Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Olivier vs Rawkey Jr

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:25
Alfheim map preview
Map Alfheim
Defeated
OlivierGaia
Pre-match Elo1373
Win probability40.9%
12:25 Match length Rawkey Jr favored
Winner
Rawkey JrZeus
Pre-match Elo1437
Win probability59.1%

Match at a glance

Olivier vs Rawkey Jr

WinnerRawkey Jr
MapAlfheim
QueueRanked 1v1 Supremacy
Duration12:25
Started
Ended
Elo favorite59.1%Rawkey Jr
Fastest Classical4:22*Rawkey Jr
First pressure4:26Rawkey Jr · Military Academy
First extra TC4:50Olivier · Town Center
Most military units38Rawkey Jr
Highest EAPM67.0Olivier

Olivier

Gaia

Defeat
Elo1373-14
EAPM67.0
Military units16
First pressure5:12Military Barracks
First expansion4:50
Market volume0
Total score 11,562
Military score 3,273
Economic score 7,922
Kills score 367
Units killed 16
Units lost 20
Buildings razed 0
Largest army 16
Favorite unit Murmillo 10 fielded
Classical 4:39* Research start 3:39
Heroic Not reached
Mythic Not reached

Rawkey Jr

Zeus

Victory
Elo1437+14
EAPM37.8
Military units38
First pressure4:26Military Academy
First expansion
Market volume0
Total score 13,908
Military score 6,094
Economic score 6,760
Kills score 1,054
Units killed 24
Units lost 15
Buildings razed 5
Largest army 38
Favorite unit Hoplite 26 fielded
Classical 4:22* Research start 3:22
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

OlivierGaia
Match time
Rawkey JrZeus
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo3 training queues
Cheiroballista3 training queues
Murmillo4 training queues
ArmoryArmory
God powerCarnivora
Murmillo3 training queues
DefeatMatch result
First military pressureMilitary Academy
Hoplite9 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Hoplite8 training queues
Toxotes6 training queues
Minotaur2 training queues
Hoplite9 training queues
Key technologyCopper Weapons
Key technologyBallistics
Key technologyMedium Infantry
God powerBolt
God powerRestoration
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.1%Rawkey Jr
Fastest Classical4:22*Rawkey Jr
First pressure4:26Rawkey Jr · Military Academy
First extra TC4:50Olivier · Town Center
Armory timing5:16Rawkey Jr · Armory

Player highlights

Standout performances

Highest total score13,908Rawkey Jr
Highest military score6,094Rawkey Jr
Highest economy score7,922Olivier
Most kills1,054Rawkey Jr
Most units killed24Rawkey Jr
Most deaths20Olivier
Most buildings razed5Rawkey Jr
Largest army38Rawkey Jr
Favorite unitHopliteRawkey Jr · 26 fielded

Olivier

Most DeathsMost ImprovementsMost Resources

Rawkey Jr

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Olivier

Classical timing4:39 estimated completion
Early pressure5:12 · Military Barracks
Fast expansion4:50 · Town Center
Early armory / Heroic prep9:15 · Armory

Rawkey Jr

Classical timing4:22 estimated completion
Early pressure4:26 · Military Academy
Early armory / Heroic prep5:16 · Armory
Olivier · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Olivier · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rawkey Jr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Olivier

Army

Murmillo10
Cheiroballista3
Caladria2
Oracle1
Buildings9 types
Wall5
Manor4
Counter Barracks2
Economic Guild2
Military Barracks2
Armory1
Farm1
Temple1
Town Center1
God powers2 invoked
Gaia Forest2
Carnivora1

Rawkey Jr

Army

Hoplite26
Toxotes7
Minotaur3
Heracles1
Jason1
Buildings9 types
House11
Granary5
Military Academy3
Storehouse3
Archery Range2
Wall2
Armory1
Sentry Tower1
Temple1
God powers2 invoked
Bolt1
Restoration1