Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rawkey Jr vs mkevin.moreland1995

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:34
Watering Hole map preview
Map Watering Hole
Winner
Rawkey JrZeus
Pre-match Elo1446
Win probability74.7%
23:34 Match length Rawkey Jr favored
Defeated
mkevin.moreland1995Ra
Pre-match Elo1258
Win probability25.3%

Match at a glance

Rawkey Jr vs mkevin.moreland1995

WinnerRawkey Jr
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration23:34
Started
Ended
Elo favorite74.7%Rawkey Jr
Fastest Classical4:06*Rawkey Jr
First pressure4:49Rawkey Jr · Military Academy
First extra TC4:20Rawkey Jr · Town Center
Market timing7:27Rawkey Jr · Market
Most military units136Rawkey Jr
Highest EAPM64.9mkevin.moreland1995
Market volume1,600Rawkey Jr

Rawkey Jr

Zeus

Victory
Elo1446+9
EAPM51.0
Military units136
First pressure4:49Military Academy
First expansion4:20
Market volume1600
Total score 41,576
Military score 18,999
Economic score 18,723
Kills score 3,889
Units killed 133
Units lost 100
Buildings razed 10
Largest army 136
Favorite unit Hoplite 74 fielded
Classical 4:06* Research start 3:06
Heroic 10:12* Estimated start 8:56
Mythic 21:36* Estimated start 19:36
Defeat
Elo1258-9
EAPM64.9
Military units73
First pressure11:42Barracks
First expansion9:13
Market volume0
Total score 35,082
Military score 10,351
Economic score 22,006
Kills score 2,784
Units killed 101
Units lost 132
Buildings razed 6
Largest army 73
Favorite unit Chariot Archer 44 fielded
Classical 4:37* Research start 3:37
Heroic 12:08* Estimated start 10:53
Mythic 17:21* Estimated start 15:21

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Bast
Apollo
HeroicAge
Sobek
Hera
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Rawkey JrZeus
Match time
mkevin.moreland1995Ra
Jason2 training queues
Town CenterAdditional center
First military pressureMilitary Academy
God powerBolt
ArmoryArmory
MarketMarket
God powerRestoration
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Key technologyShaft Mine
Key technologyBallistics
Key technologyBow Saw
Hoplite52 training queues
Manticore10 training queues
Toxotes4 training queues
God powerUnderworld Passage
Toxotes5 training queues
Key technologyCopper Shields
MarketMarket
Key technologyMedium Infantry
Key technologyCopper Weapons
Fortress-tier buildingFortress
Town CenterAdditional center
Key technologyMedium Archers
Key technologyBronze Shields
Key technologyHeavy Infantry
Peltast3 training queues
God powerBolt
Hoplite3 training queues
Manticore17 training queues
Key technologyCopper Armor
Peltast12 training queues
Hoplite17 training queues
Key technologyHeavy Archers
Peltast3 training queues
Farm transition8 farms clustered
God powerLightning Storm
Key technologyChampion Infantry
Hoplite2 training queues
VictoryMatch result
Key technologyPickaxe
Sphinx4 training queues
God powerEclipse
Town CenterAdditional center
ArmoryArmory
Town CenterAdditional center
Sphinx6 training queues
First military pressureBarracks
Fortress-tier buildingMigdol Stronghold
Petsuchos3 training queues
God powerLocust Swarm
Chariot Archer12 training queues
Key technologyHeavy Chariot Archers
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Shields
God powerLocust Swarm
Camel Rider3 training queues
Petsuchos2 training queues
God powerTornado
Avenger3 training queues
Petsuchos3 training queues
Chariot Archer14 training queues
MarketMarket
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Avenger4 training queues
Key technologyBallistics
Key technologyBronze Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Farm transition14 farms clustered
Key technologyPlow
Key technologyHusbandry
DockDock
Chariot Archer12 training queues
Key technologyHeavy Chariot Archers
Chariot Archer6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite74.7%Rawkey Jr
Fastest Classical4:06*Rawkey Jr
Fastest Heroic10:12*Rawkey Jr
Fastest Mythic17:21*mkevin.moreland1995
First pressure4:49Rawkey Jr · Military Academy
First extra TC4:20Rawkey Jr · Town Center
Fortress timing12:39mkevin.moreland1995 · Migdol Stronghold
Market timing7:27Rawkey Jr · Market
Armory timing7:26Rawkey Jr · Armory
Farm transition21:12–21:18mkevin.moreland1995 · 14 farms clustered

Player highlights

Standout performances

Highest total score41,576Rawkey Jr
Highest military score18,999Rawkey Jr
Highest economy score22,006mkevin.moreland1995
Most kills3,889Rawkey Jr
Most units killed133Rawkey Jr
Most deaths132mkevin.moreland1995
Most buildings razed10Rawkey Jr
Largest army136Rawkey Jr
Favorite unitHopliteRawkey Jr · 74 fielded

Rawkey Jr

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

mkevin.moreland1995

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rawkey Jr

Classical timing4:06 estimated completion
Early pressure4:49 · Military Academy
Fast expansion4:20 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:27 · Market
Early armory / Heroic prep7:26 · Armory
Fortress tech path15:01 · Fortress
Heavy walling signal17 wall build events
Farm transition22:19–22:19 · 8 farms clustered
Market economy signal1,600 total resource volume
Large army production136 military units

mkevin.moreland1995

Classical timing4:37 estimated completion
Delayed pressure11:42 · Barracks
Expansion signal9:13 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:51 · Market
Early armory / Heroic prep9:23 · Armory
Fortress tech path12:39 · Migdol Stronghold
Water commitment signal1 dock build events
Farm transition21:12–21:18 · 14 farms clustered
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rawkey Jr · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Rawkey Jr · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Rawkey Jr · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
mkevin.moreland1995 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
mkevin.moreland1995 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
mkevin.moreland1995 · Early MilitaryMeaningful trained combat units were produced during the early opening.
mkevin.moreland1995 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1600 total volume

Rawkey Jr

Bought

Food700
Wood200

Sold

Wood700
Total player market volume1600

mkevin.moreland1995

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rawkey Jr

Army

Hoplite74
Manticore27
Peltast18
Toxotes9
Heracles3
Jason3
Odysseus2
Buildings12 types
House17
Wall17
Granary15
Storehouse12
Farm8
Military Academy8
Archery Range6
Temple5
Market2
Town Center2
Armory1
Fortress1
God powers4 invoked
Bolt2
Lightning Storm1
Restoration1
Underworld Passage1

mkevin.moreland1995

Army

Chariot Archer44
Sphinx11
Petsuchos8
Avenger7
Camel Rider3
Buildings17 types
House19
Farm14
Granary11
Migdol Stronghold6
Mining Camp6
Obelisk4
Barracks2
Lumber Camp2
Temple2
Town Center2
Armory1
Dock1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Locust Swarm2
Eclipse1
Tornado1