Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

无敌小旋风 vs D0p1

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:44
Savannah map preview
Map Savannah
Defeated
无敌小旋风Huitzilopochtli
Pre-match Elo1924
Win probability64.8%
27:44 Match length UpsetThe Elo underdog won
Winner
D0p1Odin
Pre-match Elo1818
Win probability35.2%

Match at a glance

无敌小旋风 vs D0p1

WinnerD0p1
MapSavannah
QueueRanked 1v1 Supremacy
Duration27:44
Started
Ended
Elo favorite64.8%无敌小旋风 · Upset
Fastest Classical4:20*D0p1
First pressure1:54D0p1 · Hersir trained
First extra TC12:21D0p1 · Town Center
Market timing14:46D0p1 · Market
Most military units132D0p1
Highest EAPM79.9D0p1
Market volume1,800D0p1

无敌小旋风

Huitzilopochtli

Defeat
Elo1924-23
EAPM65.1
Military units123
First pressure4:00Warrior Priest trained
First expansion13:06
Market volume0
Total score 19,273
Military score 6,679
Economic score 8,719
Kills score 4,019
Units killed 146
Units lost 188
Buildings razed 9
Largest army 123
Favorite unit Tequihua Archer 87 fielded
Classical 5:04* Estimated start 4:04
Heroic 14:11* Estimated start 12:56
Mythic Not reached

D0p1

Odin

Victory
Elo1818+23
EAPM79.9
Military units132
First pressure1:54Hersir trained
First expansion12:21
Market volume1800
Total score 40,642
Military score 19,997
Economic score 16,271
Kills score 4,392
Units killed 167
Units lost 239
Buildings razed 22
Largest army 132
Favorite unit Raiding Cavalry 56 fielded
Classical 4:20* Research start 3:20
Heroic 16:19* Estimated start 15:04
Mythic 19:23* Estimated start 17:23

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Freyja
Itzpapalotl
HeroicAge
Skadi
Mictlantecutli
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

无敌小旋风Huitzilopochtli
Match time
D0p1Odin
Key technologyHusbandry
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest4 training queues
God powerInfestation
Tequihua Archer7 training queues
Tlamanih Spearman6 training queues
Key technologyMedium War Hut Soldiers
Tequihua Archer24 training queues
Key technologyHand Axe
Tlamanih Spearman2 training queues
ArmoryArmory
Key technologyBallistics
Town CenterAdditional center
Key technologyPickaxe
Key technologyHusbandry
Key technologyHeavy War Hut Soldiers
God powerBlood Pact
Tequihua Archer12 training queues
Shorn One3 training queues
Otontin3 training queues
Obsidian Butterfly4 training queues
God powerBlood Pact
Tequihua Archer2 training queues
God powerPurge
Shorn One6 training queues
Farm transition16 farms clustered
God powerVolcano
Tequihua Archer42 training queues
Key technologyCrenellations Aztec
God powerPurge
Shorn One4 training queues
Warrior Priest3 training queues
Town CenterAdditional center
God powerPurge
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Hersir6 training queues
God powerForest Fire
Raiding Cavalry41 training queues
ArmoryArmory
Key technologyMedium Cavalry
Key technologyCopper Shields
Key technologyPickaxe
Valkyrie5 training queues
Key technologyCopper Weapons
Throwing Axeman5 training queues
Raiding Cavalry5 training queues
Town CenterAdditional center
ArmoryArmory
Throwing Axeman5 training queues
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyBallistics
MarketMarket
Town CenterAdditional center
Fortress-tier buildingHill Fort
DockDock
Key technologyShaft Mine
Key technologyHusbandry
Key technologyHand Axe
God powerFrost
Raiding Cavalry10 training queues
Key technologyHeavy Infantry
Key technologyBronze Shields
Town CenterAdditional center
Fire Giant2 training queues
Key technologyBallistics
Key technologyCopper Weapons
Portable Ram4 training queues
Fortress-tier buildingHill Fort
Farm transition13 farms clustered
Key technologyPlow
Key technologyBow Saw
Key technologyCopper Armor
Key technologyBronze Weapons
Fortress-tier buildingHill Fort
Huskarl2 training queues
Jarl10 training queues
God powerRagnarok
Huskarl30 training queues
Key technologyIron Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.8%无敌小旋风 · Upset
Fastest Classical4:20*D0p1
Fastest Heroic14:11*无敌小旋风
Fastest Mythic19:23*D0p1
First pressure1:54D0p1 · Hersir trained
First extra TC12:21D0p1 · Town Center
Fortress timing16:21D0p1 · Hill Fort
Market timing14:46D0p1 · Market
Armory timing6:58D0p1 · Armory
Farm transition20:32–21:32无敌小旋风 · 16 farms clustered

Player highlights

Standout performances

Highest total score40,642D0p1
Highest military score19,997D0p1
Highest economy score16,271D0p1
Most kills4,392D0p1
Most units killed167D0p1
Most deaths239D0p1
Most buildings razed22D0p1
Largest army132D0p1
Favorite unitTequihua Archer无敌小旋风 · 87 fielded

D0p1

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

无敌小旋风

Late Classical5:04 estimated completion
Early pressure4:00 · Warrior Priest trained
Expansion signal13:06 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:26 · Armory
Heavy walling signal8 wall build events
Farm transition20:32–21:32 · 16 farms clustered
Large army production123 military units

D0p1

Classical timing4:20 estimated completion
Early pressure1:54 · Hersir trained
Expansion signal12:21 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:46 · Market
Early armory / Heroic prep6:58 · Armory
Fortress tech path16:21 · Hill Fort
Heavy walling signal50 wall build events
Water commitment signal1 dock build events
Farm transition21:28–21:30 · 13 farms clustered
Market economy signal1,800 total resource volume
Large army production132 military units
无敌小旋风 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
无敌小旋风 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
无敌小旋风 · Early MilitaryMeaningful trained combat units were produced during the early opening.
无敌小旋风 · Late ClassicalClassical completed after 5:00 on a standard land opening.
无敌小旋风 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
D0p1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
D0p1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
D0p1 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

无敌小旋风

Bought

No buys

Sold

No sells

Total player market volume0

D0p1

Bought

Food900
Wood200

Sold

Wood700
Total player market volume1800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

无敌小旋风

Army

Tequihua Archer87
Shorn One13
Tlamanih Spearman8
Warrior Priest8
Obsidian Butterfly4
Otontin3
Buildings11 types
House28
Farm23
Spike Trap15
Calpulli10
Wall8
War Hut8
Great Temple2
Smoke Trap2
Town Center2
Armory1
Temple1
God powers4 invoked
Blood Pact3
Purge3
Infestation1
Volcano1

D0p1

Army

Raiding Cavalry56
Huskarl33
Jarl10
Throwing Axeman10
Hersir9
Valkyrie7
Portable Ram4
Fire Giant2
Berserk1
Buildings13 types
Wall50
House21
Farm13
Ox Cart Building8
Great Hall6
Hill Fort3
Longhouse3
Town Center3
Armory2
Dock1
Market1
Sentry Tower1
Temple1
God powers4 invoked
Forest Fire1
Frost1
Great Hunt1
Ragnarok1