Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

XibataAromatica vs paralonis

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:29
Tundra map preview
Map Tundra
Defeated
XibataAromaticaShennong
Pre-match Elo1270
Win probability27.5%
14:29 Match length paralonis favored
Winner
paralonisAmaterasu
Pre-match Elo1438
Win probability72.5%

Match at a glance

XibataAromatica vs paralonis

Winnerparalonis
MapTundra
QueueRanked 1v1 Supremacy
Duration14:29
Started
Ended
Elo favorite72.5%paralonis
Fastest Classical4:00*XibataAromatica
First pressure4:30paralonis · Stable Japanese
Most military units101XibataAromatica
Highest EAPM50.6paralonis

XibataAromatica

Shennong

Defeat
Elo1270-9
EAPM31.1
Military units101
First pressure5:00Fire Archer produced
First expansion
Market volume0
Total score 12,807
Military score 5,610
Economic score 5,589
Kills score 1,608
Units killed 45
Units lost 55
Buildings razed 1
Largest army 101
Favorite unit Fire Archer 40 fielded
Classical 4:00* Research start 3:00
Heroic Not reached
Mythic Not reached

paralonis

Amaterasu

Victory
Elo1438+9
EAPM50.6
Military units61
First pressure4:30Stable Japanese
First expansion
Market volume0
Total score 17,267
Military score 6,275
Economic score 9,528
Kills score 1,464
Units killed 55
Units lost 45
Buildings razed 2
Largest army 61
Favorite unit Naginata Rider 28 fielded
Classical 4:18* Research start 3:18
Heroic Estimated start 14:27 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

XibataAromaticaShennong
Match time
paralonisAmaterasu
God powerProsperous Seeds
First military pressureFire Archer produced
Key technologyMedium Archers
Fire Archer34 training queues
Key technologyHand Axe
Key technologyPickaxe
Ge Halberdier6 training queues
Pioneer3 training queues
Key technologyHusbandry
God powerLightning Weapons
Pioneer14 training queues
Ge Halberdier10 training queues
Dao Swordsman9 training queues
Dao Swordsman10 training queues
Pioneer3 training queues
Wuzu Javelineer2 training queues
Ya Zi2 training queues
Fire Archer6 training queues
DefeatMatch result
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider24 training queues
Samurai21 training queues
God powerSolar Shield
Wanyudo3 training queues
God powerSolar Shield
Yumi Archer2 training queues
Onna Musha2 training queues
God powerSolar Shield
ArmoryArmory
Naginata Rider4 training queues
Onna Musha2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.5%paralonis
Fastest Classical4:00*XibataAromatica
First pressure4:30paralonis · Stable Japanese
Armory timing12:57paralonis · Armory

Player highlights

Standout performances

Highest total score17,267paralonis
Highest military score6,275paralonis
Highest economy score9,528paralonis
Most kills1,608XibataAromatica
Most units killed55paralonis
Most deaths55XibataAromatica
Most buildings razed2paralonis
Largest army101XibataAromatica
Favorite unitFire ArcherXibataAromatica · 40 fielded

XibataAromatica

Largest ArmyMost Deaths

paralonis

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

XibataAromatica

Classical timing4:00 estimated completion
Early pressure5:00 · Fire Archer produced
Large army production101 military units

paralonis

Classical timing4:18 estimated completion
Early pressure4:30 · Stable Japanese
Early armory / Heroic prep12:57 · Armory
XibataAromatica · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
XibataAromatica · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
XibataAromatica · Early MilitaryMeaningful trained combat units were produced during the early opening.
paralonis · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
paralonis · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XibataAromatica

Army

Fire Archer40
Pioneer20
Dao Swordsman19
Ge Halberdier16
Ya Zi4
Wuzu Javelineer2
Buildings6 types
House13
Silo4
Military Camp3
Farm2
Machine Workshop2
Temple1
God powers2 invoked
Lightning Weapons1
Prosperous Seeds1

paralonis

Army

Naginata Rider28
Samurai21
Onna Musha6
Wanyudo4
Yumi Archer2
Buildings9 types
House14
Watermill8
Shrine Japanese3
Dojo2
Guardhouse2
Mining Camp Japanese2
Armory1
Stable Japanese1
Temple1
God powers2 invoked
Solar Shield3
Shrine Of The Hunt1