Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr. Wicked vs mariogogac63

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:10
Mount Olympus map preview
Map Mount Olympus
Winner
Dr. WickedOdin
Pre-match Elo989
Win probability52.9%
21:10 Match length Dr. Wicked favored
Defeated
mariogogac63Loki
Pre-match Elo969
Win probability47.1%

Match at a glance

Dr. Wicked vs mariogogac63

WinnerDr. Wicked
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration21:10
Started
Ended
Elo favorite52.9%Dr. Wicked
Fastest Classical4:48*mariogogac63
First pressure3:49mariogogac63 · Hersir trained
First extra TC6:49Dr. Wicked · Town Center
Most military units179mariogogac63
Highest EAPM32.9Dr. Wicked

Dr. Wicked

Odin

Victory
Elo989+17
EAPM32.9
Military units110
First pressure5:02Hersir trained
First expansion6:49
Market volume0
Total score 39,361
Military score 16,713
Economic score 18,675
Kills score 3,973
Units killed 151
Units lost 47
Buildings razed 7
Largest army 110
Favorite unit Throwing Axeman 38 fielded
Classical 5:45* Research start 4:45
Heroic 15:36* Estimated start 14:21
Mythic Not reached
Defeat
Elo969-17
EAPM29.6
Military units179
First pressure3:49Hersir trained
First expansion
Market volume0
Total score 18,068
Military score 7,240
Economic score 9,551
Kills score 1,277
Units killed 48
Units lost 148
Buildings razed 2
Largest army 179
Favorite unit Throwing Axeman 49 fielded
Classical 4:48* Research start 3:48
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Forseti
Njord
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr. WickedOdin
Match time
mariogogac63Loki
God powerGreat Hunt
First military pressureHersir trained
Hersir6 training queues
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Raiding Cavalry10 training queues
Throwing Axeman6 training queues
Key technologyMedium Cavalry
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Shields
Throwing Axeman5 training queues
Hersir4 training queues
Throwing Axeman9 training queues
Key technologyMedium Infantry
Raiding Cavalry10 training queues
Hersir2 training queues
Key technologyPlow
Key technologyCopper Armor
ArmoryArmory
Raiding Cavalry5 training queues
Throwing Axeman4 training queues
God powerForest Fire
Fortress-tier buildingHill Fort
Jarl5 training queues
Portable Ram5 training queues
Godi4 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBow Saw
Key technologyShaft Mine
Throwing Axeman14 training queues
Fortress-tier buildingHill Fort
Key technologyCrenellations
Hirdman8 training queues
Portable Ram6 training queues
Town CenterAdditional center
God powerWalking Woods
God powerForest Fire
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir3 training queues
Key technologyPickaxe
Key technologyHand Axe
Hersir2 training queues
Raiding Cavalry2 training queues
Raiding Cavalry2 training queues
Troll2 training queues
ArmoryArmory
Key technologyPlow
Raiding Cavalry20 training queues
Hersir31 training queues
Berserk6 training queues
Throwing Axeman7 training queues
Hirdman7 training queues
Troll6 training queues
God powerHealing Spring
Key technologyHusbandry
Key technologyCopper Shields
Key technologyCopper Armor
Throwing Axeman35 training queues
Berserk3 training queues
Troll9 training queues
Key technologyCrenellations
Raiding Cavalry4 training queues
Farm transition17 farms clustered
Raiding Cavalry12 training queues
Berserk6 training queues
Throwing Axeman5 training queues
Troll5 training queues
Troll2 training queues
Hersir3 training queues
Raiding Cavalry2 training queues
Throwing Axeman2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.9%Dr. Wicked
Fastest Classical4:48*mariogogac63
Fastest Heroic15:36*Dr. Wicked
First pressure3:49mariogogac63 · Hersir trained
First extra TC6:49Dr. Wicked · Town Center
Fortress timing16:33Dr. Wicked · Hill Fort
Armory timing8:38mariogogac63 · Armory
Farm transition17:19–18:22mariogogac63 · 17 farms clustered

Player highlights

Standout performances

Highest total score39,361Dr. Wicked
Highest military score16,713Dr. Wicked
Highest economy score18,675Dr. Wicked
Most kills3,973Dr. Wicked
Most units killed151Dr. Wicked
Most deaths148mariogogac63
Most buildings razed7Dr. Wicked
Largest army179mariogogac63
Favorite unitThrowing Axemanmariogogac63 · 49 fielded

Dr. Wicked

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

mariogogac63

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr. Wicked

Late Classical5:45 estimated completion
Early pressure5:02 · Hersir trained
Fast expansion6:49 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:57 · Armory
Fortress tech path16:33 · Hill Fort
Heavy walling signal29 wall build events
Large army production110 military units

mariogogac63

Classical timing4:48 estimated completion
Early pressure3:49 · Hersir trained
Early armory / Heroic prep8:38 · Armory
Farm transition17:19–18:22 · 17 farms clustered
Large army production179 military units
Dr. Wicked · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Dr. Wicked · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Dr. Wicked · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr. Wicked · Late ClassicalClassical completed after 5:00 on a standard land opening.
Dr. Wicked · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
mariogogac63 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
mariogogac63 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr. Wicked

Army

Throwing Axeman38
Raiding Cavalry25
Hersir13
Portable Ram11
Hirdman9
Godi5
Jarl5
Berserk2
Huskarl1
Valkyrie1
Buildings10 types
Wall29
House23
Ox Cart Building6
Longhouse5
Great Hall3
Sentry Tower3
Armory2
Hill Fort2
Town Center2
Temple1
God powers3 invoked
Forest Fire2
Great Hunt1
Walking Woods1

mariogogac63

Army

Throwing Axeman49
Raiding Cavalry42
Hersir40
Troll24
Berserk16
Hirdman8
Buildings8 types
Farm24
House15
Sentry Tower7
Ox Cart Building6
Great Hall4
Longhouse2
Temple2
Armory1
God powers2 invoked
Healing Spring1
Spy1