jefin do PVLOranos
Theseus2 training queues
First military pressureStable
Atalanta2 training queues
Hippeus7 training queues
God powerLure
Town CenterAdditional center
Key technologyPickaxe
Toxotes10 training queues
Key technologyHusbandry
MarketMarket
Toxotes5 training queues
Key technologyMedium Archers
Key technologyMedium Cavalry
Key technologyMedium Infantry
Town CenterAdditional center
Hypaspist75 training queues
God powerCease Fire
Toxotes12 training queues
God powerBronze
Town CenterAdditional center
Farm transition9 farms clustered
Key technologyPlow
Peltast5 training queues
ArmoryArmory
Fortress-tier buildingFortress
Atalanta2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Peltast10 training queues
Prodromos10 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
Hoplite20 training queues
Key technologyCopper Armor
Key technologyHeavy Infantry
Key technologyHeavy Archers
Hydra2 training queues
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Prodromos5 training queues
Key technologyBronze Armor
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
Hypaspist175 training queues
Town CenterAdditional center
Prodromos10 training queues
Peltast20 training queues
Toxotes25 training queues
Trade route startedCaravan Greek queued
Key technologyHand Axe
Hippeus5 training queues
Hippolyta2 training queues
Atalanta2 training queues
Toxotes10 training queues
Peltast30 training queues
God powerBronze
Hippeus5 training queues
Key technologyShaft Mine
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Petrobolos2 training queues
Prodromos10 training queues
Fortress-tier buildingFortress
Hoplite15 training queues
God powerCease Fire
Polyphemus2 training queues
God powerPlenty Vault
Helepolis4 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Prodromos10 training queues
Atalanta2 training queues
Hetairos20 training queues
Peltast5 training queues
VictoryMatch result
First military pressureMilitary Barracks
Murmillo3 training queues
Turma5 training queues
Murmillo51 training queues
Katapeltes4 training queues
Key technologyMedium Archers
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Shields
Turma7 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Turma3 training queues
Katapeltes4 training queues
God powerCarnivora
God powerShockwave
Key technologyHusbandry
Farm transition3 farms clustered
Key technologyPlow
Key technologyHeavy Cavalry
Key technologyPickaxe
Town CenterAdditional center
Key technologyBallistics
Contarius15 training queues
Key technologyHand Axe
Key technologyBronze Armor
Key technologyHeavy Infantry
Key technologyMedium Archers
God powerChaos
Fortress-tier buildingPalace
Key technologyBronze Shields
Murmillo2 training queues
Katapeltes2 training queues
Destroyer6 training queues
Key technologyBronze Weapons
MarketMarket
God powerCarnivora
Murmillo5 training queues
God powerShockwave
Town CenterAdditional center
Key technologyIron Armor
Fortress-tier buildingPalace
God powerChaos
God powerVortex
Murmillo5 training queues
Destroyer6 training queues
Arcus15 training queues
Fanatic11 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Key technologyChampion Infantry
Key technologyHeavy Archers
God powerCarnivora
God powerShockwave
Murmillo5 training queues
Fanatic20 training queues
Trade route startedCaravan Atlantean queued
Contarius8 training queues
Arcus5 training queues
Key technologyIron Weapons
Murmillo5 training queues
Key technologyIron Shields
God powerChaos
Contarius5 training queues
Murmillo2 training queues
Arcus5 training queues
Destroyer2 training queues
God powerCarnivora
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.1%Cocoa
Fastest Classical3:43*Cocoa
Fastest Heroic12:48*Cocoa
Fastest Mythic20:21*DJ Jefin do PVL
First pressure3:55DJ Jefin do PVL · Military Barracks
First extra TC5:50Cocoa · Town Center
Fortress timing15:57Cocoa · Fortress
Market timing9:53Cocoa · Market
Armory timing8:04DJ Jefin do PVL · Armory
Farm transition14:09–15:04DJ Jefin do PVL · 3 farms clustered
Trade route started21:31Cocoa

Player highlights

Standout performances

Highest total score53,150DJ Jefin do PVL
Highest military score19,739Cocoa
Highest economy score29,517DJ Jefin do PVL
Most kills7,856DJ Jefin do PVL
Most units killed300DJ Jefin do PVL
Most deaths307Cocoa
Most buildings razed10DJ Jefin do PVL
Largest army533Cocoa
Favorite unitHypaspistCocoa · 250 fielded

Cocoa

Most DeathsMost ImprovementsMost Resources

DJ Jefin do PVL

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cocoa

Fast Classical3:43 estimated completion
Early pressure3:58 · Stable
Fast expansion5:50 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep9:53 · Market
Early armory / Heroic prep15:32 · Armory
Fortress tech path15:57 · Fortress
Heavy walling signal26 wall build events
Farm transition14:35–15:17 · 9 farms clustered
Trade route started21:31 · Caravan Greek queued
Market economy signal15,200 total resource volume
Large army production533 military units

DJ Jefin do PVL

Fast Classical3:47 estimated completion
Early pressure3:55 · Military Barracks
Expansion signal15:30 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:10 · Market
Early armory / Heroic prep8:04 · Armory
Fortress tech path17:21 · Palace
Heavy walling signal9 wall build events
Farm transition14:09–15:04 · 3 farms clustered
Trade route started25:50 · Caravan Atlantean queued
Market economy signal4,100 total resource volume
Large army production212 military units
Cocoa · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cocoa · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Cocoa · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Cocoa · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
DJ Jefin do PVL · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DJ Jefin do PVL · Early MilitaryMeaningful trained combat units were produced during the early opening.
DJ Jefin do PVL · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DJ Jefin do PVL · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 19300 total volume

Cocoa

Bought

Food4200
Wood200

Sold

Food1000
Wood9800
Total player market volume15200

DJ Jefin do PVL

Bought

No buys

Sold

Food1500
Wood2600
Total player market volume4100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cocoa

Army

Hypaspist250
Peltast70
Toxotes62
Prodromos45
Hoplite35
Hetairos20
Hippeus17
Atalanta8
Theseus6
Petrobolos5
Helepolis4
Hydra4
Centaur3
Hippolyta2
Polyphemus2
Buildings14 types
Farm33
Wall26
House18
Storehouse16
Military Academy12
Granary9
Stable9
Archery Range7
Fortress7
Town Center4
Sentry Tower3
Armory1
Market1
Temple1
God powers4 invoked
Bronze2
Cease Fire2
Lure1
Plenty Vault1

DJ Jefin do PVL

Army

Murmillo78
Fanatic32
Contarius28
Arcus25
Turma15
Destroyer14
Katapeltes11
Caladria3
Oracle3
Satyr2
Fire Siphon1
Buildings12 types
Farm27
Wall9
Manor8
Market5
Military Barracks5
Sky Passage4
Palace2
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers4 invoked
Carnivora4
Chaos3
Shockwave3
Vortex1