Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Vrymm vs Maitre Gallinace

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:56
Watering Hole map preview
Map Watering Hole
Defeated
VrymmIsis
Pre-match Elo1309
Win probability45.8%
21:56 Match length Maitre Gallinace favored
Winner
Maitre GallinaceLoki
Pre-match Elo1338
Win probability54.2%

Match at a glance

Vrymm vs Maitre Gallinace

WinnerMaitre Gallinace
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration21:56
Started
Ended
Elo favorite54.2%Maitre Gallinace
Fastest Classical4:35*Maitre Gallinace
First pressure3:08Maitre Gallinace · Hersir trained
Market timing9:49Vrymm · Market
First extra TC5:53Vrymm · Village Center
Most military units149Maitre Gallinace
Highest EAPM63.1Vrymm
Market volume2,600Maitre Gallinace

Vrymm

Isis

Defeat
Elo1309-16
EAPM63.1
Military units125
First pressure4:49Barracks
First expansion5:53
Market volume1200
Total score 30,872
Military score 11,346
Economic score 17,019
Kills score 2,507
Units killed 87
Units lost 153
Buildings razed 7
Largest army 125
Favorite unit Axeman 36 fielded
Classical 4:54* Estimated start 3:54
Heroic 12:34* Estimated start 11:19
Mythic 14:35* Estimated start 12:35
Victory
Elo1338+16
EAPM41.2
Military units149
First pressure3:08Hersir trained
First expansion10:14
Market volume2600
Total score 35,448
Military score 17,875
Economic score 14,032
Kills score 3,636
Units killed 148
Units lost 86
Buildings razed 10
Largest army 149
Favorite unit Hersir 33 fielded
Classical 4:35* Estimated start 3:35
Heroic 16:09* Estimated start 14:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Forseti
Nephthys
HeroicAge
Njord
Thoth
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

VrymmIsis
Match time
Maitre GallinaceLoki
Key technologyPickaxe
First military pressureBarracks
Axeman14 training queues
God powerProsperity
Village CenterAdditional center
Spearman7 training queues
Key technologyMedium Axemen
Axeman2 training queues
MarketMarket
Farm transition4 farms clustered
Key technologyPlow
Axeman10 training queues
Fortress-tier buildingMigdol Stronghold
God powerPlague Of Serpents
God powerAncestors
Camel Rider12 training queues
Key technologyShaft Mine
Spearman5 training queues
Anubite3 training queues
Key technologyHeavy Axemen
Key technologyMedium Spearmen
Chariot Archer8 training queues
Chariot Archer23 training queues
Camel Rider12 training queues
Key technologyHand Axe
Spearman4 training queues
Key technologyHeavy Chariot Archers
Fortress-tier buildingMigdol Stronghold
God powerMeteor
Axeman5 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Camel Riders
Key technologyHeavy Chariot Archers
Fortress-tier buildingMigdol Stronghold
Spearman3 training queues
Camel Rider8 training queues
ArmoryArmory
ArmoryArmory
ArmoryArmory
Key technologyHeavy Chariot Archers
Key technologyChampion Camel Riders
Key technologyHeavy War Elephants
Spearman2 training queues
Axeman5 training queues
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir9 training queues
Throwing Axeman4 training queues
Raiding Cavalry11 training queues
Key technologyHusbandry
Throwing Axeman5 training queues
Hersir9 training queues
God powerHealing Spring
Town CenterAdditional center
Throwing Axeman3 training queues
MarketMarket
Key technologyMedium Infantry
Key technologyMedium Cavalry
Raiding Cavalry2 training queues
Throwing Axeman3 training queues
Key technologyPickaxe
Key technologyHand Axe
Raiding Cavalry4 training queues
Troll2 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Hirdman10 training queues
Hersir6 training queues
Raiding Cavalry3 training queues
Key technologyBallistics
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Godi9 training queues
God powerWalking Woods
Hirdman8 training queues
Hersir4 training queues
Throwing Axeman12 training queues
Jarl3 training queues
Fortress-tier buildingHill Fort
Hersir5 training queues
MarketMarket
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Portable Ram5 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
MarketMarket
MarketMarket
Mountain Giant2 training queues
Throwing Axeman5 training queues
Huskarl11 training queues
God powerWalking Woods
Jarl4 training queues
Hirdman5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.2%Maitre Gallinace
Fastest Classical4:35*Maitre Gallinace
Fastest Heroic12:34*Vrymm
Fastest Mythic14:35*Vrymm
First pressure3:08Maitre Gallinace · Hersir trained
First extra TC5:53Vrymm · Village Center
Fortress timing11:35Vrymm · Migdol Stronghold
Market timing9:49Vrymm · Market
Armory timing13:57Maitre Gallinace · Armory
Farm transition10:04–10:27Vrymm · 4 farms clustered

Player highlights

Standout performances

Highest total score35,448Maitre Gallinace
Highest military score17,875Maitre Gallinace
Highest economy score17,019Vrymm
Most kills3,636Maitre Gallinace
Most units killed148Maitre Gallinace
Most deaths153Vrymm
Most buildings razed10Maitre Gallinace
Largest army149Maitre Gallinace
Favorite unitAxemanVrymm · 36 fielded

Vrymm

Most Deaths

Maitre Gallinace

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Vrymm

Classical timing4:54 estimated completion
Early pressure4:49 · Barracks
Fast expansion5:53 · Village Center
Early market / Heroic prep9:49 · Market
Early armory / Heroic prep20:16 · Armory
Fortress tech path11:35 · Migdol Stronghold
Farm transition10:04–10:27 · 4 farms clustered
Market economy signal1,200 total resource volume
Large army production125 military units

Maitre Gallinace

Classical timing4:35 estimated completion
Early pressure3:08 · Hersir trained
Expansion signal10:14 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:12 · Market
Early armory / Heroic prep13:57 · Armory
Fortress tech path19:26 · Hill Fort
Market economy signal2,600 total resource volume
Large army production149 military units
Vrymm · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Vrymm · Early MilitaryMeaningful trained combat units were produced during the early opening.
Maitre Gallinace · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Maitre Gallinace · Early MilitaryMeaningful trained combat units were produced during the early opening.
Maitre Gallinace · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3800 total volume

Vrymm

Bought

Food500

Sold

Food700
Total player market volume1200

Maitre Gallinace

Bought

Food700

Sold

Food900
Wood1000
Total player market volume2600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vrymm

Army

Axeman36
Camel Rider32
Chariot Archer31
Spearman21
Anubite3
Catapult1
Slinger1
Buildings15 types
Farm26
House20
Obelisk8
Mining Camp7
Granary6
Barracks5
Migdol Stronghold4
Armory3
Lumber Camp2
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Village Center1
God powers4 invoked
Ancestors1
Meteor1
Plague Of Serpents1
Prosperity1

Maitre Gallinace

Army

Hersir33
Throwing Axeman32
Hirdman23
Raiding Cavalry20
Huskarl11
Godi9
Jarl7
Portable Ram5
Troll5
Mountain Giant3
Berserk1
Buildings9 types
House19
Great Hall7
Ox Cart Building7
Longhouse5
Market4
Hill Fort3
Town Center2
Armory1
Temple1
God powers3 invoked
Walking Woods2
Healing Spring1
Spy1