Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Eisomarto vs Harassing Ford

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:19
Marsh map preview
Map Marsh
Defeated
EisomartoRa
Pre-match Elo1901
Win probability43.1%
11:19 Match length Harassing Ford favored
Winner
Harassing FordQuetzalcoatl
Pre-match Elo1949
Win probability56.9%

Match at a glance

Eisomarto vs Harassing Ford

WinnerHarassing Ford
MapMarsh
QueueRanked 1v1 Supremacy
Duration11:19
Started
Ended
Elo favorite56.9%Harassing Ford
Fastest Classical4:20*Harassing Ford
First pressure3:28Harassing Ford · Warrior Priest trained
Market timing6:05Eisomarto · Market
First extra TC4:33Eisomarto · Town Center
Most military units48Eisomarto
Highest EAPM73.3Eisomarto
Defeat
Elo1901-15
EAPM73.3
Military units48
First pressure5:30Barracks
First expansion4:33
Market volume0
Total score 11,807
Military score 4,385
Economic score 7,144
Kills score 335
Units killed 12
Units lost 31
Buildings razed 0
Largest army 48
Favorite unit Axeman 26 fielded
Classical 4:27* Research start 3:27
Heroic 8:49* Estimated start 7:34
Mythic Not reached

Harassing Ford

Quetzalcoatl

Victory
Elo1949+15
EAPM66.3
Military units38
First pressure3:28Warrior Priest trained
First expansion4:57
Market volume0
Total score 14,118
Military score 6,385
Economic score 7,255
Kills score 583
Units killed 31
Units lost 13
Buildings razed 7
Largest army 38
Favorite unit Warrior Priest 22 fielded
Classical 4:20* Research start 3:20
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Huehuecoyotl
Sobek
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EisomartoRa
Match time
Harassing FordQuetzalcoatl
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
Key technologyShaft Mine
ArmoryArmory
MarketMarket
Spearman18 training queues
Axeman26 training queues
Slinger2 training queues
Key technologyHusbandry
Key technologyMedium Spearmen
Key technologyMedium Axemen
God powerShifting Sands
Slinger2 training queues
Key technologyPlow
Key technologyMedium Axemen
Key technologyPlow
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Town CenterAdditional center
Warrior Priest19 training queues
Ocelotl Warrior16 training queues
Key technologyPickaxe
ArmoryArmory
Key technologyMedium Nobles Hut Soldiers
God powerTailwind
God powerLullaby
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.9%Harassing Ford
Fastest Classical4:20*Harassing Ford
Fastest Heroic8:49*Eisomarto
First pressure3:28Harassing Ford · Warrior Priest trained
First extra TC4:33Eisomarto · Town Center
Market timing6:05Eisomarto · Market
Armory timing6:04Eisomarto · Armory

Player highlights

Standout performances

Highest total score14,118Harassing Ford
Highest military score6,385Harassing Ford
Highest economy score7,255Harassing Ford
Most kills583Harassing Ford
Most units killed31Harassing Ford
Most deaths31Eisomarto
Most buildings razed7Harassing Ford
Largest army48Eisomarto
Favorite unitAxemanEisomarto · 26 fielded

Eisomarto

Most DeathsMost Improvements

Harassing Ford

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Eisomarto

Classical timing4:27 estimated completion
Early pressure5:30 · Barracks
Fast expansion4:33 · Town Center
Early market / Heroic prep6:05 · Market
Early armory / Heroic prep6:04 · Armory

Harassing Ford

Classical timing4:20 estimated completion
Early pressure3:28 · Warrior Priest trained
Fast expansion4:57 · Town Center
Early armory / Heroic prep9:54 · Armory
Eisomarto · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Eisomarto · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Harassing Ford · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Harassing Ford · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army

Axeman26
Spearman18
Slinger4
Buildings13 types
House13
Obelisk11
Granary6
Wall5
Barracks4
Mining Camp3
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers1 invoked
Shifting Sands1

Harassing Ford

Army

Warrior Priest22
Ocelotl Warrior16
Buildings6 types
House15
Calpulli10
Nobles Hut3
Temple2
Armory1
Town Center1
God powers2 invoked
Lullaby1
Tailwind1