Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Empty Pocket Point of View vs SQUIDINGLE

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:22
Nile Shallows map preview
Map Nile Shallows
Winner
Empty Pocket Point of ViewDemeter
Pre-match Elo1218
Win probability63.5%
16:22 Match length Empty Pocket Point of View favored
Defeated
SQUIDINGLEGaia
Pre-match Elo1122
Win probability36.5%

Match at a glance

Empty Pocket Point of View vs SQUIDINGLE

WinnerEmpty Pocket Point of View
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration16:22
Started
Ended
Elo favorite63.5%Empty Pocket Point of View
Fastest Classical3:45*Empty Pocket Point of View
First pressure4:39SQUIDINGLE · Counter Barracks
Market timing8:47Empty Pocket Point of View · Market
First extra TC5:45Empty Pocket Point of View · Village Center
Most military units99SQUIDINGLE
Highest EAPM65.7Empty Pocket Point of View
Victory
Elo1218+13
EAPM65.7
Military units50
First pressure7:55Archery Range
First expansion5:45
Market volume0
Total score 29,502
Military score 10,039
Economic score 17,894
Kills score 1,569
Units killed 41
Units lost 17
Buildings razed 4
Largest army 50
Favorite unit Toxotes 18 fielded
Classical 3:45* Estimated start 2:45
Heroic 11:12* Estimated start 9:56
Mythic Not reached

SQUIDINGLE

Gaia

Defeat
Elo1122-13
EAPM29.8
Military units99
First pressure4:39Counter Barracks
First expansion8:45
Market volume0
Total score 21,527
Military score 8,894
Economic score 12,009
Kills score 624
Units killed 17
Units lost 39
Buildings razed 0
Largest army 99
Favorite unit Contarius 36 fielded
Classical 4:12* Research start 3:12
Heroic 11:37* Research start 10:22
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Pan
ClassicalAge
Oceanus
Hestia
HeroicAge
Theia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Empty Pocket Point of ViewDemeter
Match time
SQUIDINGLEGaia
Key technologyHand Axe
Key technologyPickaxe
Village CenterAdditional center
Lykaon Villager5 training queues
First military pressureArchery Range
ArmoryArmory
MarketMarket
Toxotes7 training queues
Farm transition8 farms clustered
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hamadryad10 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Toxotes10 training queues
Hypaspist4 training queues
Town CenterAdditional center
Hoplite2 training queues
Peltast2 training queues
God powerCommunal Hearth
Hoplite4 training queues
Fortress-tier buildingFortress
VictoryMatch result
God powerGaia Forest
First military pressureCounter Barracks
Katapeltes9 training queues
Turma2 training queues
Murmillo4 training queues
Town CenterAdditional center
God powerCarnivora
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerHesperides Tree
Contarius6 training queues
Arcus2 training queues
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
Key technologyCopper Weapons
Fortress-tier buildingPalace
Fortress-tier buildingPalace
God powerHesperides Tree
Dryad2 training queues
Contarius30 training queues
Arcus23 training queues
Town CenterAdditional center
Turma5 training queues
Key technologyShaft Mine
Dryad15 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.5%Empty Pocket Point of View
Fastest Classical3:45*Empty Pocket Point of View
Fastest Heroic11:12*Empty Pocket Point of View
First pressure4:39SQUIDINGLE · Counter Barracks
First extra TC5:45Empty Pocket Point of View · Village Center
Fortress timing12:42SQUIDINGLE · Palace
Market timing8:47Empty Pocket Point of View · Market
Armory timing8:26Empty Pocket Point of View · Armory
Farm transition10:44–10:45Empty Pocket Point of View · 8 farms clustered

Player highlights

Standout performances

Highest total score29,502Empty Pocket Point of View
Highest military score10,039Empty Pocket Point of View
Highest economy score17,894Empty Pocket Point of View
Most kills1,569Empty Pocket Point of View
Most units killed41Empty Pocket Point of View
Most deaths39SQUIDINGLE
Most buildings razed4Empty Pocket Point of View
Largest army99SQUIDINGLE
Favorite unitContariusSQUIDINGLE · 36 fielded

Empty Pocket Point of View

Highest ScoreMost ImprovementsMost KillsMost Resources

SQUIDINGLE

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Empty Pocket Point of View

Fast Classical3:45 estimated completion
Delayed pressure7:55 · Archery Range
Fast expansion5:45 · Village Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:47 · Market
Early armory / Heroic prep8:26 · Armory
Fortress tech path16:11 · Fortress
Farm transition10:44–10:45 · 8 farms clustered

SQUIDINGLE

Classical timing4:12 estimated completion
Early pressure4:39 · Counter Barracks
Fast expansion8:45 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:59 · Armory
Fortress tech path12:42 · Palace
Large army production99 military units
Empty Pocket Point of View · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Empty Pocket Point of View · Early MilitaryMeaningful trained combat units were produced during the early opening.
Empty Pocket Point of View · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Empty Pocket Point of View · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Empty Pocket Point of View · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Empty Pocket Point of View · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
SQUIDINGLE · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
SQUIDINGLE · Early MilitaryMeaningful trained combat units were produced during the early opening.
SQUIDINGLE · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
SQUIDINGLE · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Empty Pocket Point of View

Army

Toxotes18
Hamadryad10
Hoplite6
Lykaon Villager5
Hypaspist4
Iolaus2
Orpheus2
Peltast2
Icarus1
Buildings13 types
House17
Storehouse10
Farm8
Granary5
Military Academy3
Archery Range2
Wall2
Armory1
Fortress1
Market1
Temple1
Town Center1
Village Center1
God powers1 invoked
Communal Hearth1

SQUIDINGLE

Army

Contarius36
Arcus25
Dryad17
Katapeltes9
Turma7
Murmillo4
Oracle1
Buildings9 types
Manor5
Military Barracks5
Counter Barracks3
Economic Guild2
Palace2
Town Center2
Wall2
Armory1
Temple1
God powers3 invoked
Hesperides Tree2
Carnivora1
Gaia Forest1