Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jacqdevries vs xxDiogo94xx

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:01
Tundra map preview
Map Tundra
Defeated
jacqdevriesZeus
Pre-match Elo1226
Win probability45.6%
27:01 Match length xxDiogo94xx favored
Winner
xxDiogo94xxFreyr
Pre-match Elo1257
Win probability54.4%

Match at a glance

jacqdevries vs xxDiogo94xx

WinnerxxDiogo94xx
MapTundra
QueueRanked 1v1 Supremacy
Duration27:01
Started
Ended
Elo favorite54.4%xxDiogo94xx
Fastest Classical4:09*jacqdevries
First pressure4:01xxDiogo94xx · Hersir trained
First extra TC8:18xxDiogo94xx · Town Center
Market timing11:28jacqdevries · Market
Most military units166xxDiogo94xx
Highest EAPM56.3jacqdevries
Market volume6,400jacqdevries
Defeat
Elo1226-16
EAPM56.3
Military units161
First pressure4:59Military Academy
First expansion9:36
Market volume6400
Total score 39,178
Military score 12,650
Economic score 23,511
Kills score 3,017
Units killed 100
Units lost 165
Buildings razed 5
Largest army 161
Favorite unit Hoplite 45 fielded
Classical 4:09* Research start 3:09
Heroic 13:19* Estimated start 12:04
Mythic 20:32* Estimated start 18:32

xxDiogo94xx

Freyr

Victory
Elo1257+16
EAPM33.5
Military units166
First pressure4:01Hersir trained
First expansion8:18
Market volume6100
Total score 50,802
Military score 23,828
Economic score 22,695
Kills score 4,279
Units killed 145
Units lost 105
Buildings razed 11
Largest army 166
Favorite unit Hersir 34 fielded
Classical 4:44* Estimated start 3:44
Heroic 14:52* Estimated start 13:37
Mythic 21:04* Estimated start 19:04

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ullr
Apollo
HeroicAge
Aegir
Hera
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jacqdevriesZeus
Match time
xxDiogo94xxFreyr
Jason2 training queues
Heracles2 training queues
First military pressureMilitary Academy
Hippeus6 training queues
Hoplite12 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerBolt
Town CenterAdditional center
Key technologyMedium Infantry
ArmoryArmory
Hoplite9 training queues
Centaur2 training queues
Key technologyCopper Weapons
MarketMarket
Hippeus2 training queues
Key technologyCopper Shields
Key technologyShaft Mine
Key technologyBow Saw
Farm transition6 farms clustered
Key technologyPlow
Fortress-tier buildingFortress
Hypaspist27 training queues
Key technologyHeavy Infantry
Key technologyChampion Infantry
Manticore2 training queues
Peltast5 training queues
Toxotes12 training queues
Key technologyMedium Archers
Petrobolos2 training queues
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyBronze Shields
Key technologyBallistics
Hoplite9 training queues
Key technologyHeavy Archers
God powerCease Fire
Manticore2 training queues
Fortress-tier buildingFortress
Toxotes10 training queues
Peltast10 training queues
Hoplite5 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Hypaspist15 training queues
Peltast10 training queues
Key technologyChampion Archers
Fortress-tier buildingFortress
God powerUnderworld Passage
God powerUnderworld Passage
Fortress-tier buildingFortress
MarketMarket
MarketMarket
God powerLightning Storm
Hoplite10 training queues
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir6 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Armor
Key technologyMedium Infantry
Throwing Axeman2 training queues
God powerGullinbursti
Key technologyCopper Shields
Town CenterAdditional center
Berserk2 training queues
Key technologyPlow
Key technologyBow Saw
Key technologyCopper Weapons
Draugr2 training queues
Hersir5 training queues
Berserk5 training queues
ArmoryArmory
Key technologyCopper Weapons
Throwing Axeman15 training queues
God powerAsgardian Bastion
Farm transition11 farms clustered
Key technologyBallistics
Key technologyShaft Mine
Key technologyBow Saw
Throwing Axeman11 training queues
Key technologyMedium Cavalry
Raiding Cavalry4 training queues
Draugr2 training queues
God powerAsgardian Bastion
Key technologyHeavy Cavalry
Key technologyBronze Weapons
Raiding Cavalry3 training queues
Godi4 training queues
Hersir2 training queues
Key technologyHeavy Infantry
Throwing Axeman3 training queues
ArmoryArmory
ArmoryArmory
MarketMarket
MarketMarket
Key technologyBronze Shields
Key technologyBronze Armor
Hirdman5 training queues
Portable Ram2 training queues
Fortress-tier buildingHill Fort
Raiding Cavalry4 training queues
Trade route startedCaravan Norse queued
Draugr3 training queues
Key technologyBronze Armor
Key technologyIron Shields
Key technologyIron Weapons
Raiding Cavalry10 training queues
Godi7 training queues
Portable Ram3 training queues
God powerTempest
Hersir2 training queues
Fortress-tier buildingHill Fort
Key technologyChampion Infantry
Key technologyChampion Cavalry
God powerNidhogg
Portable Ram2 training queues
Key technologyIron Armor
Hersir2 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
MarketMarket
MarketMarket
Hersir8 training queues
Raiding Cavalry8 training queues
Godi7 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Hersir9 training queues
Raiding Cavalry4 training queues
Godi8 training queues
Town CenterAdditional center
Ballista3 training queues
Portable Ram4 training queues
Draugr3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.4%xxDiogo94xx
Fastest Classical4:09*jacqdevries
Fastest Heroic13:19*jacqdevries
Fastest Mythic20:32*jacqdevries
First pressure4:01xxDiogo94xx · Hersir trained
First extra TC8:18xxDiogo94xx · Town Center
Fortress timing14:05jacqdevries · Fortress
Market timing11:28jacqdevries · Market
Armory timing5:34xxDiogo94xx · Armory
Farm transition12:13–12:42xxDiogo94xx · 11 farms clustered
Trade route started18:11xxDiogo94xx

Player highlights

Standout performances

Highest total score50,802xxDiogo94xx
Highest military score23,828xxDiogo94xx
Highest economy score23,511jacqdevries
Most kills4,279xxDiogo94xx
Most units killed145xxDiogo94xx
Most deaths165jacqdevries
Most buildings razed11xxDiogo94xx
Largest army166xxDiogo94xx
Favorite unitHoplitejacqdevries · 45 fielded

jacqdevries

Most Deaths

xxDiogo94xx

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jacqdevries

Classical timing4:09 estimated completion
Early pressure4:59 · Military Academy
Expansion signal9:36 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:28 · Market
Early armory / Heroic prep10:34 · Armory
Fortress tech path14:05 · Fortress
Farm transition13:11–13:36 · 6 farms clustered
Market economy signal6,400 total resource volume
Large army production161 military units

xxDiogo94xx

Classical timing4:44 estimated completion
Early pressure4:01 · Hersir trained
Fast expansion8:18 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:24 · Market
Early armory / Heroic prep5:34 · Armory
Fortress tech path18:04 · Hill Fort
Heavy walling signal25 wall build events
Farm transition12:13–12:42 · 11 farms clustered
Trade route started18:11 · Caravan Norse queued
Market economy signal6,100 total resource volume
Large army production166 military units
jacqdevries · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
jacqdevries · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
jacqdevries · Early MilitaryMeaningful trained combat units were produced during the early opening.
xxDiogo94xx · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
xxDiogo94xx · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
xxDiogo94xx · Early MilitaryMeaningful trained combat units were produced during the early opening.
xxDiogo94xx · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 12500 total volume

jacqdevries

Bought

Food200

Sold

Food3000
Wood3200
Total player market volume6400

xxDiogo94xx

Bought

No buys

Sold

Food5200
Wood900
Total player market volume6100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jacqdevries

Army

Hoplite45
Hypaspist42
Peltast25
Toxotes22
Hippeus8
Centaur6
Manticore4
Jason3
Petrobolos3
Heracles2
Odysseus1
Buildings12 types
Farm38
House18
Storehouse12
Granary7
Archery Range5
Fortress5
Military Academy5
Market3
Stable2
Temple2
Town Center2
Armory1
God powers4 invoked
Underworld Passage2
Bolt1
Cease Fire1
Lightning Storm1

xxDiogo94xx

Army

Hersir34
Raiding Cavalry33
Throwing Axeman31
Godi26
Draugr11
Portable Ram11
Berserk7
Hirdman6
Ballista4
Jarl2
Mountain Giant1
Buildings11 types
Farm32
Wall25
House17
Great Hall8
Hill Fort5
Armory4
Market4
Ox Cart Building4
Longhouse3
Town Center3
Temple1
God powers4 invoked
Asgardian Bastion2
Gullinbursti1
Nidhogg1
Tempest1