Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Noobslayer9000 vs Dralex

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:31
Oasis map preview
Map Oasis
Winner
Noobslayer9000Odin
Pre-match Elo1186
Win probability52.9%
29:31 Match length Noobslayer9000 favored
Defeated
DralexPoseidon
Pre-match Elo1166
Win probability47.1%

Match at a glance

Noobslayer9000 vs Dralex

WinnerNoobslayer9000
MapOasis
QueueRanked 1v1 Supremacy
Duration29:31
Started
Ended
Elo favorite52.9%Noobslayer9000
Fastest Classical4:30*Noobslayer9000
First pressure4:19Noobslayer9000 · Hersir trained
Market timing24:59Dralex · Market
First extra TC4:50Dralex · Town Center
Most military units263Noobslayer9000
Highest EAPM58.8Noobslayer9000
Market volume2,500Noobslayer9000
Victory
Elo1186+17
EAPM58.8
Military units263
First pressure4:19Hersir trained
First expansion7:25
Market volume2500
Total score 50,188
Military score 19,180
Economic score 23,018
Kills score 8,002
Units killed 298
Units lost 269
Buildings razed 24
Largest army 263
Favorite unit Berserk 101 fielded
Classical 4:30* Estimated start 3:30
Heroic 15:46* Estimated start 14:31
Mythic 24:07* Estimated start 22:07

Dralex

Poseidon

Defeat
Elo1166-17
EAPM46.5
Military units190
First pressure7:19Stable
First expansion4:50
Market volume0
Total score 51,281
Military score 18,716
Economic score 26,461
Kills score 6,104
Units killed 259
Units lost 300
Buildings razed 15
Largest army 190
Favorite unit Hypaspist 56 fielded
Classical 5:03* Estimated start 4:03
Heroic 12:46* Estimated start 11:31
Mythic 20:29* Estimated start 18:29

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
Skadi
HeroicAge
Dionysus
Tyr
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Noobslayer9000Odin
Match time
DralexPoseidon
Key technologyPickaxe
First military pressureHersir trained
Hersir3 training queues
Berserk5 training queues
Throwing Axeman2 training queues
Hersir3 training queues
Town CenterAdditional center
God powerGreat Hunt
Hersir3 training queues
Valkyrie2 training queues
Throwing Axeman2 training queues
Berserk3 training queues
Key technologyCrenellations
Hersir2 training queues
Key technologyMedium Infantry
Key technologyHand Axe
Farm transition10 farms clustered
Berserk23 training queues
ArmoryArmory
God powerForest Fire
Throwing Axeman10 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerFrost
Frost Giant2 training queues
Hersir4 training queues
Throwing Axeman9 training queues
Hirdman2 training queues
Frost Giant3 training queues
Key technologyBow Saw
Berserk10 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Raiding Cavalry2 training queues
Town CenterAdditional center
Frost Giant3 training queues
Key technologyIron Shields
Key technologyBronze Armor
Berserk9 training queues
Throwing Axeman7 training queues
Hirdman3 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Raiding Cavalry6 training queues
Godi4 training queues
Portable Ram2 training queues
Throwing Axeman16 training queues
Hirdman4 training queues
Frost Giant3 training queues
Berserk27 training queues
Key technologyShaft Mine
Godi2 training queues
Raiding Cavalry5 training queues
Valkyrie4 training queues
Hersir7 training queues
Throwing Axeman5 training queues
MarketMarket
God powerFimbulwinter
Key technologyIron Weapons
Key technologyIron Armor
Key technologyBallistics
Ballista9 training queues
Trade route startedCaravan Norse queued
Hersir6 training queues
Frost Giant2 training queues
Raiding Cavalry6 training queues
Huskarl5 training queues
Jarl4 training queues
Berserk24 training queues
Hersir4 training queues
Fenris Wolf Brood3 training queues
Key technologyChampion Infantry
VictoryMatch result
God powerLure
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
Key technologyHusbandry
First military pressureStable
Hippeus5 training queues
Hoplite4 training queues
ArmoryArmory
Key technologyBow Saw
Key technologyPlow
God powerCease Fire
Hypaspist12 training queues
Toxotes3 training queues
Hippeus12 training queues
God powerBronze
Toxotes8 training queues
Key technologyMedium Infantry
Farm transition30 farms clustered
Key technologyShaft Mine
Fortress-tier buildingFortress
Key technologyMedium Archers
Key technologyMedium Cavalry
Key technologyHeavy Infantry
Key technologyCopper Weapons
ArmoryArmory
ArmoryArmory
ArmoryArmory
Toxotes19 training queues
Hypaspist13 training queues
Hippeus11 training queues
God powerPlenty Vault
Fortress-tier buildingFortress
Centaur2 training queues
Key technologyBallistics
Town CenterAdditional center
Fortress-tier buildingFortress
Petrobolos2 training queues
Key technologyHeavy Archers
Key technologyChampion Infantry
Hypaspist21 training queues
Hydra2 training queues
Hippeus10 training queues
Toxotes4 training queues
MarketMarket
MarketMarket
MarketMarket
Key technologyCopper Shields
Key technologyCopper Armor
ArmoryArmory
ArmoryArmory
ArmoryArmory
Fortress-tier buildingFortress
Key technologyBronze Weapons
Key technologyBronze Armor
Petrobolos4 training queues
Key technologyChampion Archers
Toxotes15 training queues
Trade route startedCaravan Greek queued
Key technologyCrenellations
Hetairos5 training queues
Hippeus4 training queues
Hypaspist10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.9%Noobslayer9000
Fastest Classical4:30*Noobslayer9000
Fastest Heroic12:46*Dralex
Fastest Mythic20:29*Dralex
First pressure4:19Noobslayer9000 · Hersir trained
First extra TC4:50Dralex · Town Center
Fortress timing17:17Dralex · Fortress
Market timing24:59Dralex · Market
Armory timing10:01Dralex · Armory
Farm transition12:09–12:10Noobslayer9000 · 10 farms clustered
Trade route started26:12Dralex

Player highlights

Standout performances

Highest total score51,281Dralex
Highest military score19,180Noobslayer9000
Highest economy score26,461Dralex
Most kills8,002Noobslayer9000
Most units killed298Noobslayer9000
Most deaths300Dralex
Most buildings razed24Noobslayer9000
Largest army263Noobslayer9000
Favorite unitBerserkNoobslayer9000 · 101 fielded

Noobslayer9000

Largest ArmyMost Kills

Dralex

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Noobslayer9000

Classical timing4:30 estimated completion
Early pressure4:19 · Hersir trained
Fast expansion7:25 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep25:17 · Market
Early armory / Heroic prep13:01 · Armory
Fortress tech path21:07 · Hill Fort
Heavy walling signal19 wall build events
Farm transition12:09–12:10 · 10 farms clustered
Trade route started26:55 · Caravan Norse queued
Market economy signal2,500 total resource volume
Large army production263 military units

Dralex

Late Classical5:03 estimated completion
Delayed pressure7:19 · Stable
Fast expansion4:50 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep24:59 · Market
Early armory / Heroic prep10:01 · Armory
Fortress tech path17:17 · Fortress
Heavy walling signal21 wall build events
Farm transition15:19–16:22 · 30 farms clustered
Trade route started26:12 · Caravan Greek queued
Large army production190 military units
Noobslayer9000 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Noobslayer9000 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Noobslayer9000 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Noobslayer9000 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Dralex · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dralex · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Dralex · Late ClassicalClassical completed after 5:00 on a standard land opening.
Dralex · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2500 total volume

Noobslayer9000

Bought

No buys

Sold

Wood2500
Total player market volume2500

Dralex

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Noobslayer9000

Army

Berserk101
Throwing Axeman51
Hersir32
Raiding Cavalry19
Frost Giant13
Hirdman10
Ballista9
Godi6
Valkyrie6
Huskarl5
Fenris Wolf Brood4
Jarl4
Portable Ram3
Buildings12 types
Farm60
Longhouse34
Wall19
House18
Ox Cart Building8
Sentry Tower8
Great Hall5
Hill Fort2
Town Center2
Armory1
Market1
Temple1
God powers4 invoked
Fimbulwinter1
Forest Fire1
Frost1
Great Hunt1

Dralex

Army

Hypaspist56
Toxotes49
Hippeus44
Centaur8
Petrobolos6
Hetairos5
Hydra5
Hoplite4
Theseus4
Polyphemus3
Atalanta2
Helepolis2
Hippolyta2
Buildings13 types
Farm58
House25
Wall21
Storehouse11
Armory7
Archery Range6
Granary6
Fortress4
Military Academy4
Stable4
Market3
Temple3
Town Center2
God powers4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1