Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

tigrina_02 vs charcatino

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:25
Valley Of Kings map preview
Map Valley Of Kings
Defeated
tigrina_02Hades
Pre-match Elo578
Win probability36.0%
11:25 Match length charcatino favored
Winner
charcatinoPoseidon
Pre-match Elo678
Win probability64.0%

Match at a glance

tigrina_02 vs charcatino

Winnercharcatino
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration11:25
Started
Ended
Elo favorite64.0%charcatino
Fastest Classical4:04*charcatino
First pressure4:23charcatino · Stable
Market timing11:22charcatino · Market
First extra TC9:47charcatino · Town Center
Most military units29tigrina_02
Highest EAPM22.5charcatino

tigrina_02

Hades

Defeat
Elo578-13
EAPM18.9
Military units29
First pressure7:34Archery Range
First expansion
Market volume0
Total score 6,805
Military score 3,163
Economic score 3,396
Kills score 246
Units killed 8
Units lost 50
Buildings razed 0
Largest army 29
Favorite unit Toxotes 13 fielded
Classical 6:40* Estimated start 5:40
Heroic Not reached
Mythic Not reached

charcatino

Poseidon

Victory
Elo678+25
EAPM22.5
Military units27
First pressure4:23Stable
First expansion9:47
Market volume0
Total score 12,841
Military score 4,845
Economic score 6,982
Kills score 1,014
Units killed 48
Units lost 8
Buildings razed 6
Largest army 27
Favorite unit Hippeus 25 fielded
Classical 4:04* Estimated start 3:04
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Hermes
Apollo
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

tigrina_02Hades
Match time
charcatinoPoseidon
God powerSentinel
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Key technologyCrenellations
First military pressureArchery Range
Toxotes13 training queues
Key technologyMedium Archers
Hoplite5 training queues
Hoplite7 training queues
DefeatMatch result
God powerLure
First military pressureStable
ArmoryArmory
Hippeus15 training queues
Key technologyHusbandry
Key technologyMedium Cavalry
Key technologyCopper Shields
Town CenterAdditional center
Hippeus10 training queues
MarketMarket
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.0%charcatino
Fastest Classical4:04*charcatino
First pressure4:23charcatino · Stable
First extra TC9:47charcatino · Town Center
Market timing11:22charcatino · Market
Armory timing4:59charcatino · Armory

Player highlights

Standout performances

Highest total score12,841charcatino
Highest military score4,845charcatino
Highest economy score6,982charcatino
Most kills1,014charcatino
Most units killed48charcatino
Most deaths50tigrina_02
Most buildings razed6charcatino
Largest army29tigrina_02
Favorite unitHippeuscharcatino · 25 fielded

tigrina_02

Most DeathsMost Improvements

charcatino

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

tigrina_02

Late Classical6:40 estimated completion
Delayed pressure7:34 · Archery Range
Heavy walling signal9 wall build events

charcatino

Classical timing4:04 estimated completion
Early pressure4:23 · Stable
Expansion signal9:47 · Town Center
Early market / Heroic prep11:22 · Market
Early armory / Heroic prep4:59 · Armory
tigrina_02 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
tigrina_02 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
tigrina_02 · Early MilitaryMeaningful trained combat units were produced during the early opening.
tigrina_02 · Late ClassicalClassical completed after 5:00 on a standard land opening.
charcatino · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
charcatino · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tigrina_02

Army

Toxotes13
Hoplite12
Achilles2
Ajax2
Buildings9 types
Wall9
Farm3
Granary3
House3
Military Academy2
Storehouse2
Archery Range1
Sentry Tower1
Temple1
God powers1 invoked
Sentinel1

charcatino

Army

Hippeus25
Atalanta1
Theseus1
Buildings9 types
House11
Wall3
Granary2
Stable2
Storehouse2
Armory1
Market1
Temple1
Town Center1
God powers1 invoked
Lure1