Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Hallo vs Noctem Aeternus

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:23
Giza map preview
Map Giza
Winner
HalloSet
Pre-match Elo1911
Win probability88.9%
15:23 Match length Hallo favored
Defeated
Noctem AeternusRa
Pre-match Elo1550
Win probability11.1%

Match at a glance

Hallo vs Noctem Aeternus

WinnerHallo
MapGiza
QueueRanked 1v1 Supremacy
Duration15:23
Started
Ended
Elo favorite88.9%Hallo
Fastest Classical4:24*Hallo
First pressure5:29Hallo · Barracks
First extra TC4:24Hallo · Town Center
Market timing5:45Hallo · Market
Most military units70Hallo
Highest EAPM58.0Noctem Aeternus
Market volume300Hallo

Hallo

Set

Victory
Elo1911+4
EAPM49.7
Military units70
First pressure5:29Barracks
First expansion4:24
Market volume300
Total score 27,449
Military score 12,382
Economic score 13,471
Kills score 1,686
Units killed 60
Units lost 72
Buildings razed 7
Largest army 70
Favorite unit Camel Rider 66 fielded
Classical 4:24* Estimated start 3:24
Heroic 8:40* Estimated start 7:25
Mythic 13:48* Estimated start 11:48
Defeat
Elo1550-4
EAPM58.0
Military units56
First pressure9:06Migdol Stronghold
First expansion4:41
Market volume0
Total score 14,488
Military score 3,872
Economic score 9,483
Kills score 1,133
Units killed 61
Units lost 59
Buildings razed 1
Largest army 56
Favorite unit Camel Rider 53 fielded
Classical 4:43* Estimated start 3:43
Heroic 9:17* Estimated start 8:02
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Ptah
Nephthys
HeroicAge
Sobek
Thoth
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HalloSet
Match time
Noctem AeternusRa
Key technologyPickaxe
Town CenterAdditional center
God powerVision
First military pressureBarracks
MarketMarket
ArmoryArmory
Key technologyHusbandry
Spearman4 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Camel Riders
Camel Rider66 training queues
Key technologyCopper Weapons
God powerPlague Of Serpents
Key technologyCopper Shields
Key technologyCopper Armor
God powerAncestors
Fortress-tier buildingMigdol Stronghold
Key technologyChampion Camel Riders
Key technologyBronze Weapons
Key technologyChampion Camel Riders
Key technologyBronze Armor
God powerMeteor
VictoryMatch result
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
MarketMarket
Key technologyHusbandry
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Camel Rider53 training queues
God powerLocust Swarm
Town CenterAdditional center
Key technologyHeavy Camel Riders
Petsuchos2 training queues
Farm transition7 farms clustered
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite88.9%Hallo
Fastest Classical4:24*Hallo
Fastest Heroic8:40*Hallo
Fastest Mythic13:48*Hallo
First pressure5:29Hallo · Barracks
First extra TC4:24Hallo · Town Center
Fortress timing9:01Hallo · Migdol Stronghold
Market timing5:45Hallo · Market
Armory timing5:46Hallo · Armory
Farm transition15:11–15:12Noctem Aeternus · 7 farms clustered

Player highlights

Standout performances

Highest total score27,449Hallo
Highest military score12,382Hallo
Highest economy score13,471Hallo
Most kills1,686Hallo
Most units killed61Noctem Aeternus
Most deaths72Hallo
Most buildings razed7Hallo
Largest army70Hallo
Favorite unitCamel RiderHallo · 66 fielded

Hallo

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Noctem Aeternus

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Hallo

Classical timing4:24 estimated completion
Early pressure5:29 · Barracks
Fast expansion4:24 · Town Center
Early market / Heroic prep5:45 · Market
Early armory / Heroic prep5:46 · Armory
Fortress tech path9:01 · Migdol Stronghold
Heavy walling signal6 wall build events
Market economy signal300 total resource volume

Noctem Aeternus

Classical timing4:43 estimated completion
Delayed pressure9:06 · Migdol Stronghold
Fast expansion4:41 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:32 · Market
Early armory / Heroic prep6:32 · Armory
Fortress tech path9:06 · Migdol Stronghold
Farm transition15:11–15:12 · 7 farms clustered
Hallo · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Hallo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Noctem Aeternus · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Noctem Aeternus · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Noctem Aeternus · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Hallo

Bought

Food300

Sold

No sells

Total player market volume300

Noctem Aeternus

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hallo

Army

Camel Rider66
Spearman4
Buildings14 types
House18
Obelisk7
Wall6
Mining Camp4
Migdol Stronghold3
Granary2
Armory1
Barracks1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers4 invoked
Ancestors1
Meteor1
Plague Of Serpents1
Vision1

Noctem Aeternus

Army

Camel Rider53
Petsuchos3
Buildings13 types
House23
Obelisk8
Farm7
Granary5
Mining Camp4
Migdol Stronghold2
Town Center2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers1 invoked
Locust Swarm1