Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Gunnar vs Jarr

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:38
Alfheim map preview
Map Alfheim
Winner
GunnarLoki
Pre-match Elo1118
Win probability64.4%
10:38 Match length Gunnar favored
Defeated
JarrFreyr
Pre-match Elo1015
Win probability35.6%

Match at a glance

Gunnar vs Jarr

WinnerGunnar
MapAlfheim
QueueRanked 1v1 Supremacy
Duration10:38
Started
Ended
Elo favorite64.4%Gunnar
Fastest Classical2:56*Gunnar
First pressure1:49Gunnar · Hersir trained
Most military units45Jarr
Highest EAPM53.2Gunnar

Gunnar

Loki

Victory
Elo1118+13
EAPM53.2
Military units37
First pressure1:49Hersir trained
First expansion
Market volume0
Total score 11,291
Military score 5,275
Economic score 5,105
Kills score 926
Units killed 32
Units lost 12
Buildings razed 7
Largest army 37
Favorite unit Throwing Axeman 14 fielded
Classical 2:56* Estimated start 1:56
Heroic Not reached
Mythic Not reached

Jarr

Freyr

Defeat
Elo1015-13
EAPM29.6
Military units45
First pressure4:04Hersir trained
First expansion
Market volume0
Total score 7,524
Military score 2,203
Economic score 5,066
Kills score 298
Units killed 12
Units lost 32
Buildings razed 0
Largest army 45
Favorite unit Raiding Cavalry 23 fielded
Classical 5:21* Estimated start 4:21
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GunnarLoki
Match time
JarrFreyr
First military pressureHersir trained
God powerSpy
Hersir4 training queues
Throwing Axeman14 training queues
Key technologyHand Axe
God powerUndermine
Hirdman3 training queues
Raiding Cavalry8 training queues
Hersir3 training queues
God powerUndermine
Key technologyMedium Infantry
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureHersir trained
Hersir6 training queues
Key technologyPlow
Raiding Cavalry23 training queues
Throwing Axeman13 training queues
Key technologyMedium Infantry
Hersir3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.4%Gunnar
Fastest Classical2:56*Gunnar
First pressure1:49Gunnar · Hersir trained

Player highlights

Standout performances

Highest total score11,291Gunnar
Highest military score5,275Gunnar
Highest economy score5,105Gunnar
Most kills926Gunnar
Most units killed32Gunnar
Most deaths32Jarr
Most buildings razed7Gunnar
Largest army45Jarr
Favorite unitRaiding CavalryJarr · 23 fielded

Gunnar

Highest ScoreLargest ArmyMost KillsMost Resources

Jarr

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Gunnar

Fast Classical2:56 estimated completion
Early pressure1:49 · Hersir trained
Heavy walling signal10 wall build events

Jarr

Late Classical5:21 estimated completion
Early pressure4:04 · Hersir trained
Heavy walling signal7 wall build events
Gunnar · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Gunnar · Early MilitaryMeaningful trained combat units were produced during the early opening.
Gunnar · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Jarr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Jarr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Jarr · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Gunnar

Army

Throwing Axeman14
Hersir10
Raiding Cavalry8
Hirdman3
Berserk1
Einheri1
Buildings6 types
Wall10
House7
Longhouse2
Great Hall1
Ox Cart Building1
Temple1
God powers2 invoked
Undermine2
Spy1

Jarr

Army

Raiding Cavalry23
Throwing Axeman13
Hersir9
Buildings6 types
House10
Wall7
Great Hall2
Longhouse2
Ox Cart Building2
Temple1