Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Hallo vs 无敌小旋风

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:50
Ghost Lake map preview
Map Ghost Lake
Winner
HalloSet
Pre-match Elo1930
Win probability47.6%
18:50 Match length UpsetThe Elo underdog won
Defeated
无敌小旋风Huitzilopochtli
Pre-match Elo1947
Win probability52.4%

Match at a glance

Hallo vs 无敌小旋风

WinnerHallo
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration18:50
Started
Ended
Elo favorite52.4%无敌小旋风 · Upset
Fastest Classical4:12*Hallo
First pressure4:44无敌小旋风 · Warrior Priest trained
Market timing7:28Hallo · Market
First extra TC4:42Hallo · Town Center
Most military units115Hallo
Highest EAPM64.7Hallo
Market volume700Hallo

Hallo

Set

Victory
Elo1930+19
EAPM64.7
Military units115
First pressure4:57Barracks
First expansion4:42
Market volume700
Total score 25,374
Military score 10,263
Economic score 12,427
Kills score 2,684
Units killed 89
Units lost 78
Buildings razed 5
Largest army 115
Favorite unit Slinger 94 fielded
Classical 4:12* Research start 3:12
Heroic 11:53* Estimated start 10:38
Mythic 17:34* Estimated start 15:34

无敌小旋风

Huitzilopochtli

Defeat
Elo1947-19
EAPM53.9
Military units77
First pressure4:44Warrior Priest trained
First expansion8:01
Market volume0
Total score 18,349
Military score 5,605
Economic score 10,722
Kills score 2,022
Units killed 69
Units lost 96
Buildings razed 9
Largest army 77
Favorite unit Eagle Warrior 47 fielded
Classical 5:06* Research start 4:06
Heroic 8:19* Estimated start 7:04
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Malinalxochitl
Sekhmet
HeroicAge
Coatlicue
Thoth
MythicAge
Tlaloc

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HalloSet
Match time
无敌小旋风Huitzilopochtli
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
God powerVision
Spearman10 training queues
Slinger27 training queues
Key technologyHand Axe
MarketMarket
ArmoryArmory
God powerShifting Sands
Town CenterAdditional center
Key technologyMedium Slingers
God powerVision
Key technologyBallistics
Key technologyPlow
Key technologyHusbandry
Slinger67 training queues
God powerCitadel
Key technologyHeavy Slingers
Fortress-tier buildingMigdol Stronghold
War Elephant6 training queues
Siege Tower2 training queues
God powerVision
God powerShifting Sands
Key technologyHeavy War Elephants
Spearman2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
VictoryMatch result
God powerBlood Pact
Key technologyHusbandry
Key technologyPickaxe
First military pressureWarrior Priest trained
Warrior Priest4 training queues
God powerInfestation
ArmoryArmory
Town CenterAdditional center
God powerBlood Pact
God powerEarth Monster
Otontin10 training queues
Eagle Warrior4 training queues
Jaguar Rider9 training queues
God powerMonolith Of Tlaloc
Eagle Warrior43 training queues
God powerBlood Pact
Quinametzin5 training queues
Key technologyShaft Mine
Key technologyHand Axe
Key technologyPlow
Key technologyBow Saw
Coyote Warrior2 training queues
Key technologyMedium Nobles Hut Soldiers
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.4%无敌小旋风 · Upset
Fastest Classical4:12*Hallo
Fastest Heroic8:19*无敌小旋风
Fastest Mythic17:34*Hallo
First pressure4:44无敌小旋风 · Warrior Priest trained
First extra TC4:42Hallo · Town Center
Fortress timing14:34Hallo · Migdol Stronghold
Market timing7:28Hallo · Market
Armory timing5:34无敌小旋风 · Armory

Player highlights

Standout performances

Highest total score25,374Hallo
Highest military score10,263Hallo
Highest economy score12,427Hallo
Most kills2,684Hallo
Most units killed89Hallo
Most deaths96无敌小旋风
Most buildings razed9无敌小旋风
Largest army115Hallo
Favorite unitSlingerHallo · 94 fielded

Hallo

Highest ScoreLargest ArmyMost KillsMost Resources

无敌小旋风

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Hallo

Classical timing4:12 estimated completion
Early pressure4:57 · Barracks
Fast expansion4:42 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:28 · Market
Early armory / Heroic prep7:28 · Armory
Fortress tech path14:34 · Migdol Stronghold
Heavy walling signal10 wall build events
Market economy signal700 total resource volume
Large army production115 military units

无敌小旋风

Late Classical5:06 estimated completion
Early pressure4:44 · Warrior Priest trained
Fast expansion8:01 · Town Center
Early armory / Heroic prep5:34 · Armory
Hallo · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Hallo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Hallo · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Hallo · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Hallo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
无敌小旋风 · Eagle Warrior CoreEagle Warriors were the dominant military unit.
无敌小旋风 · Early MilitaryMeaningful trained combat units were produced during the early opening.
无敌小旋风 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
无敌小旋风 · Late ClassicalClassical completed after 5:00 on a standard land opening.
无敌小旋风 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

Hallo

Bought

Food200

Sold

Wood500
Total player market volume700

无敌小旋风

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hallo

Army

Slinger94
Spearman13
War Elephant6
Siege Tower2
Buildings15 types
House21
Wall10
Barracks6
Mining Camp5
Lumber Camp4
Obelisk4
Granary2
Town Center2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Vision3
Shifting Sands2
Citadel1

无敌小旋风

Army

Eagle Warrior47
Otontin10
Jaguar Rider9
Quinametzin5
Warrior Priest4
Coyote Warrior2
Buildings8 types
Calpulli12
House12
Smoke Trap5
Nobles Hut4
Armory1
Great Temple1
Temple1
Town Center1
God powers4 invoked
Blood Pact3
Earth Monster1
Infestation1
Monolith Of Tlaloc1