Advanced match analysis
XibataAromatica vs paralonis
Ranked 1v1 SupremacyStarted 2 days ago
Map
Tundra
Match at a glance
XibataAromatica vs paralonis
Elo favorite72.5%paralonis
Fastest Classical4:00*XibataAromatica
First pressure4:30paralonis · Stable Japanese
Most military units101XibataAromatica
Highest EAPM50.6paralonis
XibataAromatica
Shennong
Defeat
Elo1270-9
EAPM31.1
Military units101
First pressure5:00Fire Archer produced
First expansion—
Market volume0
Total score
12,807
Military score
5,610
Economic score
5,589
Kills score
1,608
Units killed
45
Units lost
55
Buildings razed
1
Largest army
101
Classical
4:00*
Research start 3:00
Heroic
—
Not reached
Mythic
—
Not reached
paralonis
Amaterasu
Victory
Elo1438+9
EAPM50.6
Military units61
First pressure4:30Stable Japanese
First expansion—
Market volume0
Total score
17,267
Military score
6,275
Economic score
9,528
Kills score
1,464
Units killed
55
Units lost
45
Buildings razed
2
Largest army
61
Classical
4:18*
Research start 3:18
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite72.5%paralonis
Fastest Classical4:00*XibataAromatica
First pressure4:30paralonis · Stable Japanese
Armory timing12:57paralonis · Armory
Player highlights
Standout performances
Highest total score17,267paralonis
Highest military score6,275paralonis
Highest economy score9,528paralonis
Most kills1,608XibataAromatica
Most units killed55paralonis
Most deaths55XibataAromatica
Most buildings razed2paralonis
Largest army101XibataAromatica
Favorite unitFire ArcherXibataAromatica · 40 fielded
XibataAromatica
Largest Army
Most Deaths
paralonis
Highest Score
Most Improvements
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
XibataAromatica
Classical timing4:00 estimated completionLarge army production101 military units
paralonis
Classical timing4:18 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.