Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

sebastien.77gj vs Prcko

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 35:59
Savannah map preview
Map Savannah
Defeated
sebastien.77gjAmaterasu
Pre-match Elo858
Win probability46.8%
35:59 Match length Prcko favored
Winner
PrckoTsukuyomi
Pre-match Elo880
Win probability53.2%

Match at a glance

sebastien.77gj vs Prcko

WinnerPrcko
MapSavannah
QueueRanked 1v1 Supremacy
Duration35:59
Started
Ended
Elo favorite53.2%Prcko
Fastest Classical3:23*sebastien.77gj
First pressure9:10sebastien.77gj · Stable Japanese
Market timing15:30Prcko · Market
First extra TC13:08sebastien.77gj · Town Center
Most military units365sebastien.77gj
Highest EAPM32.3Prcko
Market volume10,100Prcko

sebastien.77gj

Amaterasu

Defeat
Elo858-17
EAPM27.7
Military units365
First pressure9:10Stable Japanese
First expansion13:08
Market volume0
Total score 47,925
Military score 19,845
Economic score 22,368
Kills score 5,712
Units killed 173
Units lost 358
Buildings razed 15
Largest army 365
Favorite unit Yumi Horse Archer 83 fielded
Classical 3:23* Estimated start 2:23
Heroic 12:30* Estimated start 11:14
Mythic 28:05* Estimated start 26:05

Prcko

Tsukuyomi

Victory
Elo880+17
EAPM32.3
Military units188
First pressure16:52Stable Japanese
First expansion17:36
Market volume10100
Total score 60,048
Military score 25,072
Economic score 22,575
Kills score 12,413
Units killed 350
Units lost 164
Buildings razed 24
Largest army 188
Favorite unit Yumi Archer 59 fielded
Classical 5:49* Research start 5:04
Heroic 17:38* Estimated start 16:42
Mythic 26:37* Research start 25:07

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Inari Okami
Raijin
HeroicAge
Hachiman
Takemikazuchi
MythicAge
Watatsumi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

sebastien.77gjAmaterasu
Match time
PrckoTsukuyomi
Key technologyHusbandry
God powerSolar Shield
God powerShrine Of The Hunt
Samurai2 training queues
Onna Musha4 training queues
Key technologyHand Axe
Bushi2 training queues
Samurai6 training queues
First military pressureStable Japanese
ArmoryArmory
Naginata Rider7 training queues
Key technologyMedium Dojo Soldiers
Yumi Archer2 training queues
Key technologyMedium Stable Soldiers
Key technologyCopper Shields
God powerThunder Burst
Key technologyPickaxe
Key technologyBow Saw
Town CenterAdditional center
Key technologyHeavy Stable Soldiers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBronze Shields
Naginata Rider2 training queues
Wanyudo3 training queues
Key technologyShaft Mine
Shinobi3 training queues
Yumi Horse Archer13 training queues
Yari Spearman2 training queues
Daimyo2 training queues
Naginata Rider2 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Shinobi21 training queues
Naginata Rider3 training queues
Yumi Horse Archer14 training queues
Oyumi3 training queues
Key technologyBronze Armor
Wanyudo2 training queues
Raiju2 training queues
Naginata Rider7 training queues
Daimyo4 training queues
Onna Musha10 training queues
Yari Spearman11 training queues
Naginata Rider2 training queues
Shinobi22 training queues
Daimyo2 training queues
Samurai4 training queues
Onna Musha4 training queues
Key technologyBronze Weapons
Yumi Horse Archer3 training queues
Oyumi10 training queues
Town CenterAdditional center
Onna Musha7 training queues
Naginata Rider4 training queues
Fortress-tier buildingCastle
Yumi Horse Archer13 training queues
Town CenterAdditional center
Farm transition37 farms clustered
Key technologyPlow
Shinobi16 training queues
Samurai8 training queues
Daimyo11 training queues
Yumi Horse Archer2 training queues
Oyumi2 training queues
Yumi Horse Archer5 training queues
Bushi7 training queues
Naginata Rider4 training queues
Oyumi2 training queues
Yari Spearman3 training queues
Yumi Archer2 training queues
Fortress-tier buildingCastle
Onna Musha2 training queues
Shinobi2 training queues
Oyumi3 training queues
Yumi Horse Archer30 training queues
Fortress-tier buildingCastle
Onna Musha7 training queues
Shinobi3 training queues
Bushi3 training queues
Naginata Rider5 training queues
Yumi Archer6 training queues
God powerDivine Slash
Fortress-tier buildingCastle
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Asura2 training queues
Shinobi4 training queues
Daimyo7 training queues
Yumi Horse Archer3 training queues
Bushi6 training queues
Samurai6 training queues
Shinobi9 training queues
DefeatMatch result
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
Samurai2 training queues
Onna Musha2 training queues
Bushi2 training queues
Yumi Archer10 training queues
Samurai6 training queues
Bushi2 training queues
Farm transition3 farms clustered
ArmoryArmory
Samurai5 training queues
Yumi Archer5 training queues
Bushi5 training queues
Key technologyPlow
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
MarketMarket
ArmoryArmory
God powerSwampland
First military pressureStable Japanese
Town CenterAdditional center
Fortress-tier buildingCastle
God powerShogun
Samurai9 training queues
Town CenterAdditional center
Fortress-tier buildingCastle
Key technologyBow Saw
Samurai3 training queues
Onna Musha2 training queues
Yumi Archer12 training queues
Bushi2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyShaft Mine
Samurai7 training queues
Yari Spearman9 training queues
Yumi Archer9 training queues
Town CenterAdditional center
Town CenterAdditional center
God powerDragon Typhoon
Samurai5 training queues
God powerNew Moon
Town CenterAdditional center
MarketMarket
Fortress-tier buildingCastle
Trade route startedCaravan Japanese queued
Samurai4 training queues
Yari Spearman6 training queues
Yumi Archer5 training queues
Fortress-tier buildingCastle
Yumi Horse Archer10 training queues
Town CenterAdditional center
Samurai14 training queues
Yari Spearman20 training queues
Onmyoji2 training queues
Onna Musha4 training queues
Yumi Archer18 training queues
Onmyoji4 training queues
Fortress-tier buildingCastle
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.2%Prcko
Fastest Classical3:23*sebastien.77gj
Fastest Heroic12:30*sebastien.77gj
Fastest Mythic26:37*Prcko
First pressure9:10sebastien.77gj · Stable Japanese
First extra TC13:08sebastien.77gj · Town Center
Fortress timing16:07sebastien.77gj · Castle
Market timing15:30Prcko · Market
Armory timing9:44sebastien.77gj · Armory
Farm transition10:39–11:11Prcko · 3 farms clustered
Trade route started30:25Prcko

Player highlights

Standout performances

Highest total score60,048Prcko
Highest military score25,072Prcko
Highest economy score22,575Prcko
Most kills12,413Prcko
Most units killed350Prcko
Most deaths358sebastien.77gj
Most buildings razed24Prcko
Largest army365sebastien.77gj
Favorite unitYumi Horse Archersebastien.77gj · 83 fielded

sebastien.77gj

Most DeathsMost Resources

Prcko

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

sebastien.77gj

Fast Classical3:23 estimated completion
Delayed pressure9:10 · Stable Japanese
Expansion signal13:08 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep9:44 · Armory
Fortress tech path16:07 · Castle
Farm transition26:12–26:21 · 37 farms clustered
Large army production365 military units

Prcko

Late Classical5:49 estimated completion
Delayed pressure16:52 · Stable Japanese
Expansion signal17:36 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep15:30 · Market
Early armory / Heroic prep13:39 · Armory
Fortress tech path17:55 · Castle
Heavy walling signal14 wall build events
Farm transition10:39–11:11 · 3 farms clustered
Trade route started30:25 · Caravan Japanese queued
Market economy signal10,100 total resource volume
Large army production188 military units
sebastien.77gj · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
sebastien.77gj · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
sebastien.77gj · Early MilitaryMeaningful trained combat units were produced during the early opening.
sebastien.77gj · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Prcko · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Prcko · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Prcko · Late ClassicalClassical completed after 5:00 on a standard land opening.
Prcko · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 10100 total volume

sebastien.77gj

Bought

No buys

Sold

No sells

Total player market volume0

Prcko

Bought

Food1000

Sold

Food2400
Wood6700
Total player market volume10100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sebastien.77gj

Army

Yumi Horse Archer83
Shinobi80
Naginata Rider36
Onna Musha36
Daimyo26
Samurai26
Oyumi20
Bushi19
Yari Spearman16
Yumi Archer10
Wanyudo7
Asura2
Kitsune2
Raiju2
Buildings13 types
Farm62
House40
Dojo15
Watermill13
Mining Camp Japanese8
Shrine Japanese7
Castle6
Guardhouse5
Stable Japanese5
Wall4
Town Center3
Armory1
Temple1
God powers4 invoked
Divine Slash1
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1

Prcko

Army

Yumi Archer59
Samurai55
Yari Spearman35
Bushi11
Onna Musha10
Yumi Horse Archer10
Onmyoji6
Daimyo1
Jorogumo1
Buildings15 types
Farm24
House20
Wall14
Watermill7
Mining Camp Japanese6
Shrine Japanese6
Town Center6
Castle5
Dojo5
Guardhouse4
Armory2
Market2
Sentry Tower1
Stable Japanese1
Temple1
God powers4 invoked
Dragon Typhoon1
New Moon1
Shogun1
Swampland1