Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FarBeyondDriven vs ryan202

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 7:56
Watering Hole map preview
Map Watering Hole
Winner
FarBeyondDrivenZeus
Pre-match Elo1652
Win probability79.5%
7:56 Match length FarBeyondDriven favored
Defeated
ryan202Zeus
Pre-match Elo1417
Win probability20.5%

Match at a glance

FarBeyondDriven vs ryan202

WinnerFarBeyondDriven
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration7:56
Started
Ended
Elo favorite79.5%FarBeyondDriven
Fastest Classical3:53*FarBeyondDriven
First pressure3:47FarBeyondDriven · Stable
First extra TC7:52FarBeyondDriven · Town Center
Most military units9ryan202
Highest EAPM63.1FarBeyondDriven
Victory
Elo1652+7
EAPM63.1
Military units8
First pressure3:47Stable
First expansion7:52
Market volume0
Total score 8,394
Military score 3,430
Economic score 4,946
Kills score 18
Units killed 1
Units lost 0
Buildings razed 1
Largest army 8
Favorite unit Hippeus 4 fielded
Classical 3:53* Estimated start 2:53
Heroic Not reached
Mythic Not reached

ryan202

Zeus

Defeat
Elo1417-7
EAPM53.0
Military units9
First pressure5:18Military Academy
First expansion
Market volume0
Total score 6,873
Military score 3,490
Economic score 3,383
Kills score 0
Units killed 0
Units lost 1
Buildings razed 0
Largest army 9
Favorite unit Hoplite 6 fielded
Classical 3:58* Research start 2:58
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FarBeyondDrivenZeus
Match time
ryan202Zeus
First military pressureStable
Hippeus4 training queues
Town CenterAdditional center
VictoryMatch result
Key technologyPickaxe
First military pressureMilitary Academy
Hoplite6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite79.5%FarBeyondDriven
Fastest Classical3:53*FarBeyondDriven
First pressure3:47FarBeyondDriven · Stable
First extra TC7:52FarBeyondDriven · Town Center

Player highlights

Standout performances

Highest total score8,394FarBeyondDriven
Highest military score3,490ryan202
Highest economy score4,946FarBeyondDriven
Most kills18FarBeyondDriven
Most units killed1FarBeyondDriven
Most deaths1ryan202
Most buildings razed1FarBeyondDriven
Largest army9ryan202
Favorite unitHopliteryan202 · 6 fielded

FarBeyondDriven

Highest ScoreLargest ArmyMost KillsMost Resources

ryan202

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FarBeyondDriven

Fast Classical3:53 estimated completion
Early pressure3:47 · Stable
Fast expansion7:52 · Town Center

ryan202

Fast Classical3:58 estimated completion
Early pressure5:18 · Military Academy
Heavy walling signal16 wall build events
FarBeyondDriven · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FarBeyondDriven · Early MilitaryMeaningful trained combat units were produced during the early opening.
FarBeyondDriven · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ryan202 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ryan202 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ryan202 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FarBeyondDriven

Army

Hippeus4
Centaur2
Heracles1
Jason1
Buildings6 types
House4
Granary3
Storehouse3
Stable2
Temple1
Town Center1

ryan202

Army

Hoplite6
Heracles1
Jason1
Toxotes1
Buildings7 types
Wall16
House5
Granary3
Storehouse2
Archery Range1
Military Academy1
Temple1