Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]BacHi vs Devil

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:30
Steppe map preview
Map Steppe
Winner
[DoD]BacHiShennong
Pre-match Elo1966
Win probability60.4%
29:30 Match length [DoD]BacHi favored
Defeated
DevilThor
Pre-match Elo1893
Win probability39.6%

Match at a glance

[DoD]BacHi vs Devil

Winner[DoD]BacHi
MapSteppe
QueueRanked 1v1 Supremacy
Duration29:30
Started
Ended
Elo favorite60.4%[DoD]BacHi
Fastest Classical4:07*Devil
First pressure1:30Devil · Hersir trained
Market timing9:51Devil · Market
First extra TC14:25Devil · Town Center
Most military units268[DoD]BacHi
Highest EAPM62.8[DoD]BacHi
Market volume6,000Devil

[DoD]BacHi

Shennong

Victory
Elo1966+14
EAPM62.8
Military units268
First pressure13:47Imperial Academy
First expansion20:05
Market volume2500
Total score 50,906
Military score 20,173
Economic score 22,569
Kills score 8,164
Units killed 279
Units lost 239
Buildings razed 12
Largest army 268
Favorite unit Fire Archer 78 fielded
Classical 4:09* Research start 3:09
Heroic 13:32* Estimated start 12:16
Mythic Not reached

Devil

Thor

Defeat
Elo1893-14
EAPM60.3
Military units237
First pressure1:30Hersir trained
First expansion14:25
Market volume6000
Total score 32,644
Military score 11,232
Economic score 14,638
Kills score 6,774
Units killed 244
Units lost 299
Buildings razed 15
Largest army 237
Favorite unit Huskarl 74 fielded
Classical 4:07* Research start 3:07
Heroic 11:28* Research start 10:13
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Forseti
Rushou
HeroicAge
Bragi
Huangdi
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]BacHiShennong
Match time
DevilThor
God powerProsperous Seeds
Pioneer2 training queues
Key technologyHand Axe
Key technologyPickaxe
Ge Halberdier8 training queues
Fire Archer17 training queues
Pioneer3 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Dao Swordsman5 training queues
Key technologyHusbandry
ArmoryArmory
Pioneer5 training queues
Key technologyBallistics
MarketMarket
Key technologyCopper Weapons
Key technologyCopper Armor
Fire Archer31 training queues
Pioneer7 training queues
First military pressureImperial Academy
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Armor
Ge Halberdier2 training queues
Dao Swordsman2 training queues
Siege Crossbow4 training queues
Key technologyBronze Weapons
Key technologyHeavy Archers
Key technologyHeavy Infantry
Ge Halberdier5 training queues
Dao Swordsman10 training queues
White Horse Cavalry2 training queues
Farm transition14 farms clustered
White Horse Cavalry4 training queues
Wuzu Javelineer5 training queues
Town CenterAdditional center
Key technologyCopper Shields
Key technologyHeavy Cavalry
God powerVenom Beast
Town CenterAdditional center
Tiger Cavalry2 training queues
Fire Archer10 training queues
God powerLightning Weapons
White Horse Cavalry14 training queues
Key technologyChampion Archers
Town CenterAdditional center
Fire Archer10 training queues
Pioneer2 training queues
Wuzu Javelineer20 training queues
Dao Swordsman40 training queues
Key technologyChampion Infantry
God powerYinglongs Wrath
Ge Halberdier5 training queues
White Horse Cavalry3 training queues
God powerLightning Weapons
Fire Archer10 training queues
MarketMarket
Pioneer4 training queues
Wuzu Javelineer15 training queues
Tiger Cavalry15 training queues
VictoryMatch result
First military pressureHersir trained
Hersir5 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
God powerHealing Spring
Raiding Cavalry7 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Throwing Axeman2 training queues
Hersir3 training queues
Key technologyBallistics
Troll2 training queues
Key technologyBronze Armor
God powerDwarven Mine
MarketMarket
Throwing Axeman6 training queues
Hersir24 training queues
Key technologyBronze Shields
Key technologyIron Shields
Key technologyBronze Weapons
Godi6 training queues
God powerFlaming Weapons
Fortress-tier buildingHill Fort
Troll2 training queues
Key technologyBronze Weapons
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
Godi2 training queues
Fortress-tier buildingHill Fort
Huskarl7 training queues
Godi9 training queues
Key technologyMedium Infantry
Farm transition7 farms clustered
Key technologyPlow
Key technologyHusbandry
Hersir2 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Hersir3 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyIron Armor
Portable Ram2 training queues
Hersir5 training queues
God powerFlaming Weapons
God powerDwarven Mine
Town CenterAdditional center
Huskarl67 training queues
Godi30 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Berserk9 training queues
Raiding Cavalry9 training queues
Hersir2 training queues
Berserk11 training queues
Throwing Axeman17 training queues
Fortress-tier buildingHill Fort
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.4%[DoD]BacHi
Fastest Classical4:07*Devil
Fastest Heroic11:28*Devil
First pressure1:30Devil · Hersir trained
First extra TC14:25Devil · Town Center
Fortress timing13:58Devil · Hill Fort
Market timing9:51Devil · Market
Armory timing3:57Devil · Dwarven Armory
Farm transition16:50–16:55Devil · 7 farms clustered

Player highlights

Standout performances

Highest total score50,906[DoD]BacHi
Highest military score20,173[DoD]BacHi
Highest economy score22,569[DoD]BacHi
Most kills8,164[DoD]BacHi
Most units killed279[DoD]BacHi
Most deaths299Devil
Most buildings razed15Devil
Largest army268[DoD]BacHi
Favorite unitFire Archer[DoD]BacHi · 78 fielded

[DoD]BacHi

Highest ScoreMost ImprovementsMost KillsMost Resources

Devil

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]BacHi

Classical timing4:09 estimated completion
Delayed pressure13:47 · Imperial Academy
Expansion signal20:05 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:56 · Market
Early armory / Heroic prep10:40 · Armory
Heavy walling signal45 wall build events
Farm transition18:41–19:44 · 14 farms clustered
Market economy signal2,500 total resource volume
Large army production268 military units

Devil

Classical timing4:07 estimated completion
Early pressure1:30 · Hersir trained
Expansion signal14:25 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep9:51 · Market
Early armory / Heroic prep3:57 · Dwarven Armory
Fortress tech path13:58 · Hill Fort
Farm transition16:50–16:55 · 7 farms clustered
Market economy signal6,000 total resource volume
Large army production237 military units
[DoD]BacHi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]BacHi · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[DoD]BacHi · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8500 total volume

[DoD]BacHi

Bought

Wood200

Sold

Food1100
Wood1200
Total player market volume2500

Devil

Bought

No buys

Sold

Food1500
Wood4500
Total player market volume6000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]BacHi

Army

Fire Archer78
Dao Swordsman59
Wuzu Javelineer40
Pioneer23
White Horse Cavalry23
Ge Halberdier21
Tiger Cavalry17
Siege Crossbow4
Sage2
Jiang Zi Ya1
Buildings12 types
Wall45
Farm30
House22
Silo19
Military Camp13
Machine Workshop10
Baolei6
Town Center3
Market2
Armory1
Imperial Academy1
Temple1
God powers4 invoked
Lightning Weapons2
Prosperous Seeds1
Venom Beast1
Yinglongs Wrath1

Devil

Army

Huskarl74
Godi47
Hersir45
Throwing Axeman25
Berserk20
Raiding Cavalry17
Troll6
Portable Ram3
Buildings11 types
Farm25
House16
Ox Cart Building10
Great Hall8
Hill Fort8
Longhouse4
Town Center4
Wall2
Dwarven Armory1
Market1
Temple1
God powers3 invoked
Dwarven Mine2
Flaming Weapons2
Healing Spring1