Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Adussan#5025 vs JackOfDiamonds

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:48
Valley Of Kings map preview
Map Valley Of Kings
Defeated
Adussan#5025Poseidon
Pre-match Elo1104
Win probability42.2%
20:48 Match length JackOfDiamonds favored
Winner
JackOfDiamondsKronos
Pre-match Elo1159
Win probability57.8%

Match at a glance

Adussan#5025 vs JackOfDiamonds

WinnerJackOfDiamonds
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration20:48
Started
Ended
Elo favorite57.8%JackOfDiamonds
Fastest Classical3:30*JackOfDiamonds
First pressure3:46JackOfDiamonds · Counter Barracks
Market timing7:22JackOfDiamonds · Market
Most military units159Adussan#5025
Highest EAPM70.2JackOfDiamonds
Market volume2,700JackOfDiamonds

Adussan#5025

Poseidon

Defeat
Elo1104-15
EAPM65.9
Military units159
First pressure3:53Stable
First expansion
Market volume0
Total score 17,104
Military score 6,625
Economic score 8,179
Kills score 2,321
Units killed 83
Units lost 119
Buildings razed 4
Largest army 159
Favorite unit Toxotes 68 fielded
Classical 3:52* Estimated start 2:52
Heroic 14:03* Estimated start 12:48
Mythic Not reached
Victory
Elo1159+15
EAPM70.2
Military units138
First pressure3:46Counter Barracks
First expansion
Market volume2700
Total score 28,188
Military score 13,174
Economic score 12,093
Kills score 3,100
Units killed 119
Units lost 83
Buildings razed 3
Largest army 138
Favorite unit Katapeltes 57 fielded
Classical 3:30* Estimated start 2:30
Heroic 20:01* Estimated start 18:46
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Prometheus
Dionysus
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Adussan#5025Poseidon
Match time
JackOfDiamondsKronos
God powerLure
Theseus2 training queues
First military pressureStable
Hippeus20 training queues
Centaur2 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyMedium Cavalry
Key technologyHand Axe
Hippeus6 training queues
Key technologyHeavy Cavalry
Toxotes68 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyPickaxe
Key technologyMedium Archers
God powerBronze
Key technologyHeavy Archers
Peltast3 training queues
Hippeus27 training queues
Key technologyHeavy Cavalry
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBronze Weapons
Peltast24 training queues
DefeatMatch result
God powerValor
First military pressureCounter Barracks
God powerValor
Turma4 training queues
God powerValor
Key technologyHand Axe
God powerValor
Katapeltes57 training queues
Turma3 training queues
God powerValor
MarketMarket
Farm transition6 farms clustered
God powerValor
Key technologyPlow
God powerValor
God powerValor
God powerValor
God powerValor
Key technologyMedium Infantry
Turma4 training queues
Key technologyCrenellations
God powerValor
ArmoryArmory
God powerValor
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Weapons
God powerValor
Murmillo28 training queues
Turma2 training queues
Key technologyCopper Armor
Key technologyMedium Archers
Turma3 training queues
God powerValor
God powerValor
Turma14 training queues
Promethean11 training queues
God powerValor
Contarius7 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.8%JackOfDiamonds
Fastest Classical3:30*JackOfDiamonds
Fastest Heroic14:03*Adussan#5025
First pressure3:46JackOfDiamonds · Counter Barracks
Market timing7:22JackOfDiamonds · Market
Armory timing11:18Adussan#5025 · Armory
Farm transition7:28–8:15JackOfDiamonds · 6 farms clustered

Player highlights

Standout performances

Highest total score28,188JackOfDiamonds
Highest military score13,174JackOfDiamonds
Highest economy score12,093JackOfDiamonds
Most kills3,100JackOfDiamonds
Most units killed119JackOfDiamonds
Most deaths119Adussan#5025
Most buildings razed4Adussan#5025
Largest army159Adussan#5025
Favorite unitToxotesAdussan#5025 · 68 fielded

Adussan#5025

Most DeathsMost Improvements

JackOfDiamonds

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Adussan#5025

Fast Classical3:52 estimated completion
Early pressure3:53 · Stable
Early armory / Heroic prep11:18 · Armory
Large army production159 military units

JackOfDiamonds

Fast Classical3:30 estimated completion
Early pressure3:46 · Counter Barracks
Early market / Heroic prep7:22 · Market
Early armory / Heroic prep11:29 · Armory
Heavy walling signal22 wall build events
Farm transition7:28–8:15 · 6 farms clustered
Market economy signal2,700 total resource volume
Large army production138 military units
Adussan#5025 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Adussan#5025 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Adussan#5025 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Adussan#5025 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Adussan#5025 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
JackOfDiamonds · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JackOfDiamonds · Early MilitaryMeaningful trained combat units were produced during the early opening.
JackOfDiamonds · Fast ClassicalClassical completed before 4:00 on a standard land opening.
JackOfDiamonds · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2700 total volume

Adussan#5025

Bought

No buys

Sold

No sells

Total player market volume0

JackOfDiamonds

Bought

Food1300

Sold

Wood1400
Total player market volume2700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Adussan#5025

Army

Toxotes68
Hippeus53
Peltast27
Centaur4
Theseus4
Atalanta3
Buildings7 types
House10
Archery Range7
Storehouse6
Granary4
Stable3
Armory1
Temple1
God powers2 invoked
Bronze1
Lure1

JackOfDiamonds

Army

Katapeltes57
Turma31
Murmillo28
Promethean11
Contarius7
Oracle3
Cheiroballista1
Buildings9 types
Wall22
Counter Barracks9
Manor9
Military Barracks9
Farm7
Economic Guild2
Temple2
Armory1
Market1
God powers1 invoked
Valor16