Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Brasilo99 vs Vuilhard

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:49
Ghost Lake map preview
Map Ghost Lake
Defeated
Brasilo99Zeus
Pre-match Elo759
Win probability39.0%
16:49 Match length Vuilhard favored
Winner
VuilhardZeus
Pre-match Elo837
Win probability61.0%

Match at a glance

Brasilo99 vs Vuilhard

WinnerVuilhard
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration16:49
Started
Ended
Elo favorite61.0%Vuilhard
Fastest Classical3:51*Brasilo99
First pressure4:37Brasilo99 · Military Academy
First extra TC11:00Brasilo99 · Town Center
Most military units75Vuilhard
Highest EAPM39.1Vuilhard

Brasilo99

Zeus

Defeat
Elo759-14
EAPM27.4
Military units37
First pressure4:37Military Academy
First expansion11:00
Market volume0
Total score 11,898
Military score 3,787
Economic score 7,327
Kills score 784
Units killed 34
Units lost 51
Buildings razed 1
Largest army 37
Favorite unit Toxotes 24 fielded
Classical 3:51* Estimated start 2:51
Heroic Not reached
Mythic Not reached

Vuilhard

Zeus

Victory
Elo837+17
EAPM39.1
Military units75
First pressure5:08Military Academy
First expansion13:38
Market volume0
Total score 19,675
Military score 7,915
Economic score 10,430
Kills score 1,330
Units killed 51
Units lost 34
Buildings razed 8
Largest army 75
Favorite unit Hoplite 64 fielded
Classical 4:45* Research start 3:45
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Brasilo99Zeus
Match time
VuilhardZeus
First military pressureMilitary Academy
Hoplite9 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerBolt
Key technologyHusbandry
Town CenterAdditional center
Toxotes8 training queues
Town CenterAdditional center
Toxotes6 training queues
Key technologyMedium Archers
God powerRestoration
God powerBolt
ArmoryArmory
Toxotes10 training queues
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite14 training queues
Key technologyMedium Infantry
God powerBolt
ArmoryArmory
Hoplite8 training queues
Minotaur2 training queues
Minotaur3 training queues
Hoplite16 training queues
Town CenterAdditional center
God powerRestoration
Minotaur5 training queues
Hoplite26 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.0%Vuilhard
Fastest Classical3:51*Brasilo99
First pressure4:37Brasilo99 · Military Academy
First extra TC11:00Brasilo99 · Town Center
Armory timing9:26Vuilhard · Armory

Player highlights

Standout performances

Highest total score19,675Vuilhard
Highest military score7,915Vuilhard
Highest economy score10,430Vuilhard
Most kills1,330Vuilhard
Most units killed51Vuilhard
Most deaths51Brasilo99
Most buildings razed8Vuilhard
Largest army75Vuilhard
Favorite unitHopliteVuilhard · 64 fielded

Brasilo99

Most Deaths

Vuilhard

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Brasilo99

Fast Classical3:51 estimated completion
Early pressure4:37 · Military Academy
Expansion signal11:00 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep15:28 · Armory
Heavy walling signal9 wall build events

Vuilhard

Classical timing4:45 estimated completion
Early pressure5:08 · Military Academy
Expansion signal13:38 · Town Center
Early armory / Heroic prep9:26 · Armory
Brasilo99 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Brasilo99 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Brasilo99 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Brasilo99 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Vuilhard · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Vuilhard · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Brasilo99

Army

Toxotes24
Hoplite9
Jason2
Heracles1
Minotaur1
Buildings9 types
Military Academy50
House9
Wall9
Archery Range7
Storehouse4
Granary3
Town Center2
Armory1
Temple1
God powers2 invoked
Bolt2
Restoration1

Vuilhard

Army

Hoplite64
Minotaur10
Jason1
Buildings7 types
House11
Granary6
Military Academy3
Storehouse2
Armory1
Temple1
Town Center1
God powers2 invoked
Bolt1
Restoration1