Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JoeTVanelli vs FarBeyondDriven

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:16
Mount Olympus map preview
Map Mount Olympus
Winner
JoeTVanelliShennong
Pre-match Elo1763
Win probability66.7%
21:16 Match length JoeTVanelli favored
Defeated
FarBeyondDrivenZeus
Pre-match Elo1642
Win probability33.3%

Match at a glance

JoeTVanelli vs FarBeyondDriven

WinnerJoeTVanelli
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration21:16
Started
Ended
Elo favorite66.7%JoeTVanelli
Fastest Classical3:16*FarBeyondDriven
First pressure5:22FarBeyondDriven · Archery Range
First extra TC4:55FarBeyondDriven · Town Center
Market timing11:00JoeTVanelli · Market
Most military units307JoeTVanelli
Highest EAPM99.8JoeTVanelli
Market volume4,200JoeTVanelli

JoeTVanelli

Shennong

Victory
Elo1763+12
EAPM99.8
Military units307
First pressure7:49Imperial Academy
First expansion6:56
Market volume4200
Total score 38,755
Military score 17,924
Economic score 17,801
Kills score 3,283
Units killed 125
Units lost 161
Buildings razed 4
Largest army 307
Favorite unit Dao Swordsman 171 fielded
Classical 4:51* Research start 3:51
Heroic 9:23* Estimated start 8:08
Mythic Not reached
Defeat
Elo1642-12
EAPM65.7
Military units141
First pressure5:22Archery Range
First expansion4:55
Market volume0
Total score 30,361
Military score 10,025
Economic score 16,405
Kills score 3,931
Units killed 160
Units lost 125
Buildings razed 6
Largest army 141
Favorite unit Toxotes 43 fielded
Classical 3:16* Research start 2:16
Heroic 10:28* Research start 9:12
Mythic 18:46* Research start 16:46

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Athena
Rushou
HeroicAge
Apollo
Huangdi
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JoeTVanelliShennong
Match time
FarBeyondDrivenZeus
God powerProsperous Seeds
Pioneer3 training queues
Farm transition3 farms clustered
God powerProsperous Seeds
Dao Swordsman4 training queues
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Town CenterAdditional center
Key technologyHusbandry
First military pressureImperial Academy
Dao Swordsman85 training queues
Key technologyMedium Infantry
Key technologyCopper Weapons
Wuzu Javelineer6 training queues
God powerEarth Wall
Wuzu Javelineer10 training queues
MarketMarket
Key technologyCopper Armor
Key technologyMedium Archers
Key technologyBallistics
Key technologyCopper Shields
God powerProsperous Seeds
Key technologyShaft Mine
Wuzu Javelineer45 training queues
God powerVenom Beast
Pioneer4 training queues
Key technologyBronze Weapons
Fire Archer9 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyHeavy Infantry
Key technologyHeavy Archers
Sage3 training queues
Pioneer7 training queues
Siege Crossbow2 training queues
Dao Swordsman15 training queues
Fire Archer4 training queues
Pioneer5 training queues
Key technologyBow Saw
Key technologyIron Weapons
Wuzu Javelineer5 training queues
Fire Archer26 training queues
Siege Crossbow3 training queues
Town CenterAdditional center
Dao Swordsman67 training queues
Key technologyChampion Infantry
Key technologyChampion Archers
God powerYinglongs Wrath
VictoryMatch result
Town CenterAdditional center
First military pressureArchery Range
Key technologyHusbandry
ArmoryArmory
Key technologyHand Axe
Key technologyPlow
Key technologyCopper Armor
Toxotes4 training queues
Hypaspist19 training queues
Hoplite2 training queues
Fortress-tier buildingFortress
Farm transition3 farms clustered
Peltast14 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerRestoration
God powerBolt
Hoplite12 training queues
Key technologyPickaxe
God powerUnderworld Passage
Fortress-tier buildingFortress
Key technologyMedium Infantry
Key technologyMedium Archers
Toxotes38 training queues
Key technologyHeavy Archers
Key technologyBow Saw
Key technologyBallistics
Key technologyHeavy Infantry
Hoplite12 training queues
God powerLightning Storm
Town CenterAdditional center
Peltast10 training queues
Hypaspist5 training queues
Hoplite11 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.7%JoeTVanelli
Fastest Classical3:16*FarBeyondDriven
Fastest Heroic9:23*JoeTVanelli
Fastest Mythic18:46*FarBeyondDriven
First pressure5:22FarBeyondDriven · Archery Range
First extra TC4:55FarBeyondDriven · Town Center
Fortress timing11:01FarBeyondDriven · Fortress
Market timing11:00JoeTVanelli · Market
Armory timing6:38JoeTVanelli · Armory
Farm transition4:00–4:03JoeTVanelli · 3 farms clustered

Player highlights

Standout performances

Highest total score38,755JoeTVanelli
Highest military score17,924JoeTVanelli
Highest economy score17,801JoeTVanelli
Most kills3,931FarBeyondDriven
Most units killed160FarBeyondDriven
Most deaths161JoeTVanelli
Most buildings razed6FarBeyondDriven
Largest army307JoeTVanelli
Favorite unitDao SwordsmanJoeTVanelli · 171 fielded

JoeTVanelli

Highest ScoreMost DeathsMost ImprovementsMost Resources

FarBeyondDriven

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JoeTVanelli

Classical timing4:51 estimated completion
Delayed pressure7:49 · Imperial Academy
Fast expansion6:56 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:00 · Market
Early armory / Heroic prep6:38 · Armory
Heavy walling signal7 wall build events
Farm transition4:00–4:03 · 3 farms clustered
Market economy signal4,200 total resource volume
Large army production307 military units

FarBeyondDriven

Fast Classical3:16 estimated completion
Early pressure5:22 · Archery Range
Fast expansion4:55 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:37 · Armory
Fortress tech path11:01 · Fortress
Heavy walling signal18 wall build events
Farm transition11:06–11:08 · 3 farms clustered
Large army production141 military units
JoeTVanelli · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
JoeTVanelli · Early MilitaryMeaningful trained combat units were produced during the early opening.
JoeTVanelli · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
JoeTVanelli · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
FarBeyondDriven · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
FarBeyondDriven · Early MilitaryMeaningful trained combat units were produced during the early opening.
FarBeyondDriven · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
FarBeyondDriven · Fast ClassicalClassical completed before 4:00 on a standard land opening.
FarBeyondDriven · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
FarBeyondDriven · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4200 total volume

JoeTVanelli

Bought

Food300

Sold

Food400
Wood3500
Total player market volume4200

FarBeyondDriven

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JoeTVanelli

Army

Dao Swordsman171
Wuzu Javelineer66
Fire Archer39
Pioneer20
Siege Crossbow5
Sage4
Jiang Zi Ya2
Buildings12 types
Silo24
Farm18
House17
Military Camp11
Wall7
Machine Workshop5
Baolei2
Temple2
Town Center2
Armory1
Imperial Academy1
Market1
God powers4 invoked
Prosperous Seeds3
Earth Wall1
Venom Beast1
Yinglongs Wrath1

FarBeyondDriven

Army

Toxotes43
Hoplite39
Hypaspist25
Peltast24
Heracles2
Manticore2
Minotaur2
Bellerophon1
Jason1
Odysseus1
Petrobolos1
Buildings11 types
Farm25
Wall18
House17
Storehouse10
Granary9
Archery Range6
Military Academy4
Fortress2
Town Center2
Armory1
Temple1
God powers4 invoked
Bolt1
Lightning Storm1
Restoration1
Underworld Passage1