Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Gunnar vs franbala1999

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:13
Tundra map preview
Map Tundra
Defeated
GunnarLoki
Pre-match Elo1093
Win probability53.6%
31:13 Match length UpsetThe Elo underdog won
Winner
franbala1999Zeus
Pre-match Elo1068
Win probability46.4%

Match at a glance

Gunnar vs franbala1999

Winnerfranbala1999
MapTundra
QueueRanked 1v1 Supremacy
Duration31:13
Started
Ended
Elo favorite53.6%Gunnar · Upset
Fastest Classical3:03*Gunnar
First pressure1:44Gunnar · Hersir trained
Market timing18:13Gunnar · Market
First extra TC6:40franbala1999 · Town Center
Most military units211Gunnar
Highest EAPM62.4Gunnar

Gunnar

Loki

Defeat
Elo1093-19
EAPM62.4
Military units211
First pressure1:44Hersir trained
First expansion8:52
Market volume0
Total score 41,739
Military score 7,575
Economic score 29,604
Kills score 4,560
Units killed 180
Units lost 284
Buildings razed 5
Largest army 211
Favorite unit Jarl 53 fielded
Classical 3:03* Estimated start 2:03
Heroic 13:22* Estimated start 12:07
Mythic 19:12* Estimated start 17:12
Victory
Elo1068+19
EAPM34.7
Military units194
First pressure4:23Military Academy
First expansion6:40
Market volume0
Total score 65,211
Military score 24,755
Economic score 31,868
Kills score 8,600
Units killed 284
Units lost 188
Buildings razed 22
Largest army 194
Favorite unit Hoplite 55 fielded
Classical 3:29* Estimated start 2:29
Heroic 13:01* Estimated start 11:46
Mythic 22:46* Estimated start 20:46

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Hermes
Bragi
HeroicAge
Dionysus
Hel
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GunnarLoki
Match time
franbala1999Zeus
First military pressureHersir trained
God powerSpy
Hersir3 training queues
Berserk14 training queues
ArmoryArmory
Hersir3 training queues
Town CenterAdditional center
Key technologyCopper Armor
God powerHealing Spring
Key technologyMedium Infantry
Raiding Cavalry8 training queues
Key technologyHand Axe
Key technologyPickaxe
Jarl2 training queues
Hersir2 training queues
Fortress-tier buildingHill Fort
Key technologyBow Saw
Throwing Axeman9 training queues
Fortress-tier buildingHill Fort
Key technologyCopper Shields
Jarl9 training queues
Hersir2 training queues
Berserk2 training queues
Key technologyShaft Mine
Throwing Axeman6 training queues
Troll2 training queues
MarketMarket
Key technologyCopper Weapons
Fortress-tier buildingHill Fort
Key technologyPlow
Throwing Axeman4 training queues
Hersir22 training queues
Berserk10 training queues
Huskarl3 training queues
Town CenterAdditional center
God powerNidhogg
Jarl6 training queues
Throwing Axeman2 training queues
God powerFlaming Weapons
Ballista2 training queues
Farm transition29 farms clustered
Jarl31 training queues
Town CenterAdditional center
Throwing Axeman16 training queues
Huskarl11 training queues
Key technologyBallistics
Ballista3 training queues
Godi3 training queues
Key technologyMedium Cavalry
Hersir3 training queues
Key technologyHeavy Infantry
Jarl5 training queues
MarketMarket
MarketMarket
Hersir11 training queues
Berserk6 training queues
Trade route startedCaravan Norse queued
Fortress-tier buildingHill Fort
God powerFlaming Weapons
ArmoryArmory
DefeatMatch result
Key technologyPickaxe
First military pressureMilitary Academy
Hoplite5 training queues
Town CenterAdditional center
God powerCease Fire
Hoplite8 training queues
Key technologyHand Axe
Toxotes8 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyPlow
Hoplite3 training queues
Key technologyMedium Archers
Toxotes5 training queues
God powerCease Fire
Key technologyCopper Armor
Key technologyCopper Weapons
Hoplite2 training queues
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyBow Saw
Peltast4 training queues
Farm transition11 farms clustered
God powerBronze
Hypaspist6 training queues
Fortress-tier buildingFortress
Key technologyCopper Shields
Key technologyBronze Armor
Petrobolos2 training queues
Peltast2 training queues
Key technologyHeavy Archers
Hoplite8 training queues
Hypaspist26 training queues
Peltast18 training queues
God powerBolt
Fortress-tier buildingFortress
Hoplite10 training queues
God powerCease Fire
God powerLightning Storm
Town CenterAdditional center
Petrobolos2 training queues
Key technologyChampion Infantry
Key technologyChampion Infantry
Key technologyChampion Archers
Peltast4 training queues
Toxotes2 training queues
Key technologyBronze Shields
Key technologyIron Armor
Prodromos5 training queues
Myrmidon2 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyMedium Cavalry
God powerBolt
Hoplite3 training queues
Hippeus4 training queues
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
Hypaspist17 training queues
Helepolis3 training queues
Hoplite10 training queues
Hippeus2 training queues
Fortress-tier buildingFortress
Prodromos6 training queues
Peltast3 training queues
Toxotes2 training queues
God powerCease Fire
Fortress-tier buildingFortress
Hypaspist4 training queues
Hoplite6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.6%Gunnar · Upset
Fastest Classical3:03*Gunnar
Fastest Heroic13:01*franbala1999
Fastest Mythic19:12*Gunnar
First pressure1:44Gunnar · Hersir trained
First extra TC6:40franbala1999 · Town Center
Fortress timing13:28franbala1999 · Fortress
Market timing18:13Gunnar · Market
Armory timing5:34Gunnar · Armory
Farm transition14:00–14:02franbala1999 · 11 farms clustered
Trade route started29:18Gunnar

Player highlights

Standout performances

Highest total score65,211franbala1999
Highest military score24,755franbala1999
Highest economy score31,868franbala1999
Most kills8,600franbala1999
Most units killed284franbala1999
Most deaths284Gunnar
Most buildings razed22franbala1999
Largest army211Gunnar
Favorite unitHoplitefranbala1999 · 55 fielded

Gunnar

Largest ArmyMost Deaths

franbala1999

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Gunnar

Fast Classical3:03 estimated completion
Early pressure1:44 · Hersir trained
Fast expansion8:52 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:13 · Market
Early armory / Heroic prep5:34 · Armory
Fortress tech path13:58 · Hill Fort
Farm transition22:12–23:03 · 29 farms clustered
Trade route started29:18 · Caravan Norse queued
Large army production211 military units

franbala1999

Fast Classical3:29 estimated completion
Early pressure4:23 · Military Academy
Fast expansion6:40 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:16 · Armory
Fortress tech path13:28 · Fortress
Heavy walling signal7 wall build events
Farm transition14:00–14:02 · 11 farms clustered
Large army production194 military units
Gunnar · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Gunnar · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Gunnar · Early MilitaryMeaningful trained combat units were produced during the early opening.
Gunnar · Fast ClassicalClassical completed before 4:00 on a standard land opening.
franbala1999 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
franbala1999 · Early MilitaryMeaningful trained combat units were produced during the early opening.
franbala1999 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
franbala1999 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Gunnar

Army

Jarl53
Hersir49
Throwing Axeman37
Berserk34
Huskarl14
Raiding Cavalry8
Troll7
Ballista5
Godi3
Battle Boar1
Buildings10 types
Farm61
House24
Great Hall9
Longhouse9
Ox Cart Building7
Hill Fort4
Market3
Town Center3
Armory2
Temple2
God powers4 invoked
Flaming Weapons2
Healing Spring1
Nidhogg1
Spy1

franbala1999

Army

Hoplite55
Hypaspist53
Peltast31
Toxotes17
Prodromos11
Hippeus6
Petrobolos6
Helepolis4
Heracles3
Jason3
Myrmidon3
Bellerophon1
Odysseus1
Buildings12 types
Farm38
House20
Storehouse12
Fortress8
Granary7
Wall7
Military Academy6
Archery Range5
Stable4
Town Center2
Armory1
Temple1
God powers4 invoked
Cease Fire4
Bolt2
Bronze1
Lightning Storm1