Advanced match analysis
Myiou vs memberof72
Ranked 1v1 SupremacyStarted 2 days ago
Map
Savannah
Match at a glance
Myiou vs memberof72
Elo favorite54.3%Myiou
Fastest Classical3:40*memberof72
First pressure3:53memberof72 · Stable Japanese
First extra TC9:25Myiou · Town Center
Most military units101Myiou
Highest EAPM27.2memberof72
Myiou
Shennong
Victory
Elo1153+16
EAPM22.3
Military units101
First pressure7:10Imperial Academy
First expansion9:25
Market volume0
Total score
35,573
Military score
15,210
Economic score
18,042
Kills score
2,321
Units killed
72
Units lost
79
Buildings razed
4
Largest army
101
Classical
4:05*
Research start 3:05
Mythic
—
Not reached
memberof72
Tsukuyomi
Defeat
Elo1123-16
EAPM27.2
Military units84
First pressure3:53Stable Japanese
First expansion17:36
Market volume0
Total score
26,812
Military score
11,310
Economic score
13,500
Kills score
2,002
Units killed
73
Units lost
72
Buildings razed
3
Largest army
84
Classical
3:40*
Research start 2:55
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite54.3%Myiou
Fastest Classical3:40*memberof72
Fastest Heroic9:04*memberof72
Fastest Mythic18:02*memberof72
First pressure3:53memberof72 · Stable Japanese
First extra TC9:25Myiou · Town Center
Fortress timing13:48memberof72 · Castle
Armory timing5:55memberof72 · Armory
Farm transition13:45–14:31Myiou · 3 farms clustered
Player highlights
Standout performances
Highest total score35,573Myiou
Highest military score15,210Myiou
Highest economy score18,042Myiou
Most kills2,321Myiou
Most units killed73memberof72
Most deaths79Myiou
Most buildings razed4Myiou
Largest army101Myiou
Favorite unitYumi Horse Archermemberof72 · 67 fielded
Myiou
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
memberof72
Most Kills
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
Myiou
Classical timing4:05 estimated completionMulti-TC boom signal2 expansion build events
Large army production101 military units
memberof72
Fast Classical3:40 estimated completionLarge army production84 military units
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.