Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DeimoS vs [DoD]BacHi

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:00
Yellow River map preview
Map Yellow River
Defeated
DeimoSHades
Pre-match Elo1700
Win probability19.0%
22:00 Match length [DoD]BacHi favored
Winner
[DoD]BacHiLoki
Pre-match Elo1952
Win probability81.0%

Match at a glance

DeimoS vs [DoD]BacHi

Winner[DoD]BacHi
MapYellow River
QueueRanked 1v1 Supremacy
Duration22:00
Started
Ended
Elo favorite81.0%[DoD]BacHi
Fastest Classical4:25*[DoD]BacHi
First pressure1:43[DoD]BacHi · Hersir trained
First extra TC5:55DeimoS · Town Center
Market timing12:51DeimoS · Market
Most military units141[DoD]BacHi
Highest EAPM75.8DeimoS
Market volume1,500DeimoS

DeimoS

Hades

Defeat
Elo1700-6
EAPM75.8
Military units123
First pressure4:42Military Academy
First expansion5:55
Market volume1500
Total score 29,109
Military score 12,404
Economic score 14,679
Kills score 2,113
Units killed 64
Units lost 204
Buildings razed 0
Largest army 123
Favorite unit Hoplite 49 fielded
Classical 4:28* Research start 3:28
Heroic 13:43* Estimated start 12:28
Mythic 18:56* Estimated start 16:56

[DoD]BacHi

Loki

Victory
Elo1952+6
EAPM57.3
Military units141
First pressure1:43Hersir trained
First expansion6:52
Market volume200
Total score 52,005
Military score 26,018
Economic score 21,133
Kills score 4,910
Units killed 205
Units lost 64
Buildings razed 32
Largest army 141
Favorite unit Throwing Axeman 57 fielded
Classical 4:25* Estimated start 3:25
Heroic 11:37* Estimated start 10:22
Mythic 17:49* Estimated start 15:49

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Forseti
Aphrodite
HeroicAge
Bragi
Hephaestus
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DeimoSHades
Match time
[DoD]BacHiLoki
First military pressureMilitary Academy
God powerSentinel
Hoplite2 training queues
Town CenterAdditional center
Key technologyHusbandry
Toxotes18 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Hoplite36 training queues
Key technologyMedium Archers
Town CenterAdditional center
ArmoryArmory
Key technologyMedium Infantry
Key technologyHeavy Archers
Farm transition7 farms clustered
Key technologyPlow
MarketMarket
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Fortress-tier buildingFortress
Hypaspist7 training queues
God powerRestoration
God powerCurse
Key technologyBow Saw
Key technologyShaft Mine
ArmoryArmory
Petrobolos2 training queues
ArmoryArmory
ArmoryArmory
Toxotes3 training queues
Hoplite10 training queues
Trade route startedCaravan Greek queued
God powerSentinel
Toxotes23 training queues
Key technologyChampion Archers
Peltast13 training queues
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
God powerSpy
Hersir6 training queues
God powerHealing Spring
Town CenterAdditional center
Key technologyHand Axe
Raiding Cavalry3 training queues
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Cavalry
Key technologyMedium Infantry
Battle Boar3 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyShaft Mine
Key technologyHeavy Cavalry
Key technologyBronze Shields
Jarl2 training queues
Hersir7 training queues
Fortress-tier buildingHill Fort
Key technologyPlow
Portable Ram6 training queues
Jarl8 training queues
Throwing Axeman27 training queues
Farm transition7 farms clustered
Key technologyBronze Armor
Key technologyBronze Weapons
Battle Boar4 training queues
Key technologyHeavy Infantry
Key technologyHeavy Infantry
Hersir5 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Huskarl2 training queues
Fortress-tier buildingHill Fort
Key technologyBallistics
MarketMarket
Town CenterAdditional center
Throwing Axeman30 training queues
Jarl15 training queues
Hersir5 training queues
God powerFlaming Weapons
God powerNidhogg
Portable Ram4 training queues
Godi5 training queues
Key technologyChampion Infantry
Key technologyChampion Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite81.0%[DoD]BacHi
Fastest Classical4:25*[DoD]BacHi
Fastest Heroic11:37*[DoD]BacHi
Fastest Mythic17:49*[DoD]BacHi
First pressure1:43[DoD]BacHi · Hersir trained
First extra TC5:55DeimoS · Town Center
Fortress timing13:20[DoD]BacHi · Hill Fort
Market timing12:51DeimoS · Market
Armory timing8:00DeimoS · Armory
Farm transition11:10–12:18DeimoS · 7 farms clustered
Trade route started19:39DeimoS

Player highlights

Standout performances

Highest total score52,005[DoD]BacHi
Highest military score26,018[DoD]BacHi
Highest economy score21,133[DoD]BacHi
Most kills4,910[DoD]BacHi
Most units killed205[DoD]BacHi
Most deaths204DeimoS
Most buildings razed32[DoD]BacHi
Largest army141[DoD]BacHi
Favorite unitThrowing Axeman[DoD]BacHi · 57 fielded

DeimoS

Most Deaths

[DoD]BacHi

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DeimoS

Classical timing4:28 estimated completion
Early pressure4:42 · Military Academy
Fast expansion5:55 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:51 · Market
Early armory / Heroic prep8:00 · Armory
Fortress tech path15:12 · Fortress
Heavy walling signal43 wall build events
Farm transition11:10–12:18 · 7 farms clustered
Trade route started19:39 · Caravan Greek queued
Market economy signal1,500 total resource volume
Large army production123 military units

[DoD]BacHi

Classical timing4:25 estimated completion
Early pressure1:43 · Hersir trained
Fast expansion6:52 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:28 · Market
Early armory / Heroic prep8:45 · Armory
Fortress tech path13:20 · Hill Fort
Heavy walling signal15 wall build events
Farm transition14:12–14:59 · 7 farms clustered
Market economy signal200 total resource volume
Large army production141 military units
DeimoS · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
DeimoS · Early MilitaryMeaningful trained combat units were produced during the early opening.
DeimoS · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[DoD]BacHi · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
[DoD]BacHi · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]BacHi · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
[DoD]BacHi · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

DeimoS

Bought

Food1000
Wood100

Sold

Food100
Wood300
Total player market volume1500

[DoD]BacHi

Bought

No buys

Sold

Wood200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DeimoS

Army

Hoplite49
Toxotes45
Peltast13
Hypaspist7
Petrobolos3
Achilles2
Ajax2
Chiron1
Perseus1
Buildings12 types
Wall43
Farm27
House18
Storehouse7
Military Academy6
Archery Range5
Armory5
Granary4
Town Center2
Fortress1
Market1
Temple1
God powers3 invoked
Sentinel2
Curse1
Restoration1

[DoD]BacHi

Army

Throwing Axeman57
Hersir27
Jarl25
Portable Ram11
Battle Boar8
Godi5
Raiding Cavalry4
Huskarl2
Fire Giant1
Troll1
Buildings11 types
Farm27
House17
Wall15
Great Hall9
Ox Cart Building9
Longhouse8
Hill Fort3
Town Center3
Temple2
Armory1
Market1
God powers4 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1
Spy1