Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

M_o_o_M_o_o vs Pfosten1997

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:07
Megalopolis map preview
Map Megalopolis
Defeated
M_o_o_M_o_oZeus
Pre-match Elo1156
Win probability40.3%
18:07 Match length Pfosten1997 favored
Winner
Pfosten1997Gaia
Pre-match Elo1224
Win probability59.7%

Match at a glance

M_o_o_M_o_o vs Pfosten1997

WinnerPfosten1997
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration18:07
Started
Ended
Elo favorite59.7%Pfosten1997
Fastest Classical4:16*Pfosten1997
First pressure4:29Pfosten1997 · Military Barracks
First extra TC15:51M_o_o_M_o_o · Town Center
Most military units67M_o_o_M_o_o
Highest EAPM38.3Pfosten1997
Defeat
Elo1156-14
EAPM30.7
Military units67
First pressure4:50Military Academy
First expansion15:51
Market volume0
Total score 15,026
Military score 6,010
Economic score 8,087
Kills score 929
Units killed 21
Units lost 68
Buildings razed 5
Largest army 67
Favorite unit Hoplite 55 fielded
Classical 4:29* Research start 3:29
Heroic 13:36* Research start 12:21
Mythic Not reached
Victory
Elo1224+14
EAPM38.3
Military units46
First pressure4:29Military Barracks
First expansion
Market volume0
Total score 27,955
Military score 9,771
Economic score 16,830
Kills score 1,378
Units killed 69
Units lost 19
Buildings razed 3
Largest army 46
Favorite unit Murmillo 32 fielded
Classical 4:16* Research start 3:16
Heroic 17:28* Estimated start 16:13
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Oceanus
Dionysus
HeroicAge
Theia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

M_o_o_M_o_oZeus
Match time
Pfosten1997Gaia
First military pressureMilitary Academy
Hoplite11 training queues
Hoplite34 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Weapons
God powerRestoration
God powerBolt
Key technologyCopper Shields
Key technologyCopper Armor
Hoplite10 training queues
Fortress-tier buildingFortress
Hippeus11 training queues
Town CenterAdditional center
DefeatMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo5 training queues
Cheiroballista4 training queues
Murmillo8 training queues
Key technologyShaft Mine
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
God powerCarnivora
Cheiroballista5 training queues
Farm transition4 farms clustered
Key technologyPlow
Murmillo11 training queues
Key technologyBow Saw
God powerCarnivora
Murmillo3 training queues
Murmillo5 training queues
Fortress-tier buildingPalace
God powerHesperides Tree
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.7%Pfosten1997
Fastest Classical4:16*Pfosten1997
Fastest Heroic13:36*M_o_o_M_o_o
First pressure4:29Pfosten1997 · Military Barracks
First extra TC15:51M_o_o_M_o_o · Town Center
Fortress timing13:54M_o_o_M_o_o · Fortress
Armory timing8:26M_o_o_M_o_o · Armory
Farm transition10:30–10:33Pfosten1997 · 4 farms clustered

Player highlights

Standout performances

Highest total score27,955Pfosten1997
Highest military score9,771Pfosten1997
Highest economy score16,830Pfosten1997
Most kills1,378Pfosten1997
Most units killed69Pfosten1997
Most deaths68M_o_o_M_o_o
Most buildings razed5M_o_o_M_o_o
Largest army67M_o_o_M_o_o
Favorite unitHopliteM_o_o_M_o_o · 55 fielded

M_o_o_M_o_o

Most Deaths

Pfosten1997

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

M_o_o_M_o_o

Classical timing4:29 estimated completion
Early pressure4:50 · Military Academy
Expansion signal15:51 · Town Center
Early armory / Heroic prep8:26 · Armory
Fortress tech path13:54 · Fortress

Pfosten1997

Classical timing4:16 estimated completion
Early pressure4:29 · Military Barracks
Early armory / Heroic prep8:31 · Armory
Fortress tech path17:34 · Palace
Heavy walling signal10 wall build events
Farm transition10:30–10:33 · 4 farms clustered
M_o_o_M_o_o · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
M_o_o_M_o_o · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pfosten1997 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pfosten1997 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pfosten1997 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

M_o_o_M_o_o

Army

Hoplite55
Hippeus11
Jason1
Buildings10 types
House21
Storehouse9
Military Academy7
Granary6
Stable3
Archery Range1
Armory1
Fortress1
Temple1
Town Center1
God powers2 invoked
Bolt1
Restoration1

Pfosten1997

Army

Murmillo32
Cheiroballista11
Caladria2
Turma1
Buildings10 types
Farm18
Manor12
Wall10
Military Barracks2
Armory1
Counter Barracks1
Economic Guild1
Palace1
Sentry Tower1
Temple1
God powers3 invoked
Carnivora2
Gaia Forest2
Hesperides Tree1