Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Wisconsi vs Mrdkoš Zlořád

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:06
Cloud Forest map preview
Map Cloud Forest
Defeated
WisconsiZeus
Pre-match Elo367
Win probability13.9%
25:06 Match length Mrdkoš Zlořád favored
Winner
Mrdkoš ZlořádGaia
Pre-match Elo684
Win probability86.1%

Match at a glance

Wisconsi vs Mrdkoš Zlořád

WinnerMrdkoš Zlořád
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration25:06
Started
Ended
Elo favorite86.1%Mrdkoš Zlořád
Fastest Classical3:50*Wisconsi
First pressure6:01Wisconsi · Archery Range
First extra TC6:42Mrdkoš Zlořád · Town Center
Most military units116Wisconsi
Highest EAPM39.7Mrdkoš Zlořád

Wisconsi

Zeus

Defeat
Elo367-5
EAPM20.3
Military units116
First pressure6:01Archery Range
First expansion9:50
Market volume0
Total score 33,760
Military score 14,480
Economic score 16,966
Kills score 2,314
Units killed 59
Units lost 88
Buildings razed 5
Largest army 116
Favorite unit Toxotes 26 fielded
Classical 3:50* Estimated start 2:50
Heroic 14:41* Estimated start 13:26
Mythic 19:24* Estimated start 17:24
Victory
Elo684+5
EAPM39.7
Military units54
First pressure7:31Counter Barracks
First expansion6:42
Market volume0
Total score 51,809
Military score 16,758
Economic score 32,196
Kills score 2,855
Units killed 88
Units lost 72
Buildings razed 1
Largest army 54
Favorite unit Dryad 14 fielded
Classical 6:27* Research start 5:27
Heroic 11:34* Research start 10:19
Mythic 24:35* Research start 22:35

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Leto
Dionysus
HeroicAge
Theia
Hera
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

WisconsiZeus
Match time
Mrdkoš ZlořádGaia
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Key technologyHusbandry
First military pressureArchery Range
Hippeus2 training queues
Hoplite3 training queues
Key technologyMedium Infantry
Town CenterAdditional center
ArmoryArmory
Toxotes2 training queues
Hippeus2 training queues
Hoplite3 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyMedium Archers
Key technologyMedium Cavalry
Farm transition9 farms clustered
Town CenterAdditional center
Centaur3 training queues
Toxotes3 training queues
Hippeus2 training queues
Hoplite2 training queues
Fortress-tier buildingFortress
Key technologyBow Saw
Key technologyBallistics
Key technologyCopper Shields
Petrobolos3 training queues
Hydra2 training queues
Centaur4 training queues
Hoplite2 training queues
Hypaspist6 training queues
Toxotes6 training queues
God powerCease Fire
Hydra2 training queues
Centaur3 training queues
Hoplite4 training queues
Hypaspist2 training queues
Hippeus2 training queues
Toxotes9 training queues
Peltast12 training queues
Myrmidon4 training queues
God powerBronze
Petrobolos5 training queues
Hydra3 training queues
Centaur2 training queues
Hoplite6 training queues
Peltast2 training queues
Toxotes5 training queues
DefeatMatch result
God powerGaia Forest
God powerGaia Forest
Town CenterAdditional center
Automaton2 training queues
ArmoryArmory
First military pressureCounter Barracks
God powerSpider Lair
Key technologyMedium Archers
Cheiroballista2 training queues
Town CenterAdditional center
God powerHesperides Tree
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyHeavy Archers
Key technologyHeavy Infantry
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Key technologyHusbandry
Dryad4 training queues
Key technologyCopper Weapons
Key technologyBallistics
Key technologyBronze Shields
Key technologyBronze Armor
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Farm transition3 farms clustered
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
God powerHesperides Tree
Katapeltes7 training queues
Arcus7 training queues
Cheiroballista6 training queues
Murmillo6 training queues
Fortress-tier buildingPalace
Key technologyBronze Weapons
Town CenterAdditional center
Dryad10 training queues
Destroyer2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite86.1%Mrdkoš Zlořád
Fastest Classical3:50*Wisconsi
Fastest Heroic11:34*Mrdkoš Zlořád
Fastest Mythic19:24*Wisconsi
First pressure6:01Wisconsi · Archery Range
First extra TC6:42Mrdkoš Zlořád · Town Center
Fortress timing16:24Wisconsi · Fortress
Armory timing7:03Mrdkoš Zlořád · Armory
Farm transition14:13–14:17Wisconsi · 9 farms clustered

Player highlights

Standout performances

Highest total score51,809Mrdkoš Zlořád
Highest military score16,758Mrdkoš Zlořád
Highest economy score32,196Mrdkoš Zlořád
Most kills2,855Mrdkoš Zlořád
Most units killed88Mrdkoš Zlořád
Most deaths88Wisconsi
Most buildings razed5Wisconsi
Largest army116Wisconsi
Favorite unitToxotesWisconsi · 26 fielded

Wisconsi

Most Deaths

Mrdkoš Zlořád

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Wisconsi

Fast Classical3:50 estimated completion
Early pressure6:01 · Archery Range
Expansion signal9:50 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:56 · Armory
Fortress tech path16:24 · Fortress
Heavy walling signal7 wall build events
Farm transition14:13–14:17 · 9 farms clustered
Large army production116 military units

Mrdkoš Zlořád

Late Classical6:27 estimated completion
Delayed pressure7:31 · Counter Barracks
Fast expansion6:42 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep7:03 · Armory
Fortress tech path16:57 · Palace
Heavy walling signal16 wall build events
Farm transition17:15–17:23 · 3 farms clustered
Wisconsi · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Wisconsi · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Wisconsi · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Wisconsi · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Wisconsi · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Mrdkoš Zlořád · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Mrdkoš Zlořád · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Mrdkoš Zlořád · Late ClassicalClassical completed after 5:00 on a standard land opening.
Mrdkoš Zlořád · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Wisconsi

Army

Toxotes26
Hoplite20
Peltast15
Centaur12
Hippeus8
Hypaspist8
Petrobolos8
Hydra7
Myrmidon4
Jason3
Heracles2
Helepolis1
Medusa1
Odysseus1
Buildings13 types
House28
Farm18
Storehouse7
Wall7
Archery Range3
Military Academy3
Stable3
Granary2
Temple2
Town Center2
Armory1
Fortress1
Sentry Tower1
God powers2 invoked
Bronze1
Cease Fire1

Mrdkoš Zlořád

Army

Dryad14
Cheiroballista9
Arcus8
Katapeltes7
Murmillo7
Destroyer5
Automaton2
Stymphalian Bird2
Buildings10 types
Farm20
Wall16
Manor9
Counter Barracks4
Military Barracks3
Palace3
Temple3
Town Center3
Economic Guild2
Armory1
God powers3 invoked
Gaia Forest2
Hesperides Tree2
Spider Lair1