Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

caiocobianchi vs FabFrBzh

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:30
Nile Shallows map preview
Map Nile Shallows
Defeated
caiocobianchiThor
Pre-match Elo924
Win probability38.1%
20:30 Match length FabFrBzh favored
Winner
FabFrBzhTsukuyomi
Pre-match Elo1008
Win probability61.9%

Match at a glance

caiocobianchi vs FabFrBzh

WinnerFabFrBzh
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration20:30
Started
Ended
Elo favorite61.9%FabFrBzh
Fastest Classical4:54*FabFrBzh
First pressure3:41caiocobianchi · Hersir trained
Market timing8:59caiocobianchi · Market
First extra TC9:04FabFrBzh · Town Center
Most military units131FabFrBzh
Highest EAPM29.8FabFrBzh
Market volume2,200caiocobianchi
Defeat
Elo924-13
EAPM27.1
Military units91
First pressure3:41Hersir trained
First expansion
Market volume2200
Total score 16,177
Military score 6,829
Economic score 7,184
Kills score 2,164
Units killed 83
Units lost 94
Buildings razed 2
Largest army 91
Favorite unit Hirdman 29 fielded
Classical 5:04* Estimated start 4:04
Heroic 15:22* Estimated start 14:07
Mythic Not reached

FabFrBzh

Tsukuyomi

Victory
Elo1008+13
EAPM29.8
Military units131
First pressure5:25Stable Japanese
First expansion9:04
Market volume0
Total score 29,848
Military score 9,795
Economic score 17,517
Kills score 2,566
Units killed 97
Units lost 83
Buildings razed 2
Largest army 131
Favorite unit Naginata Rider 45 fielded
Classical 4:54* Research start 4:09
Heroic 12:29* Research start 11:33
Mythic 19:20* Research start 17:50

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Inari Okami
Bragi
HeroicAge
Hachiman
No choice recorded
MythicAge
Okuninushi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

caiocobianchiThor
Match time
FabFrBzhTsukuyomi
ArmoryDwarven Armory
God powerDwarven Mine
Key technologyCopper Weapons
Key technologyCopper Armor
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
Key technologyPickaxe
Hersir3 training queues
Hirdman5 training queues
God powerForest Fire
Hersir3 training queues
Throwing Axeman2 training queues
MarketMarket
Hirdman4 training queues
Raiding Cavalry4 training queues
Hirdman8 training queues
Key technologyMedium Infantry
Hersir2 training queues
Key technologyMedium Cavalry
Throwing Axeman2 training queues
Hersir6 training queues
Raiding Cavalry7 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
God powerFlaming Weapons
Jarl2 training queues
Key technologyHeavy Infantry
Hirdman12 training queues
Berserk2 training queues
Hersir2 training queues
Raiding Cavalry2 training queues
Valkyrie2 training queues
Fortress-tier buildingHill Fort
Godi7 training queues
Throwing Axeman5 training queues
Hersir2 training queues
DefeatMatch result
Kitsune3 training queues
First military pressureStable Japanese
Naginata Rider25 training queues
God powerNew Moon
Kitsune3 training queues
God powerSwampland
ArmoryArmory
Town CenterAdditional center
Key technologyHusbandry
Bushi5 training queues
Key technologyHand Axe
Bushi5 training queues
Naginata Rider5 training queues
Daimyo4 training queues
Farm transition4 farms clustered
God powerShogun
Yumi Horse Archer5 training queues
Naginata Rider10 training queues
Yumi Horse Archer10 training queues
Tengu2 training queues
Fortress-tier buildingCastle
Yari Spearman5 training queues
Oyumi7 training queues
Key technologyPickaxe
Yari Spearman5 training queues
Bushi5 training queues
Town CenterAdditional center
Yumi Horse Archer5 training queues
God powerSacred Gate
God powerSwampland
Naginata Rider5 training queues
Daimyo7 training queues
Onmyoji2 training queues
Tengu3 training queues
Bushi5 training queues
Yumi Horse Archer5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.9%FabFrBzh
Fastest Classical4:54*FabFrBzh
Fastest Heroic12:29*FabFrBzh
Fastest Mythic19:20*FabFrBzh
First pressure3:41caiocobianchi · Hersir trained
First extra TC9:04FabFrBzh · Town Center
Fortress timing15:38FabFrBzh · Castle
Market timing8:59caiocobianchi · Market
Armory timing0:11caiocobianchi · Dwarven Armory
Farm transition13:07–13:07FabFrBzh · 4 farms clustered

Player highlights

Standout performances

Highest total score29,848FabFrBzh
Highest military score9,795FabFrBzh
Highest economy score17,517FabFrBzh
Most kills2,566FabFrBzh
Most units killed97FabFrBzh
Most deaths94caiocobianchi
Most buildings razed2caiocobianchi
Largest army131FabFrBzh
Favorite unitNaginata RiderFabFrBzh · 45 fielded

caiocobianchi

Most Deaths

FabFrBzh

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

caiocobianchi

Late Classical5:04 estimated completion
Early pressure3:41 · Hersir trained
Early market / Heroic prep8:59 · Market
Early armory / Heroic prep0:11 · Dwarven Armory
Fortress tech path18:54 · Hill Fort
Heavy walling signal14 wall build events
Market economy signal2,200 total resource volume
Large army production91 military units

FabFrBzh

Classical timing4:54 estimated completion
Early pressure5:25 · Stable Japanese
Expansion signal9:04 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:37 · Armory
Fortress tech path15:38 · Castle
Farm transition13:07–13:07 · 4 farms clustered
Large army production131 military units
caiocobianchi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
caiocobianchi · Early MilitaryMeaningful trained combat units were produced during the early opening.
caiocobianchi · Late ClassicalClassical completed after 5:00 on a standard land opening.
caiocobianchi · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
FabFrBzh · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
FabFrBzh · Early MilitaryMeaningful trained combat units were produced during the early opening.
FabFrBzh · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2200 total volume

caiocobianchi

Bought

Food800

Sold

Food500
Wood900
Total player market volume2200

FabFrBzh

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

caiocobianchi

Army

Hirdman29
Hersir22
Raiding Cavalry14
Throwing Axeman9
Godi7
Valkyrie4
Berserk3
Jarl2
Battle Boar1
Buildings11 types
House19
Wall14
Longhouse3
Ox Cart Building3
Farm2
Great Hall2
Dwarven Armory1
Hill Fort1
Market1
Sentry Tower1
Temple1
God powers3 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1

FabFrBzh

Army

Naginata Rider45
Yumi Horse Archer25
Bushi20
Daimyo11
Yari Spearman10
Oyumi7
Kitsune6
Tengu5
Onmyoji2
Buildings11 types
House23
Farm19
Watermill11
Mining Camp Japanese5
Shrine Japanese5
Stable Japanese4
Guardhouse2
Town Center2
Armory1
Castle1
Temple1
God powers4 invoked
Swampland2
New Moon1
Sacred Gate1
Shogun1