Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Adussan#5025 vs SQUIDINGLE

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:51
Nile Shallows map preview
Map Nile Shallows
Defeated
Adussan#5025Poseidon
Pre-match Elo1089
Win probability43.4%
21:51 Match length SQUIDINGLE favored
Winner
SQUIDINGLEFreyr
Pre-match Elo1135
Win probability56.6%

Match at a glance

Adussan#5025 vs SQUIDINGLE

WinnerSQUIDINGLE
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration21:51
Started
Ended
Elo favorite56.6%SQUIDINGLE
Fastest Classical3:52*Adussan#5025
First pressure3:36Adussan#5025 · Military Academy
First extra TC12:17SQUIDINGLE · Town Center
Market timing18:59SQUIDINGLE · Market
Most military units223Adussan#5025
Highest EAPM64.3Adussan#5025
Market volume300SQUIDINGLE

Adussan#5025

Poseidon

Defeat
Elo1089-15
EAPM64.3
Military units223
First pressure3:36Military Academy
First expansion
Market volume0
Total score 20,406
Military score 8,720
Economic score 8,866
Kills score 2,820
Units killed 110
Units lost 159
Buildings razed 4
Largest army 223
Favorite unit Toxotes 118 fielded
Classical 3:52* Estimated start 2:52
Heroic 13:10* Estimated start 11:55
Mythic Not reached

SQUIDINGLE

Freyr

Victory
Elo1135+15
EAPM36.1
Military units171
First pressure3:40Hersir trained
First expansion12:17
Market volume300
Total score 33,000
Military score 12,651
Economic score 16,738
Kills score 3,632
Units killed 159
Units lost 111
Buildings razed 2
Largest army 171
Favorite unit Throwing Axeman 67 fielded
Classical 5:14* Research start 4:14
Heroic 13:55* Research start 12:40
Mythic Research start 20:02 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Ullr
Dionysus
HeroicAge
Aegir
No choice recorded
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Adussan#5025Poseidon
Match time
SQUIDINGLEFreyr
First military pressureMilitary Academy
Hoplite9 training queues
God powerPestilence
Toxotes23 training queues
Key technologyMedium Archers
Hoplite4 training queues
Key technologyMedium Infantry
Hoplite16 training queues
ArmoryArmory
Toxotes95 training queues
Key technologyPickaxe
Key technologyCopper Shields
Hoplite9 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBronze Shields
Hypaspist35 training queues
Key technologyHeavy Infantry
God powerBronze
Key technologyHeavy Archers
Key technologyHeavy Archers
Key technologyHeavy Archers
Hoplite25 training queues
Peltast3 training queues
Key technologyHeavy Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
First military pressureHersir trained
Hersir4 training queues
God powerAsgardian Bastion
Throwing Axeman7 training queues
God powerGullinbursti
Hirdman2 training queues
Hersir3 training queues
Key technologyMedium Infantry
Throwing Axeman10 training queues
Hersir3 training queues
Huskarl6 training queues
Berserk12 training queues
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Throwing Axeman10 training queues
Berserk5 training queues
Fortress-tier buildingHill Fort
Huskarl6 training queues
God powerTempest
Throwing Axeman20 training queues
Berserk15 training queues
Godi5 training queues
Farm transition3 farms clustered
Key technologyBronze Weapons
Jarl15 training queues
Hersir2 training queues
Throwing Axeman15 training queues
Berserk5 training queues
Godi2 training queues
MarketMarket
Huskarl5 training queues
Portable Ram2 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Key technologyHeavy Infantry
Throwing Axeman5 training queues
Berserk5 training queues
Jarl5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.6%SQUIDINGLE
Fastest Classical3:52*Adussan#5025
Fastest Heroic13:10*Adussan#5025
First pressure3:36Adussan#5025 · Military Academy
First extra TC12:17SQUIDINGLE · Town Center
Fortress timing14:46SQUIDINGLE · Hill Fort
Market timing18:59SQUIDINGLE · Market
Armory timing10:25Adussan#5025 · Armory
Farm transition17:09–17:20SQUIDINGLE · 3 farms clustered

Player highlights

Standout performances

Highest total score33,000SQUIDINGLE
Highest military score12,651SQUIDINGLE
Highest economy score16,738SQUIDINGLE
Most kills3,632SQUIDINGLE
Most units killed159SQUIDINGLE
Most deaths159Adussan#5025
Most buildings razed4Adussan#5025
Largest army223Adussan#5025
Favorite unitToxotesAdussan#5025 · 118 fielded

Adussan#5025

Largest ArmyMost Deaths

SQUIDINGLE

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Adussan#5025

Fast Classical3:52 estimated completion
Early pressure3:36 · Military Academy
Early armory / Heroic prep10:25 · Armory
Large army production223 military units

SQUIDINGLE

Late Classical5:14 estimated completion
Early pressure3:40 · Hersir trained
Expansion signal12:17 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:59 · Market
Early armory / Heroic prep12:22 · Armory
Fortress tech path14:46 · Hill Fort
Heavy walling signal11 wall build events
Farm transition17:09–17:20 · 3 farms clustered
Market economy signal300 total resource volume
Large army production171 military units
Adussan#5025 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Adussan#5025 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Adussan#5025 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Adussan#5025 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SQUIDINGLE · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SQUIDINGLE · Early MilitaryMeaningful trained combat units were produced during the early opening.
SQUIDINGLE · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Adussan#5025

Bought

No buys

Sold

No sells

Total player market volume0

SQUIDINGLE

Bought

Food100
Wood200

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Adussan#5025

Army

Toxotes118
Hoplite63
Hypaspist35
Peltast3
Cyclops2
Atalanta1
Theseus1
Buildings7 types
House15
Archery Range7
Granary7
Military Academy7
Storehouse6
Armory1
Temple1
God powers2 invoked
Bronze1
Pestilence1

SQUIDINGLE

Army

Throwing Axeman67
Berserk42
Jarl20
Huskarl17
Hersir12
Godi7
Hirdman4
Portable Ram2
Buildings11 types
Farm17
House16
Longhouse13
Wall11
Great Hall10
Ox Cart Building5
Armory2
Temple2
Town Center2
Hill Fort1
Market1
God powers3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1